Playbooks

Doubles

SpecialistsGadgetSLWR

Overview

Singleback Doubles is the balanced 2x2 shell of the Singleback family, putting two receivers on each side with a single back and a tight end attached or flexed depending on the play call. Unlike Singleback Wing or Y-Trips sets that overload one side and force the defense to declare strength, Doubles gives you a mirrored picture that makes pre-snap coverage ID much easier. If the defense rotates a safety or plays a hard flat corner to one side, you know exactly which half of the field is soft before the snap because both halves start from the same alignment.

The 11 personnel package is what makes this set dangerous. The tight end is a legitimate receiving threat rather than a sixth blocker, so defenses that answer Doubles with base personnel are leaving a linebacker or big safety on a slot matchup. With plays like Slot Seam, TE Post, Levels Divide, and Y Shallow Cross, you get high-low reads that attack the second level exactly where that mismatched defender has to cover. On the other side, the outside receivers are isolated with room to work back shoulder throws on Fade Smash, Goalline Fade, and Corner Strike without traffic from a third receiver crowding the route stem.

Doubles also carries one of the deepest run and play-action books in the game. HB Stretch, Inside Zone, HB Power O, HB Counter, and HB Mid Zone all run from the same look, and the PA family (PA Boot, PA Y Glance, PA Zone Shot, PA Corner Post, PA Ctr Waggle) sells those runs off identical backfield action. Add the Gadget tag plays like Jet Sweep, PA Jet Sweep, and Zone Fake Jet plus the built-in RPO style alerts on HB Stretch Alert Bubble and HB Power O Alert Bubble, and you have a set that can run tempo without ever showing your hand.

Strengths

  • Mirrored 2x2 alignment gives you clean pre-snap coverage reads: any safety rotation or press/soft mismatch immediately tells you which side to attack, and you can flip the concept with a single hot route instead of subbing personnel.
  • Four Verticals, Streaks, and Slot Seam punish Cover 3 and single high looks by putting four receivers on vertical stems with only three deep defenders, and the seam runner from the slot will outrun most linebackers in 11 personnel.
  • Elite man beater inventory: Double Slants, Slants, Whip Unders, Inside Cross, Z-Close Cross, and Y Shallow Cross all create natural rubs and crossers that beat press man, while Fade Smash and Goalline Fade give you isolated one on one shots outside.
  • X Dagger, Dagger, Flanker Dig, and Levels Divide are premium zone beaters, clearing the deep middle with a vertical and dropping a dig underneath it right where a Cover 2 or Cover 3 hook defender vacates.
  • The run and PA game share identical backfield action, so PA Boot, PA Y Glance, PA Draw Shot, and PA Corner Post look exactly like Inside Zone or HB Stretch until the receivers release, which is deadly against users who commit a defender to the box.

Weaknesses

  • Only one back means no extra protector against A gap and overload blitzes: nano and double A gap looks will get free runners unless you block the back inside or slide protection pre-snap, and the tight end release on most concepts leaves the edge exposed.
  • The balanced 2x2 look creates no numbers advantage anywhere, so a disciplined user playing quarters or match coverage has a defender for every route and can sit on the intermediate windows.
  • Predictable spacing makes user-controlled defenders very effective in the middle of the field, since the deep and intermediate crossers on Dagger, Inside Cross, and Y Shallow Cross all funnel through the same hash area.
  • The interior run game (HB Dive, Inside Zone, Tight Zone Wk) struggles against six and seven man fronts because there is no extra blocker to account for the extra fitter, and opponents who pinch the line will stuff it repeatedly.
  • Screens (Bubble Screen, HB Slip Screen, PA TE Screen Gt) get blown up by aggressive edge pressure and users who read the back's flare, and there is no motion or bunch alignment here to disguise them.

Usage Tips

Read the corners first. Both outside receivers are isolated, so if you see a hard press corner with no safety help over the top, check to Fade Smash, Corner Strike, or Goalline Fade and throw the back shoulder before the safety can get width.

Against single high, live in Four Verticals, Streaks, and Slot Seam, but hot route the back on a flat or swing so you have an outlet when a user takes away the seam. Against two high, flip to X Dagger, Flanker Dig, Levels Divide, and Smash to attack the vacated hook and the corner/flat conflict.

On second and medium, run the alert plays. HB Stretch Alert Bubble and HB Power O Alert Bubble let you take the free bubble when the defense is light in the box or hand it off when they walk defenders out, which is the cleanest RPO decision in the set.

Build a run-to-PA sequence. Establish Inside Zone, HB Power O, and HB Mid Zone, then come back with PA Boot, PA Y Glance, and PA Zone Shot off the same read step. Users who bite on the run action will vacate the exact windows the glance and shot routes attack.

Use the Gadget package (Jet Sweep, PA Jet Sweep, Zone Fake Jet) against opponents who blitz off the edge or over-user the box. Motion draws the linebackers laterally and creates the horizontal displacement the rest of the set does not naturally have.

Protect yourself against nanos by blocking the running back inside on your money pass and identifying the double A gap look before the snap. If the box is loaded, check to Bubble Screen or a quick Slants concept and get the ball out in under two seconds.

Plays (71)

Other Sets in Singleback

Ace

74 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

28 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

30 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

46 Plays · 1 RB, 2 TE, 2 WR

Deuce Close Tilt

18 Plays · 2 RB, 1 TE, 2 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

16 Plays · 1 RB, 1 TE, 3 WR

Doubles South

15 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Flex

18 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

13 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

21 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Close

12 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Close

9 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

10 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Cluster

15 Plays · 1 RB, 2 TE, 2 WR

Wing

56 Plays · 1 RB, 2 TE, 2 WR

Wing Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

10 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

34 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

15 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

73 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Over

5 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

49 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

31 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

48 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close

18 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close Wing

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR