Playbooks

Team Playbook

Broncos Offense

TeamOffense
View the Denver Broncos Team Hub
9Formations
43Sets
558Plays

Overview

Broncos Offense and NFL Live Broncos Offense are effectively the same playbook. They share all 558 plays and differ by zero sets, so any audible package, formation sub or custom install you build in one carries over to the other without changes. Pick whichever cut your mode loads by default and spend your prep time on the plays instead.

This is a Shotgun-first book. Shotgun accounts for 351 plays (63%) spread across 22 sets, which means nearly two of every three calls come from the gun with multiple looks to disguise your intent. Singleback is a distant second at 93 plays (17%) across 9 sets. The rest is a spread of small under-center and backfield-heavy packages: Pistol (33), I Form (24), Strong I (24), Goal Line Offense (12), Full House (9), Weak I (9) and Hail Mary (3). Full House is the notable inclusion, appearing in only 9 of the game's 236 playbooks. At 558 plays it sits at the bottom of the size rankings among the 64 offensive team playbooks, so it is a tighter, more focused install than most.

The game plan it supports is a spread passing attack built on crossers, drags, deep crosses, corners, posts and wheels, with Play Action and Block and Release concepts layered in. Dive, Counter and trap runs (0 1 Trap, Counter Lead, Counter Weak, FB Dive) give it a physical change-up. Personnel ranges from 10 personnel four-wide to 32 personnel jumbo, so you can live in the gun between the 20s and then shrink the field with heavy backfields in short yardage and at the goal line.

Scheme Fit

Broncos Offense wants a quarterback with strong short and intermediate accuracy who is comfortable reading crossers and drags from the gun, plus slot receivers and a pass-catching back who win on option and wheel routes. It also rewards having a true fullback and big-bodied blockers for the Full House, Strong I and goal line packages, since those small sets carry the physical side of the offense. It fits a player who likes to spread the field most of the game but wants a rare heavy backfield look to finish drives.

Example Plays from this Playbook

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Strengths

  • Shotgun depth is the core weapon: 351 plays across 22 sets lets you run crossers, drags, corner routes and Dash Flood-style concepts out of many different alignments, so opponents cannot key a single set pre-snap.
  • With 22 Shotgun sets available, you can repeat the same route combo from different looks and use motions and hot routes to turn one base concept into a man beater or a zone beater without leaving the formation.
  • Rare Full House access (in only 9 of 236 playbooks) gives you a three-back 32 personnel look most opponents rarely practice against, which makes FB Dive and counter action hard to diagnose in short yardage.
  • Personnel range from 10 personnel to 32 and 23 personnel lets you force defensive subs. Go four-wide to pull linebackers off the field, then audible into heavy I Form, Strong I or Goal Line looks when they stay in nickel or dime.
  • The compact 558-play size makes it easier to master. You can learn every Shotgun and Singleback set's reads instead of scrolling past hundreds of redundant calls.

Weaknesses

  • The heavy 63% Shotgun lean means sharp opponents will default to nickel or dime and sit on quick passing concepts, daring you to run from the gun against light boxes.
  • The under-center run game is thin. I Form, Strong I and Weak I combine for just 57 plays, so a defense that sells out against your few heavy sets can see the same counter and dive looks repeatedly.
  • Pistol offers only 33 plays across 2 sets, which limits your ability to build a true Pistol run and play-action identity as a middle ground between gun and under center.
  • As one of the smallest offensive team books, it has fewer total answers. Opponents who scout your tendencies can run out your menu of formation variations faster than in larger playbooks.
  • Goal Line Offense (12 plays, 1 set) and Hail Mary (3 plays) are bare-bones, so red zone and end-of-half situations lean heavily on your Shotgun and Full House calls instead of dedicated packages.

Usage Tips

Build your base audible package around two or three Shotgun sets on 1st and 10 and 2nd and medium, pairing a drag or crosser concept with a counter or trap run so you can check out of a bad look at the line.

On 3rd and 5 or longer, stay in Shotgun and use the deep cross and corner concepts, hot routing the back on a wheel against man coverage and leaving the crossers alone against zone.

Use Singleback on early downs to change the picture. Play Action and Block and Release calls from its 9 sets punish defenses that have been sitting on your gun tendencies.

Save Full House and Strong I for 3rd and 1, 4th and short and the low red zone. Call FB Dive or 0 1 Trap and flip the play pre-snap to attack the side with fewer defenders in the box.

Inside the 5, alternate Goal Line Offense runs with play action from I Form so the opponent cannot stack the box every snap, and keep a single Hail Mary set in your package strictly for end-of-half desperation.

Formations in this playbook

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