Playbooks

Doubles North

SpecialistsGadgetSLWR

Overview

Doubles North is Singleback's motion-friendly 2x2 alignment, built around 11 personnel with the tight end flexed into the slot and a receiver aligned wide on each side. The "North" tag means the split is tightened compared to standard Doubles, pulling both slot players inside the numbers and putting them on top of the linebacker level immediately at the snap. That compression matters in Madden because it forces zone defenders to expand from depth rather than sitting in throwing windows, and it gives your slot players free access to the seams before a flat defender can reroute them. The Gadget and SLWR tags tell you the rest of the story: this set carries jet motion concepts and a slot wide receiver package, so you can get a speed guy into the slot instead of a tight end when you want to attack nickel and dime shells with pure acceleration.

Where this differs from Singleback Wing, Bunch, or Tight Doubles is the balance. You are not declaring strength with a wing or stacking three to a side, so the defense cannot cheat a coverage rotation based on your alignment. Two-receiver surfaces on both sides mean high low and switch concepts are live in either direction, and the single back in the gun-adjacent Singleback depth keeps the run game honest with HB Stretch, HB Ace Power, HB Dive, and HB Toss all available from the same look. That run and pass marriage is what makes Doubles North a core set rather than a situational one.

The concept menu leans heavily on layered route combos. Bench Switch and Slot Corner attack Cover 2 and Cover 4 by stressing the corner and safety with two vertical releases to the same side. Curl Drag and Drag In give you a clean West Coast man beater with crossing traffic underneath. WR Option and Stick let your best route runner win off pure separation ratings against isolated man defenders. Then the play action package (PA Cross, PA Rollout, PA Jet Sweep) plus Jet Sweep and Zone Fake Jet punish aggressive run committers and users who fly downhill on the first run read.

Strengths

  • Bench Switch and Slot Corner create true two man vertical stress on one side, which breaks Cover 2 by putting the corner in conflict between the flat bench route and the switch vertical behind him.
  • Curl Drag and Drag In are high percentage man beaters, and hot routing the backside receiver to a slant or drag gives you three crossers to pick linebackers in man coverage.
  • The Gadget and SLWR tags let you motion a slot wide receiver across the formation, which identifies man versus zone pre-snap and can pull a defender out of a run fit before you hand it off.
  • Balanced 2x2 spacing means no coverage tell from alignment, so opponents cannot rotate a safety or roll to a strength based on how you line up.
  • A full inside and outside run tree (HB Dive, HB Ace Power, HB Stretch, HB Toss) off the same look keeps play action concepts like PA Cross and PA Rollout live all game.

Weaknesses

  • Singleback with one back and no fullback means five blockers against six man pressure, so overload A gap and nano blitzes get home before deeper routes develop on Bench Switch or WR Corner.
  • Tightened splits from the North alignment give your outside receivers less room to work back to the sideline, which helps a user controlled corner sit on comebacks and out routes.
  • HB Dive and HB Ace Power struggle against heavy interior pressure looks since there is no lead blocker and the line has to win one on one at the point of attack.
  • Jet Sweep and PA Jet Sweep get shut down quickly once an opponent starts user controlling a defensive end or outside linebacker to the motion side.
  • Compressed slots run into traffic against physical press man and Cover 1 Robber looks, where the robber sits right on the Stick and Drag In windows.

Usage Tips

Motion your slot wide receiver with the Gadget package before the snap on any passing concept: if a defender travels with him you have man coverage and should go to Curl Drag or WR Option, if nobody follows you are into zone and Bench Switch or Slot Corner is the better call.

On third and medium, run Stick and hot route the backside slot to a drag so you have both a zone beater sit down route and a man beater crosser on the same play.

Use PA Cross and PA Rollout only after you have established HB Stretch or HB Ace Power, since play action in Madden only holds linebackers when your opponent respects the run threat.

Against heavy blitz tendencies, block your running back and hot route one slot to a quick slant, which gives you an instant answer while keeping five in protection.

Save Zone Fake Jet and Jet Sweep for opponents who user control a safety or linebacker deep, because a user playing the middle of the field cannot recover to the perimeter in time.

Other Sets in Singleback

Ace

74 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

28 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

30 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

46 Plays · 1 RB, 2 TE, 2 WR

Deuce Close Tilt

18 Plays · 2 RB, 1 TE, 2 WR

Doubles

71 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles South

15 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Flex

18 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

13 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

21 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Close

12 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Close

9 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

10 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Cluster

15 Plays · 1 RB, 2 TE, 2 WR

Wing

56 Plays · 1 RB, 2 TE, 2 WR

Wing Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

10 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

34 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

15 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

73 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Over

5 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

49 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

31 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

48 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close

18 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close Wing

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR