Playbooks

Doubles North

SpecialistsGadgetSLWR

Overview

Doubles North is Singleback's condensed twin-side variant, aligning both receiver pairs tighter to the formation with the tight end attached and the slot receiver (SLWR tag) working from a reduced split. That compression is the whole point: instead of the wide splits you get from base Doubles, North squeezes the numbers so your slot and TE releases happen inside the hash, which shortens the throw and forces defenders to declare leverage before the snap. With 11 personnel you keep a real run threat behind center while still fielding three legitimate route runners, so the defense cannot simply sub in heavy or light and be right against everything.

Where this set separates itself from the rest of the Singleback tree is the Gadget package baked into the play art. Jet Sweep, PA Jet Sweep, and Zone Fake Jet all use the slot receiver in motion, which means every snap can start with pre-snap movement that reveals man or zone. If the defender travels with your motioned slot, you know you are in man and Bench Switch, Slot Corner, WR Corner, and WR Option become your primary attacks. If the defense passes off the motion, you flip to Stick, Curl Drag, and Drag In to punish zone underneath. The condensed alignment also makes the jet threat real rather than cosmetic, because the motion man arrives at the mesh point faster from a tighter split.

The run game is more than window dressing here. HB Dive, HB Ace Power, and HB Toss give you an interior gap scheme, a pulling power look, and a perimeter run out of the same alignment, and the attached tight end plus tight receiver splits means you have extra bodies near the box for the run without ever announcing it with personnel. Layer PA Cross and PA Rollout on top and you get a play-action shell that looks identical to your run looks off the snap, which is exactly how you get a user-controlled safety to bite on the fake and vacate the deep middle.

Strengths

  • Jet motion out of Bench Switch, Slot Corner, and WR Option acts as a free man/zone indicator, letting you diagnose the coverage shell before you ever snap the ball.
  • Condensed splits create natural rub and switch releases on Bench Switch, which shreds Cover 1 and Cover 2 Man because defenders get caught in traffic instead of trailing cleanly.
  • Stick and Curl Drag are high percentage zone beaters that sit in the flat and hook windows created when the compressed alignment pulls curl/flat defenders inside.
  • PA Cross and PA Rollout sell the same run action as HB Ace Power and HB Toss, so a user-controlled safety who has been reading your run tendencies will get pulled out of the deep middle.
  • Slot Corner and WR Corner turn the reduced split into extra field to work into, giving your slot a two-way go with more grass toward the sideline than a standard Doubles split allows.

Weaknesses

  • Condensed splits pull your protection help inward, so edge pressure and A-gap nano blitzes get home fast with only a single back to check the free rusher.
  • Overuse of Jet Sweep and PA Jet Sweep is easy to scout, and a user defender flowing hard to the motion side takes the perimeter away before the handoff.
  • Tight alignment lets a single robber or hook defender wall multiple routes at once, which strangles Drag In and Curl Drag when the middle of the field is manned by a user.
  • HB Dive and HB Ace Power struggle against loaded box fronts and pinched defensive lines because the compressed look already invites extra bodies inside.
  • There is no true vertical stretch outside the numbers in most of these concepts, so a Cover 4 or quarters shell with disciplined deep defenders caps your explosive plays and forces checkdowns.

Usage Tips

Motion the slot receiver before every snap, even on runs, to read man or zone and build a tendency the defense has to respect on Jet Sweep and Zone Fake Jet.

On third and medium, run Stick or Curl Drag against zone looks and hot route your outside receiver on a slant if you need a quick man beater against a single high shell.

Save PA Cross and PA Rollout for after you have established HB Ace Power and HB Toss, because the play-action fake only pulls the user safety once the run has shown up on tape.

Against tight man press, use Bench Switch and let the switch release do the work rather than hot routing, since the natural rub from the condensed split already creates separation.

If the defense shows a pinched line and eight in the box, audible to Slot Corner or WR Corner and attack the vacated outside third instead of forcing HB Dive into a stacked front.

Plays (15)

Plays in Doubles North
PlayDiagramOpen
Bench SwitchBench, Pass Play
Curl DragCurl, Drag, Pass Play
Drag InDrag, Pass Play
HB Ace PowerPower, Run Play, Power Run
HB DiveDive, Run Play
HB TossToss, Run Play
Jet SweepSweep, Jet Sweep, Motion +1
PA CrossPlay Action, Crosser, Pass Play
PA Jet SweepSweep, Jet Sweep, Play Action +2
PA RolloutPlay Action, Pass Play
Slot CornerCorner, Pass Play
StickStick, Stick Concept, Pass Play
WR CornerCorner, Pass Play
WR OptionOption Route, Pass Play
Zone Fake JetPlay Action, Motion, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR