Playbooks

Team Playbook

Chiefs Offense

TeamOffense
View the Kansas City Chiefs Team Hub
7Formations
42Sets
583Plays

Overview

Chiefs Offense and its sibling cut, NFL Live Chiefs Offense, are effectively the same book. They share all 583 of this playbook's plays and differ by zero sets, so there is no hidden formation, no extra set and no unique concept waiting in one version that the other lacks. Pick whichever one your menu surfaces first and spend your time on the audible package instead of hunting for a difference that does not exist.

What you are getting is a 583 play offensive book built almost entirely out of Shotgun. 442 plays (76%) live there across 27 sets, which is the widest spread of any single formation family in this playbook by a massive margin. Singleback backs it up with 87 plays (15%) across 7 sets, and everything after that is a rounding error: Pistol at 18 plays (3%) in 2 sets, Goal Line Offense at 12 plays in a single set, Strong I at 12 plays across 2 sets, I Form at 9 plays in 1 set, and Hail Mary at 3 plays across 2 sets. The concept sheet reads the way the formation spread suggests, with Pass Play and Play Action leading into Spot, Flat, Motion and Cover 3 Beater, and the run game arriving as Power, Power Run, Counter, Toss and Dive rather than as a heavy ground identity.

Personnel runs from 11 (1 RB, 1 TE, 3 WR) through 12, 13, 21, 22 and even 23 (2 RB, 3 TE, 0 WR), but the heavy groupings are attached to the small formation families, so most of your snaps will be spread personnel out of Shotgun. The game plan this supports is a pass first, tempo offense: live in Shotgun on every neutral down, use the 27 sets to disguise the same route combos from different alignments, and drop into Singleback for Counter Y-Lead and Power looks when you need a run that does not tip itself. Strong I, I Form and Goal Line Offense exist purely as short yardage and red zone change ups, with FB Dive as the go to inside the five and Goal Post out of Hail Mary for end of half desperation.

Scheme Fit

This playbook wants a quarterback with a fast release and enough accuracy to work Spot and Flat concepts from Shotgun on volume, plus at least enough mobility to survive the scramble drill when your 76% Shotgun lean invites nano blitz pressure. Around him you need a receiving back who can release out of 11 personnel, two or three route runners with separation speed for the Cover 3 Beater calls, and a tight end who can block well enough to make the Singleback Counter Y-Lead and Power calls honest. Pick Chiefs Offense if you are a pass first player who wants to win pre-snap with motions and hot routes inside one formation family; skip it if you want a true under center run identity, because 9 I Form plays and 12 Strong I plays will not carry a ground game.

Example Plays from this Playbook

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Strengths

  • Shotgun at 442 plays across 27 sets means you can build a full four play audible package inside a single family, flipping between 2x2, 3x1 and bunch alignments without ever giving away a formation tell, something a book weighted toward I Form or Singleback cannot replicate.
  • The sheer set count in Shotgun lets you run the same Spot and Flat concepts from multiple alignments, so you can beat man coverage with one set and zone with another while your opponent keeps seeing the same personnel on the field.
  • Play Action and Pass Play concepts stacked inside Shotgun pair cleanly with Singleback Counter Y-Lead and Power, so the 87 Singleback plays act as a legitimate constraint on anyone who starts sitting on your Shotgun dropbacks.
  • Personnel range from 11 (1 RB, 1 TE, 3 WR) all the way to 23 (2 RB, 3 TE, 0 WR) gives you formation subs that matter: put a receiving back or a slot type into heavy groupings and run Power Run out of a look that reads like a jumbo package.
  • Goal Line Offense and Strong I are small at 12 plays each, but FB Dive out of both gives you a short yardage answer that does not require you to leave your pass heavy identity for more than one snap.

Weaknesses

  • At 76% Shotgun the book is one dimensional on film. Once an opponent sees you check into Shotgun every neutral down, they can commit a user-controlled defender to the middle of the field and play pass first without ever getting punished by a real under center threat.
  • Pistol is only 18 plays across 2 sets, so you do not have the downhill run and RPO style balance that a Pistol heavy book uses to stress read defenders. Your Toss and Dive calls mostly have to come from Shotgun or the tiny heavy families.
  • I Form is a single set with 9 plays and Strong I is 12 plays across 2 sets. That is not enough under center volume to grind out a lead in the fourth quarter, and blitz heavy opponents know your protection help is limited when you get behind schedule.
  • Goal Line Offense is one set at 12 plays, so your red zone script inside the five collapses to a handful of looks, FB Dive included, and a good opponent will guess it after the second time.
  • 583 plays sounds large but it is smaller than 87% of the game's 64 offensive team playbooks, and the volume is concentrated in one family, so your actual variety per down and distance situation is narrower than the raw number suggests.

Usage Tips

Build your primary audible package entirely out of Shotgun. With 27 sets available, pick one 3x1 set, one 2x2 set and one bunch or compressed set, and use pre-snap motions and hot routes to change the concept rather than changing formations on first and second down.

On second and medium and third and seven plus, stay in Shotgun and reach for the Spot, Flat and Cover 3 Beater concepts. DBL Outs is your high and low answer against soft zone when the defense drops eight and dares you to throw short.

Use Singleback as your run audible on first and ten and second and short. Counter Y-Lead and the Power Run concepts out of the 7 Singleback sets sell the same alignment as your pass looks, which is exactly what the 76% Shotgun lean makes hard for defenses to distinguish.

Save Strong I and I Form for third and one, fourth and one and clock killing drives with a lead. With only 21 combined plays across 3 sets, do not burn them early or your opponent will have them scouted before the red zone.

Inside the five, check into Goal Line Offense and run FB Dive, but mix in the 23 (2 RB, 3 TE, 0 WR) heavy looks with formation subs so the same personnel can block or release. Keep Goal Post in Hail Mary reserved strictly for end of half and end of game.

Formations in this playbook

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