Playbooks

Doubles Y Off Flex

Specialists3DRBGadgetPower HBSLWR

Overview

Doubles Y Off Flex is the 11 personnel variant of Singleback Doubles that pulls the tight end off the line and flexes him into a slot/wing alignment, giving you two true receiver pairs on each side with the Y detached instead of attached. Compared to standard Doubles or Doubles Wk, the off-ball flex alignment removes the tight end from the run fit box and forces the defense to declare whether it treats him as a receiver (nickel/dime match) or a tight end (base linebacker walked out). That declaration is your entire pre-snap read: if a linebacker follows the Y into the slot, you have an isolation mismatch on every option route in the set.

The set is loaded with concepts built around that flexed Y. Stick Spacing, Choice Z-Curl, Smash Fork H-Choice, and Shallow Y-Hook all work the middle of the field with option and settle routes that punish soft zone and slow user defenders. The Salem family (Salem X Kitty, Salem Whip Under) gives you whip and under routes off the flex, which are elite man beaters when a plodding MLB or SAM is responsible for the slot. Curls Y-Seam attacks single high safeties with a vertical seam while the outside curls hold the corners, and PA Y-Corner plus PA Dig Deep Out layer play action on top of everything so the defense cannot sit on the underneath game.

Where the tags matter is the run and gadget layer. DBL Mtn HB Dive, DBL Mtn HB Wk Toss, Wide Zone, HB Pump Draw, and HB Slip Screen keep a Power HB or 3DRB personnel package honest out of the same look, while RPO Alert Bubble turns your flexed Y or slot receiver into a numbers read against overloaded boxes. PA Boot Slide, PA Draw Shot, and DBL Mtn PA Cross H-Flat are the constraint plays that punish defenses for over-committing to the flat and stick game, and the SLWR tag lets you shift your best slot receiver into the flex spot for a dedicated one-on-one every snap.

Strengths

  • Flexing the Y forces a personnel declaration pre-snap, and any linebacker matched on the slot is an instant win on Salem Whip Under, Choice Z-Curl, or Smash Fork H-Choice option routes
  • Stick Spacing and Shallow Y-Hook flood the intermediate middle with settle and sit routes that shred Cover 3 and Cover 4 while giving the QB three quick answers against pressure
  • Curls Y-Seam splits single high safeties with the seam while the outside curls freeze the corners, and hot routing the backside receiver to a slant gives you a built-in man beater
  • Deep play action package (PA Y-Corner, PA Dig Deep Out, PA Draw Shot, PA Boot Slide) shares the same run action as DBL Mtn HB Dive and Wide Zone, so the defense cannot key one without opening the other
  • RPO Alert Bubble plus HB Slip Screen and HB Pump Draw punish heavy blitz and man pressure without needing any pre-snap adjustment

Weaknesses

  • Only one back in the backfield with the Y detached means five man protection on most dropback plays, so nano blitzes and A-gap overloads get home before the deeper play action develops
  • No attached tight end removes a run fit blocker, making DBL Mtn HB Dive and Wide Zone soft against loaded boxes and edge-heavy fronts
  • A user-controlled defender sitting on the flexed Y takes away Stick Spacing, Shallow Y-Hook, and the Salem underneath game, since those concepts all live in the same intermediate window
  • Sharp opponents will bring a nickel or safety down to the slot and play match coverage, erasing the linebacker mismatch that makes the option routes work
  • Screens and RPOs become predictable if you lean on them, and a single user defender reading the bubble or slip screen turns them into negative plays

Usage Tips

Read who covers the flexed Y before the snap. Linebacker means run Salem Whip Under or Smash Fork H-Choice, nickel or safety means go to Curls Y-Seam or PA Y-Corner instead

On third and medium, run Stick Spacing and hot route the backside receiver to a slant so you have a man beater and a zone beater in the same call

Motion your SLWR tag receiver into the flex spot to force a coverage rotation, then snap immediately if a linebacker travels with him

Against heavy blitz looks, block the back and check to HB Slip Screen or HB Pump Draw. Chip protection on the back plus a single settle route is enough to survive nanos

Use DBL Mtn HB Dive and DBL Mtn HB Wk Toss early to establish the run action, then punish the second level with PA Draw Shot and DBL Mtn PA Cross H-Flat on the same down and distance

Save RPO Alert Bubble for boxes with seven or more defenders inside the tackles, where the numbers read gives you free yards without a decision

Plays (18)

Plays in Doubles Y Off Flex
PlayOpen
Choice Z-Curl
Curls Y-Seam
DBL Mtn HB Dive
DBL Mtn HB Wk Toss
DBL Mtn PA Cross H-Flat
HB Pump Draw
HB Slip Screen
PA Boot Slide
PA Dig Deep Out
PA Draw Shot
PA Y-Corner
RPO Alert Bubble
Salem Whip Under
Salem X Kitty
Shallow Y-Hook
Smash Fork H-Choice
Stick Spacing
Wide Zone

Other Sets in Singleback

Ace

74 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

28 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

30 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

46 Plays · 1 RB, 2 TE, 2 WR

Deuce Close Tilt

18 Plays · 2 RB, 1 TE, 2 WR

Doubles

71 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

16 Plays · 1 RB, 1 TE, 3 WR

Doubles South

15 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

13 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

21 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Close

12 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Close

9 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

10 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Cluster

15 Plays · 1 RB, 2 TE, 2 WR

Wing

56 Plays · 1 RB, 2 TE, 2 WR

Wing Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

10 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

34 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

15 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

73 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Over

5 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

49 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

31 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

48 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close

18 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close Wing

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR