Playbooks

Ace

SpecialistsGadget

Overview

Singleback Ace is the 12 personnel workhorse of the Singleback family: one back set directly behind the quarterback, two tight ends attached to either side of the line, and two receivers split wide. Where sets like Singleback Wing or Bunch stack bodies to one side and force the defense to declare strength, Ace is perfectly balanced. That symmetry is the whole point. The defense cannot tip its run fit or coverage rotation based on your alignment, and you get access to the deepest play list in the entire formation (over 70 plays here) without ever changing personnel.

The two attached tight ends give you genuine gap scheme and wide zone run blocking out of a one back look. 26 Duo, Inside Zone, HB Stretch, Pin Pull Sweep, HB Counter Str, and HB Off Tackle all pull real bodies at the point of attack, which means you are not settling for the watered down run game most 11 personnel sets are stuck with. The play action menu off those runs is enormous: PA Post Dig, PA Post Cross Shot, PA Flood, PA Boot Roll, PA Ctr Waggle, and PA X Burst Cross all sell the same footwork your base runs show, so a defense that starts crashing the box gets punished over the top.

The matchup math is where Ace wins games. Against base 4-3 or 3-4 looks, your second tight end is covered by a linebacker or a big safety, and plays like TE Option, TE Seam Option, Dual TE Flat, and TE Cross isolate that defender in space with no help. Against nickel, the defense is now light in the box against Duo and Counter. Add the Gadget element (Jet Sweep, PA Jet Sweep, Zone Fake Jet, WR Screen, HB Slip Screen) and you have constraint plays that punish over aggressive edge defenders and blitz happy users without asking the quarterback to hold the ball.

Strengths

  • Balanced 12 personnel alignment gives zero pre-snap tell, so the same look produces 26 Duo, PA Post Dig, or Jet Sweep and the defense cannot pattern match your tendencies by formation strength
  • Elite tight end isolation concepts: TE Option, TE Seam Option, and WR Option let you read the defender's leverage post-snap and break in or out, which is close to unguardable against a linebacker in man
  • True gap and wide zone run game (Duo, Counter Str, Pin Pull Sweep, Stretch, Inside Zone) with two attached blockers, so you can run into nickel and dime personnel instead of just checking to a pass
  • Deep play action library that mirrors the run footwork: PA Post Cross Shot and PA Shot Post punish single high safeties who trigger downhill, while PA Flood and PA Boot Roll flood a zone side and give the QB a clean high low read on the sideline
  • Dense man beater and zone beater coverage in one set: Inside Cross, Y Shallow Cross, and Flanker Drive shred man, while Curl Flats, Z Spot, and Lions Comebacks sit down in the holes of Cover 3 and Cover 4

Weaknesses

  • Only two receivers split wide means limited natural horizontal spacing, so overload blitzes and nano pressure off the edge arrive fast and your outside targets are often the deepest routes on the field
  • A single back with no fullback or second back offset means blitz pickup is fully dependent on the back you keep in, and a user controlled edge rusher looping inside can get home before the first read develops
  • Play action heavy concepts (PA Deep In, PA All Go, PA DBL Go, PA Shot Post) require a clean pocket, and against a committed user blitzer the fake steals the half second you needed to escape
  • Opponents who identify your 12 personnel can drop into big nickel with a coverage safety on the second tight end, which neutralizes TE Option and Dual TE Flat without sacrificing run defense
  • Gadget plays (Jet Sweep, PA Jet Sweep, Zone Fake Jet) are easy to spot on a second viewing, and a user who sets the edge and crashes the motion man turns them into negative yardage

Usage Tips

Establish 26 Duo and Inside Zone early on first and second down to force the defense into base personnel, then punish it with PA Post Dig and Y Shallow Cross once the linebackers start filling

Read the second tight end's defender pre-snap: if it is a linebacker with inside leverage, call TE Option or TE Seam Option; if it is a safety rotating deep, go back to the run game or Pin Pull Sweep

Against single high (Cover 1 or Cover 3), lean on Skinny Posts, PA Post Cross Shot, and X Post to attack the middle of the field, and hot route your back on a flat or angle route as your safety valve against man pressure

Against two high (Cover 2, Cover 4, Quarters), use Corner Strike, Fl Corner, and Z Post Y Out to work the sideline between the corner and safety, and use Curl Flats and Z Spot to sit in the soft spots underneath

Keep Jet Sweep, WR Screen, and HB Slip Screen in your back pocket for when your opponent starts bringing five or six, and use Zone Fake Jet on short yardage to freeze the second level before hitting the interior gap

Plays (74)

Other Sets in Singleback

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

28 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

30 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

46 Plays · 1 RB, 2 TE, 2 WR

Deuce Close Tilt

18 Plays · 2 RB, 1 TE, 2 WR

Doubles

71 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

16 Plays · 1 RB, 1 TE, 3 WR

Doubles South

15 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Flex

18 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

13 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

21 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Close

12 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Close

9 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

10 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Cluster

15 Plays · 1 RB, 2 TE, 2 WR

Wing

56 Plays · 1 RB, 2 TE, 2 WR

Wing Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

10 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

34 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

15 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

73 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Over

5 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

49 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

31 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

48 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close

18 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close Wing

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR