Playbooks

Doubles Y Off

SpecialistsGadgetSLWR

Overview

Doubles Y Off takes the standard Singleback Doubles alignment and pulls the tight end off the line, stacking him just behind and inside the strong side tackle. That single adjustment changes everything about how defenses have to fit the run and pattern match the pass. You get two receivers split to each side, a back next to the quarterback, and a detached Y who can release clean without ever facing a jam. Because the tight end is off the ball, both outside receivers are on the line on their respective sides, which means your X and your slot both have legal releases and the defense loses the easy "count the line" tell it uses to diagnose run strength.

The 11 personnel grouping is what makes this set a nightmare to defend in Madden. Defenses that check to nickel to match your three-wide look now have a body count problem in the box, and the Y Off alignment lets you run downhill gap scheme (HB Power O, HB Ace Power, Counter Y, Jet HB Trap) with a lead blocker the defense cannot account for pre-snap. If the opponent stays in base to stop the run, you have a linebacker covering your slot receiver on Y Option or WR Option, which is a free win against man. If they go nickel, you hammer Power O and Counter Y into a lighter front.

Where Doubles Y Off separates itself from the rest of the Singleback tree is the jet motion package. Jet Sweep, Jet HB Trap, Jet PA Boot, Jet PA Y Screen, PA Jet Sweep Scissors, and PA Jet Sweep X Out all run off the same pre-snap motion, so the defense sees identical window dressing and has to guess. That Gadget tag is earned. Pair the jet series with the base dropback concepts (Four Verticals, WR Deep Hook, Swing Slant, Ins Left) and you have a set that attacks every level without ever changing personnel, which keeps your opponent locked into whatever defensive package they called.

Strengths

  • The jet motion series (Jet Sweep, Jet HB Trap, Jet PA Boot, PA Jet Sweep Scissors) all show the same pre-snap picture, so opponents who over-flow to the motion get gashed by the counter action and boot concepts behind it.
  • Y Option and WR Option are elite man beaters out of this set because the detached tight end gets a free release and the option route sits down or breaks out based on leverage, which is death for any linebacker or slow safety in man coverage.
  • Four Verticals from a two by two look forces Cover 3 to defend four seams with three deep defenders, and the seam runner from the Y Off alignment gets a cleaner vertical stem than a tight end on the line ever would.
  • Gap scheme run plays (HB Power O, HB Ace Power, Counter Y, Jet HB Trap) give you a legitimate downhill run game out of a three wide receiver look, which punishes nickel and dime checks without forcing a personnel substitution.
  • Screen game is fully stocked with HB Slip Screen and Jet PA Y Screen, both of which are money against aggressive blitzers and users who commit early to the pass rush.

Weaknesses

  • The single back with no fullback means interior A gap pressure and nano blitz looks can get home fast, especially on the deeper dropback concepts like Four Verticals and WR Deep Hook where your back is running a route instead of scanning.
  • Jet motion is a huge tell in competitive play. Once an opponent recognizes your jet tendency they will crash the edge or user the flat and take away the entire Jet Sweep and Jet PA Boot package.
  • Play action plays out of this set (PA Power O, PA WR Out, PA Jet Sweep X Out) hold the quarterback too long against edge pressure, and there is no built in hot route protection unless you manually block the back.
  • Against Cover 2 Man with a user safety in the middle, the option routes and hook concepts get sat on, and the two by two spacing gives you no natural rub or stack release to free anybody up.
  • The Y Off alignment weakens edge run support blocking on wide zone or outside runs, so anything stretched to the perimeter without jet motion tends to get strung out by a fast defensive end.

Usage Tips

Establish the jet motion early even on plays that do not need it. Motion the receiver across on HB Power O and Counter Y so the defense has to respect it, then hit Jet Sweep and PA Jet Sweep Scissors later when they stop reacting.

Read the leverage on your slot receiver pre snap. If a linebacker walks out over him, check to Y Option or WR Option and let the option route work the mismatch. If a nickel corner is pressed with safety help over the top, go to the run game instead.

Against single high shells, Four Verticals with the outside receivers hot routed to smash or a corner route stresses the boundary. Against two high, keep all four verticals live and read the safety who widens first.

On third and medium, Swing Slant and Ins Left give you quick game answers to pressure. Hot route the back to a block if you read a double A gap look, then throw the slant into the vacated hook zone.

Use HB Slip Screen and Jet PA Y Screen on early downs against opponents who user the deep middle or bring heavy pressure. Both concepts punish over pursuit and reset the down and distance in your favor.

Plays (20)

Plays in Doubles Y Off
PlayDiagramOpen
Counter YCounter, Run Play, Power Run
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
HB Ace PowerPower, Run Play, Power Run
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB Power OPower, Run Play, Power Run
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
Ins Left
Jet HB TrapTrap, Motion, Run Play +1
Jet PA BootPlay Action, Motion, Pass Play
Jet PA Y ScreenPlay Action, Screen Pass, Motion +1
Jet SweepSweep, Jet Sweep, Motion +1
PA Jet Sweep ScissorsSweep, Jet Sweep, Play Action +5
PA Jet Sweep X OutSweep, Jet Sweep, Play Action +3
PA Power OPower, Play Action, Pass Play +1
PA WR OutPlay Action, Out, Pass Play
Swing SlantSlant, Swing, Pass Play
WR Deep Hook
WR OptionOption Route, Pass Play
Y OptionOption Route, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR