Playbooks

Team Playbook

Redskins Offense

TeamOffense
View the Washington Commanders Team Hub
6Formations
43Sets
631Plays

Overview

Redskins Offense and NFL Live Redskins Offense are functionally the same playbook. They share all 631 plays and differ by 0 sets, so anything you lab, audible or build a scheme around in one carries straight over to the other. Choose whichever cut your mode or menu surfaces. There is no hidden play or formation advantage either way.

What sets the Redskins Offense apart is sheer volume and a heavy Shotgun lean. At 631 plays across 6 formations and 43 sets, it is larger than 98% of the game's offensive team playbooks. Shotgun carries 382 plays (61%) across 23 sets, which means you can find almost any spread look, empty alignment or bunch variation without leaving the formation. Singleback adds 141 plays (22%) across 10 sets as the under-center complement. Pistol contributes 66 plays (10%) across 5 sets. I Form (27 plays, 2 sets), Goal Line Offense (12 plays, 1 set) and Hail Mary (3 plays, 2 sets) round it out as situational packages.

The concept list (Drag, Crosser, Flat, Slant, Hitch, Spot, Post, Cover 3 Beater, Block and Release, Play Action and Motion) points to a quick-game and horizontal stretch identity. Shotgun gives you the pass-heavy base, Singleback and Pistol keep play-action and the run game honest, and personnel groupings running from 01 and 10 all the way to 23 and 30 let you sub heavy or light without switching books. It supports a spread-to-balanced game plan that lives on route combos from the gun and mixes in under-center play-action on early downs.

Scheme Fit

The Redskins Offense fits a quick-reading, accurate pocket quarterback with enough mobility to escape pressure from the gun, surrounded by shifty slot receivers for Drag, Crosser and Slant concepts, plus a tight end and running back who can handle Block and Release duty. Because it offers heavy groupings like 22, 23 and 30, a sturdy fullback and blocking tight ends add value in the thin I Form and Goal Line packages. Pick it if you like to spread defenses out, run your offense mostly from Shotgun with Singleback play-action as the counterpunch, and have the patience to trim a massive book to a tight core.

Example Plays from this Playbook

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Strengths

  • Shotgun depth is elite, with 382 plays across 23 sets, so you can run the same Drag, Crosser, Slant and Spot concepts from many alignments and disguise your tendencies without ever leaving the gun.
  • Personnel range is unusually wide (01, 10, 11, 12, 13, 20, 21, 22, 23 and 30), letting you force defensive sub packages and exploit mismatches, such as spreading out nickel with 01 or bullying dime with 23, through formation subs alone.
  • Singleback's 141 plays across 10 sets give you a legitimate under-center play-action layer, so Post and Cover 3 Beater shots off run fakes are available on early downs instead of being locked behind a thin secondary formation.
  • Pistol's 66 plays across 5 sets let you blend downhill run looks with gun-style passing, which keeps defenders reading run while you attack with Hitch, Flat and Block and Release concepts.
  • The 631-play size means nearly every down-and-distance situation has a dedicated look, so you can build a full audible package inside each set and hot route less often.

Weaknesses

  • Shotgun is 61% of the book, so opponents who scout your formation usage will key on pass from the gun and can sit in zone drops or pressure packages whenever you line up in it.
  • Power run options are thin: I Form has only 27 plays in 2 sets and Goal Line Offense just 12 plays in 1 set, which limits your short-yardage and red zone menus and makes those calls predictable.
  • With 631 plays, it is easy to spread reps too thin, and players who fail to trim down to a core set of concepts will end up with inconsistent timing on reads and hot routes.
  • Pistol runs only 5 sets, so a defense that adjusts to your Pistol look can shut down that change-of-pace quickly because there are few alternate alignments to rotate through.
  • Hail Mary has just 3 plays across 2 sets, which leaves few end-of-half desperation looks for a defense to guess against.

Usage Tips

Build your primary audible package around Shotgun sets with 11 and 10 personnel, pairing a Drag or Crosser man beater with a Flat and Spot zone beater so you can flip the call once the defense shows its coverage pre-snap.

On 1st and 10 and 2nd and medium, call Singleback play-action to hit Post and Cover 3 Beater concepts while linebackers bite on the run fake, then come back to Singleback runs to keep that play-action credible.

Use Pistol as your change-up on 2nd and short or 3rd and short. It gives a run threat with a gun-style quick-game backup, and Slant or Hitch hot routes beat pressure off the snap.

Save I Form and Goal Line Offense for 3rd and 1, 4th and 1 and inside the 5, and use heavy personnel such as 22, 23 or 30 to force the defense into its goal line package before you audible to a quick Flat or Block and Release throw.

Trim the 631 plays to about 25 to 35 core calls spread across Shotgun, Singleback and Pistol, and use Motion to diagnose man versus zone before committing to a concept.

Formations in this playbook

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