Playbooks

Bunch TE

SpecialistsGadget

Overview

Singleback Bunch TE runs 11 personnel out of a compressed bunch cluster to the strong side with the tight end aligned as part of the bunch rather than attached to the tackle. That is the key separator from standard Singleback sets: instead of a balanced two by two or a split spread look, you get three receivers stacked inside the numbers with a single back in the gun-adjacent depth behind center, which forces the defense to declare its bunch rules pre-snap. Man coverage teams have to either play off and concede the flat or press and accept traffic, and both answers lose to the route distribution built into this set.

The bunch alignment is what generates the free releases. Defenders cannot press three receivers in a phone booth without picking each other, so Spacing, Stick, Switch Snag, and Cross Drag all create natural rubs that Madden's man coverage logic struggles to navigate cleanly. Against zone, the compressed spacing means your outside receiver has the entire field width to work into on Verticals or PA Jet Deep Out, and the flat is almost always vacated because the bunch pulls curl and hook defenders inward. The tight end being part of the bunch is the matchup lever: if your opponent stays in base and covers him with a linebacker, you have a mismatch on Snag or Stick, and if they sub in a nickel or dime defender, your run game gets lighter boxes to attack with Inside Zone, Stretch Alert Bubble, and Power Alert Bubble.

The Gadget tag is earned by the jet motion package. Jet Sweep, PA Jet Sweep, Zone Fake Jet, WR Power Fake Jet, and Zone Fake Jet all use pre-snap motion out of the bunch to distort second level fits, and the Mtn family (Mtn DBL Swing, Mtn HB Screen, Mtn Fk Swing) gives you screen answers when the defense starts crashing edges. PA Boot, PA Boot Slide, and PA Draw Shot round it out with rollout and misdirection shots off the same run action, so the entire set operates on identical initial reads for the defense.

Strengths

  • Natural rub and traffic concepts on Spacing, Stick, Switch Snag, and Cross Drag destroy man coverage because bunch releases force defenders to fight through each other, and Madden man logic will trail late or lose the receiver entirely on the switch release.
  • Zone beaters are built in: Spacing floods every horizontal level in the same window, Stick gives you the sit down against Cover 3 curl to flat, and Snag creates the classic triangle read (corner, hitch, flat) that stresses Cover 2 and Cover 3 flat defenders on the same snap.
  • The jet motion package (Jet Sweep, PA Jet Sweep, Zone Fake Jet, WR Power Fake Jet) forces user-controlled defenders and linebackers to widen pre-snap, which opens interior run lanes for Inside Zone, Inside Zone Split, and HB Misdirection Lead without changing your alignment.
  • Alert bubble tags on Stretch Alert Bubble and Power Alert Bubble let you read the box count post-snap and hit the bubble when the defense subs light or overcommits, turning run plays into automatic six yard gains against outnumbered edges.
  • Compressed alignment leaves the entire field width open for the isolated outside route, so Verticals and PA Jet Deep Out create one on one shots with a huge landmark and no help defender in phase.

Weaknesses

  • Interior pressure and A gap nano blitzes get home fast because you only have one back and no attached tight end to chip, so the free release blitzer is on the quarterback before your short routes clear their breaks.
  • Everything is condensed to one side, which means a smart opponent can shade coverage and slide a user-controlled defender into the bunch area and take away Spacing, Stick, and Snag with a single pre-snap adjustment.
  • Very little vertical stretch on most concepts, so heavy Cover 2 or Cover 4 users who sit at the sticks force you into checkdowns and let their user pick off lazy stick and snag throws.
  • Jet motion tips your hand once you show it more than a couple of times, and defenses that key the motion will crash the edge and blow up Jet Sweep and WR Power Fake Jet for negative yardage.
  • The screen game (Mtn HB Screen, Mtn DBL Swing, Mtn Fk Swing) is dead against edge pressure and single high man because there is no space to build the wall with your receivers already condensed inside.

Usage Tips

Read the leverage on the bunch pre-snap: if the defense presses all three, run Switch Snag or Cross Drag and let the traffic do the work, and if they play off with a soft flat, go to Stick or Spacing and take the easy five to eight yards.

On third down between five and ten yards, Snag and Spacing are your money concepts because they put a receiver in the flat and a receiver at the sticks in the same window, giving you a high low read regardless of shell.

Use the jet motion plays early to establish the threat, then come back with Inside Zone Split, HB Misdirection Lead, and PA Draw Shot once linebackers start flowing with the motion, since the second level fits will be out of position.

Against single high man, hot route the isolated outside receiver on a fade or streak and take the one on one shot, or run Verticals and PA Jet Deep Out where he has the whole field side with no bracket help.

When you diagnose interior pressure, block your back and hot route the point man in the bunch to a drag or slant, and use Mtn HB Screen or PA Boot Slide to get the quarterback off the spot and away from the free rusher.

Plays (22)

Plays in Bunch TE
PlayDiagramOpen
Cross DragDrag, Crosser, Pass Play
HB Misdirection LeadMisdirection, Run Play
HB Pump DrawDraw, Run Play
Inside ZoneInside Zone, Run Play, Zone Run
Inside Zone SplitInside Zone, Run Play, Zone Run
Jet SweepSweep, Jet Sweep, Motion +1
Mtn DBL SwingSwing, Motion, Pass Play
Mtn Fk SwingPlay Action, Swing, Motion +1
Mtn HB ScreenScreen Pass, Hb Screen, Motion +1
PA BootPlay Action, Pass Play
PA Boot SlidePlay Action, Slide, Pass Play
PA Draw ShotDraw, Play Action, Pass Play
PA Jet Deep OutPlay Action, Out, Motion +1
PA Jet SweepSweep, Jet Sweep, Play Action +2
Power Alert BubbleRPO, Bubble Screen, Pass Play +2
SpacingSpacing, Pass Play, Cover 3 Beater +1
StickStick, Stick Concept, Pass Play
Stretch Alert BubbleOutside Zone, Run Play, Zone Run
Switch SnagSnag, Snag Concept, Pass Play +1
VerticalsFour Verts, Pass Play, Cover 2 Beater +1
WR Power Fake JetPlay Action, Motion, Pass Play
Zone Fake JetPlay Action, Motion, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR