Playbooks

Doubles South

SpecialistsGadget

Overview

Doubles South is Singleback's motion and jet sweep hub. You get 11 personnel with two receivers split wide to each side, the tight end aligned as an inside slot, and the running back set directly behind the quarterback in a true gun-less depth spot depending on your book's variant. What separates Doubles South from standard Doubles or Doubles Wk is the compressed inside spacing and the jet motion built into the play art. Multiple plays in this set (PA Jet Sweep, Zone Fake Jet, Jet Sweep) send a receiver across the formation pre-snap, which forces the defense to declare coverage before the ball is even snapped and tells you man versus zone with zero guesswork.

The four-verticals width means the inside slot to each side works in the natural soft spots of Cover 3 and Cover 4, while the Gadget tag gives you a run threat from the receiver position that pulls unblocked defenders out of the box. Stick, Stick Spacing, Flanker Spot, and Bench give you the full West Coast underneath menu, all of which punish flat-footed zone droppers and force linebackers to choose between the stick and the sit route. Rams Dig N Up and PA Dbl Cross are your intermediate crossers that attack the middle of Cover 3 and any single high shell where the user is playing the free safety high.

The run game in this set is intentionally simple: HB Draw, HB Dive, Wide Zone Wk, and HB Zone WK. Because the personnel is 11 with two receivers wide on both sides, nickel and dime defenses stay on the field, meaning your inside zone and draw runs attack a lightened box. That is the core matchup advantage here. Spread the defense with four wide splits, add jet motion to hold the second level, then run zone or draw into the vacated gap. When the opponent adjusts by dropping a safety into the box, the deep shots off PA Rollout and PA Y Drag Wheel open up behind it.

Strengths

  • Jet motion in PA Jet Sweep and Zone Fake Jet reveals man versus zone pre-snap, letting you confirm your read before the snap without burning an audible
  • Stick and Stick Spacing are elite zone beaters, flooding the flat and hook zones so curl-flat defenders cannot cover both the stick and the outside sit
  • Rams Dig N Up and PA Dbl Cross attack the middle of the field against single high looks, with the crossers clearing out user-controlled safeties who jump the first read
  • HB Draw and HB Dive hit hard against nickel and dime personnel that stay on the field to match your four wide splits, giving you real run production from a spread look
  • Bench and Flanker Spot give you high low concepts on the boundary that shred Cover 2 and Cover 4 corners, especially with a streak hot route on the outside to clear the corner

Weaknesses

  • Only one back in the formation means interior blitz pickup is thin, and A gap nano blitzes get home fast unless you hot route the tight end to a block or slide protect
  • Wide receiver splits pull your best blockers away from the box, so Wide Zone Wk and HB Zone WK stall against defenses that flow the backside edge unblocked
  • The jet sweep and gadget plays are slow to develop, and a user-controlled defender who reads the motion can crash the sweep for a loss before the pitch is secured
  • Against tight man coverage with a single high safety, the underneath Stick and Spot concepts get smothered because there is no natural rub or bunch alignment to create traffic
  • Play action plays in this set (PA Rollout, PA Y Drag Wheel, PA Dbl Cross) hold the quarterback long enough that any unblocked edge rusher forces a throwaway or sack

Usage Tips

Open with PA Jet Sweep or Zone Fake Jet on early downs to read the coverage rotation, then come back to Stick or Stick Spacing once you know whether the flat defender is squatting or expanding

On third and five to eight, run Stick and hot route the inside slot to a drag or option route to create a two way go against a squatting linebacker in zone

Against Cover 3 or Cover 4, Rams Dig N Up is your money play. Let the dig work behind the hook defender and keep your eyes on the safety to time the throw

Use HB Draw when you see nickel or dime personnel with light box numbers, especially after you have thrown four or five straight underneath concepts and the linebackers are bailing

Motion a receiver across the formation on Bench or Flanker Spot to check the defense, and if a defender follows across the formation you have man coverage and can immediately go to your isolated boundary receiver on the corner route

Hot route the running back to a block or use slide protection on PA Rollout and PA Y Drag Wheel, since those plays need extra time and the single back cannot handle both A gaps

Plays (15)

Plays in Doubles South
PlayOpen
BenchBench, Pass Play, Corner +2
Flanker SpotSpot, Pass Play, Cover 3 Beater +3
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB Zone WKInside Zone, Run Play, Zone Run
Jet SweepSweep, Jet Sweep, Motion +1
PA Dbl CrossPlay Action, Crosser, Pass Play +2
PA Jet SweepSweep, Jet Sweep, Play Action +6
PA RolloutCorner, Deep Cross, Crosser +2
PA Y Drag WheelPlay Action, Wheel, Drag +4
Rams Dig N UpPass Play, Speed Out, Streak
StickStick, Stick Concept, Pass Play +3
Stick SpacingStick, Flat, Hitch +2
Wide Zone WkRun Play
Zone Fake JetMotion, Run Play

Other Sets in Singleback

Ace

74 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

28 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

30 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

46 Plays · 1 RB, 2 TE, 2 WR

Deuce Close Tilt

18 Plays · 2 RB, 1 TE, 2 WR

Doubles

71 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

16 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Flex

18 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

13 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

21 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Close

12 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Close

9 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

10 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Cluster

15 Plays · 1 RB, 2 TE, 2 WR

Wing

56 Plays · 1 RB, 2 TE, 2 WR

Wing Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

10 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

34 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

15 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

73 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Over

5 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

49 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

31 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

48 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close

18 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close Wing

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR