Playbooks

Deuce Close

SpecialistsGadget

Overview

Deuce Close is the tightest 12 personnel alignment in Singleback, putting both tight ends on the line in a wing or compressed attached look next to the tackles with the two wideouts split outside and the back set directly behind the quarterback. Unlike Singleback Ace or Doubles sets that spread the tight ends and slots toward the numbers, Deuce Close condenses the formation to the hashes, which pulls slot defenders and nickel corners inside and shrinks the throwing lanes the defense wants to cover. That compression is the whole point: you get true six man protection surfaces for gap runs like Counter Y, HB Wham, and Motion Power, and the same alignment launches PA Boot Corner Post, PA Deep Cross, and PA X Post Cross off run action that the defense has to honor.

The personnel advantage shows up in how defenses respond. Most users check to base or nickel against 12, so you are frequently throwing tight ends into linebackers and safeties rather than slot corners. Mtn Shuffle H-Choice and TE Angle isolate those matchups directly, letting a high agility tight end win on option breaks against a 70s zone coverage backer. If the defense goes heavy to stop the run, your outside receivers get single high or even pure man looks with no help, and Bench, Corner Stops, and PA X Deep Out attack those islands on the boundary.

The Gadget tag reflects the jet motion package layered into the set. Jet Sweep, PA Jet Sweep, Zone Fake Jet, and PA Misdirection all use pre-snap motion to force the defense to declare coverage rotation, and because the formation is condensed, that motion travels a long way across the field before the snap. Combine that with the Mtn Shuffle family and Motion Zone Toss and you have a single set that runs inside gap, outside zone, jet misdirection, and five man play action protection concepts off identical alignments.

Strengths

  • Condensed splits create natural rub and pick action on Spacing Switch, Bench Z-Dig, and Stick, which makes this set a reliable man beater without needing hot routes.
  • Heavy play action menu (PA Boot Corner Post, PA Deep Cross, PA X Post Cross, PA Post Dig) sells the run from a run heavy look, dragging linebackers out of hook zones and opening the intermediate middle against Cover 3 and Cover 4.
  • Two attached tight ends give you legitimate gap scheme runs (Counter Y, HB Wham, Motion Power, Mtn Duo) from the same look as your passing concepts, so opponents cannot commit to a personnel counter.
  • Jet motion plays force pre-snap coverage declaration: if the defender travels you have man, if the flat defender bumps you have zone, and Zone Fake Jet or PA Jet Sweep punish whichever answer you diagnose.
  • Outside receivers are isolated one on one because the compressed formation pulls underneath defenders inside, making Corner Stops, PA X Deep Out, and Flood Trail clean boundary isolation reads.

Weaknesses

  • Only two receivers are split wide by default, so against quarters and match coverage you have limited immediate horizontal stretch and can get bottled up if the user plays the middle hook zone aggressively.
  • Edge pressure off the tight end side can beat the protection on the deeper play action drops. PA Deep Cross, PA Deep Read, and PA Stretch Shot all take too long against a well timed nano off the closed side.
  • Tight end releases are slow out of the condensed alignment against press man, which delays TE Angle and the Mtn Shuffle option routes and gives user defenders time to break on the throw.
  • Opponents who recognize 12 personnel will sit in base or big nickel and user a safety over the middle, taking away the crossers and dig concepts that make this set dangerous.
  • Run tendencies are obvious if you lean on Counter Y and Motion Power, and a defense stacking the box with a QB spy shuts down both the gap run game and the boot rollouts.

Usage Tips

Use jet motion on your first few snaps purely as a diagnostic tool. Motion the receiver across, read whether a defender travels, and file that coverage tell away before you commit to your money concept later in the drive.

On second and medium against a stacked box, run PA Boot Corner Post or PA Boot Slide to get the quarterback outside the rush lane and put a two level stretch on the flat defender.

Hot route the backside tight end to a drag or slant on the gap runs to build in a built-in answer when the defense overloads the play side, and block the running back on the deeper play action shots to handle the edge pressure.

Against single high man, go to Bench, Corner Stops, or PA X Deep Out and target the isolated outside receiver. The condensed splits mean the corner has no inside help and no sideline leverage.

In the red zone, PA RZ Crossers and Mtn Shuffle H-Choice put your tight ends on linebackers in a shrunk field where speed matters less than release quickness and catch in traffic ratings.

Mix HB Dive and HB Stretch early to establish the run so the play action boots and misdirection concepts pull second level defenders out of position in the fourth quarter.

Plays (46)

Other Sets in Singleback

Ace

74 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

28 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

30 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close Tilt

18 Plays · 2 RB, 1 TE, 2 WR

Doubles

71 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

16 Plays · 1 RB, 1 TE, 3 WR

Doubles South

15 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Flex

18 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

13 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

21 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Close

12 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Close

9 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

10 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Cluster

15 Plays · 1 RB, 2 TE, 2 WR

Wing

56 Plays · 1 RB, 2 TE, 2 WR

Wing Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

10 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

34 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

15 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

73 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Over

5 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

49 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

31 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

48 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close

18 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close Wing

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR