Playbooks

Wing Pair

SpecialistsGadget

Overview

Singleback Wing Pair is the heavy end of the Singleback family, running 13 personnel with one back, three tight ends, and a single wide receiver. Instead of the balanced 3x1 or 2x2 splits you get out of sets like Doubles or Wing Slot, Wing Pair stacks two tight ends in a wing/pair alignment to one side with a third tight end attached, leaving one isolated receiver on the backside. That structure forces the defense to declare its strength before the snap, which is exactly the leverage you want when the play sheet is loaded with Power O, HB Counter Wk, 26 Duo, and 0 1 Trap.

The personnel advantage comes from how defenses answer 13 personnel. Most users check into base or a big nickel look with linebackers on the field, which means your isolated X receiver on the backside is frequently covered by a slower defender or bracketed lazily in a zone shell. Stretch WR Screen and Raiders Vertical both attack that single side directly, and hot routing the X on any of the play action shots turns a run tendency into a one on one deep ball. Meanwhile the wing tight ends win short and intermediate leverage against linebackers on Y Stick, Mtn Spot, TE Drive, and PA TE Seam.

Where Wing Pair separates itself is the volume of play action and RPO tags built off the same run shells. PA Boot Lt, PA X Burst Cross, PA X Burst Heavy, PA Ctr Shot, and PA Sprint HB Flat all sell the same downhill run action that 26 Duo and HB Inside Zone establish, so aggressive users who trigger on the mesh get punished. RPO Alert Dive Smoke and RPO Dive Alert Smoke give you a legitimate pre-snap answer against overloaded boxes: read the alert side, throw the smoke, and take the free yards when the defense commits inside. The Gadget tag shows up in Jet 6 Drive, which adds horizontal motion to a set that otherwise looks completely condensed.

Strengths

  • Heavy 13 personnel forces base or big nickel personnel on the field, creating tight end versus linebacker matchups on Y Stick, Mtn Spot, and TE Attack that win against man coverage every time.
  • Elite play action volume off identical run shells: PA X Burst Cross, PA Ctr Shot, and PA Boot Lt punish users who trigger downhill on the mesh, and the deep crossers shred single high shells.
  • The isolated backside X receiver gives you a clean one on one read every snap. Stretch WR Screen and Raiders Vertical attack that side directly, and a streak or slant hot route beats a linebacker or safety in coverage.
  • Built in RPO answers with RPO Alert Dive Smoke and RPO Dive Alert Smoke let you take free yards against loaded boxes without ever changing the play call.
  • Condensed splits with two wing tight ends create natural rub and pick action on Spacing, Dragon Spacing, and Mtn Spot Heavy, making these some of the cleanest man beaters in the formation.

Weaknesses

  • Condensed formation means very little pre-snap width, so nano blitzes and inside overload pressures get home fast with limited space to bail the pocket. Your only real answer is a back block plus a tight end chip.
  • Only one true wide receiver on the field, which caps your vertical stress. Opponents who run two high safeties with a user in the middle can squeeze the intermediate window and force checkdowns.
  • Heavy personnel tips run tendency. Experienced users audible into run commit or base align inside and dare you to throw, especially on second and short or third and one.
  • Play action concepts have long developing timers. Against a five man rush with a user defensive end, PA Ctr Shot and PA X Burst Heavy leave you exposed before the crossers clear.
  • Tight end route trees are shorter and slower than receiver routes, so man to man press from a fast user controlled safety or nickel can jam the wing releases and kill the timing on Y Stick and TE Drive.

Usage Tips

Establish 26 Duo, HB Inside Zone, and Power O early so PA X Burst Cross and PA Ctr Shot cash in later. The entire set is built on that run to play action sequence, so do not lead with the shots.

Read the box count pre-snap. If the defense has seven or more near the ball, check to RPO Alert Dive Smoke or RPO Dive Alert Smoke and take the alert side throw. If they light box, hand it off on HB Stretch or 24 Zone Open.

Against man coverage, hot route the isolated X receiver on a streak or fade and let the wing tight ends clear the middle with Mtn Spot or TE Drive. The rub action inside opens the backside one on one.

On third and medium, Y Stick and Y Stick Heavy are your safest zone beaters. Motion a wing tight end to create a stack and let the stick settle in the flat void against Cover 3.

Use Jet 6 Drive as a change up when opponents start crashing edges against the heavy run game. The Gadget motion pulls a defender out of the box and cracks open the drive route behind it.

Plays (30)

Plays in Wing Pair
PlayDiagramOpen
0 1 TrapTrap, Run Play, Power Run
24 Zone OpenRun Play, Outside Zone, Zone Run +1
26 DuoDuo, Run Play, Power Run
Dragon SpacingSpacing, Pass Play, Cover 3 Beater +1
HB Counter WkCounter, Run Play, Power Run
HB DiveDive, Run Play
HB Inside ZoneInside Zone, Run Play, Zone Run
HB StretchOutside Zone, Run Play, Zone Run
Jet 6 DriveDrive, Motion, Pass Play +1
Mtn Counter StrCounter, Motion, Run Play +1
Mtn HB PlungeMotion
Mtn SpotSpot, Motion, Pass Play +1
Mtn Spot HeavySpot, Motion, Pass Play +1
PA Boot LtPlay Action, Pass Play
PA Ctr ShotPlay Action, Pass Play
PA Sprint HB FlatPlay Action, Flat, Pass Play
PA TE SeamPlay Action, Seam, Pass Play
PA X Burst CrossPlay Action, Crosser, Pass Play
PA X Burst HeavyPlay Action, Pass Play
PA X Burst HvyPlay Action, Pass Play
Power OPower, Run Play, Power Run
Raiders VerticalPass Play, Four Verts, Go +5
RPO Alert Dive SmokeDive, RPO, Run Play +1
RPO Dive Alert SmokeDive, RPO, Run Play +1
SpacingSpacing, Pass Play, Cover 3 Beater +1
Stretch WR ScreenOutside Zone, Screen Pass, Wr Screen +2
TE AttackPass Play, Play Action, Seam +5
TE DriveDrive, Pass Play, Cover 4 Beater
Y StickStick, Stick Concept, Pass Play
Y Stick HeavyStick, Stick Concept, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR