Playbooks

Doubles

SpecialistsGadgetSLWR

Overview

Singleback Doubles is the balanced 2x2 shell of the formation family. Instead of stacking receivers to one side like Bunch or widening the field with Trips and Wing sets, Doubles splits two receivers to each side out of 11 personnel (1 RB, 1 TE) with the tight end aligned as the slot or inside receiver rather than attached to the tackle. That gives you a true four wide look with a single back in the gun-adjacent depth of Singleback, so the defense has to declare its coverage rotation pre-snap without the help of a run-heavy formation tell. The symmetry is the point: whatever the defense shows on one side, you have a mirrored answer on the other.

The play list is deep enough to run an entire offense from one set. You get vertical stress with Four Verticals, Streaks, Slot Seam, and Sluggo Seam, high-low zone attacks with Levels Divide, Dagger, X Dagger, Curl Flats, and Z Spot, and pure man beaters in Double Slants, Slants, Whip Unders, Inside Cross, Y Shallow Cross, and Fade Smash. The Z-Close family (Z-Close Corner, Z-Close Cross, Z-Close Curl) motions the flanker tight before the snap, which is your cleanest man/zone tell in the entire set. Tagged Gadget and SLWR, Doubles also carries Jet Sweep, PA Jet Sweep, Zone Fake Jet, and HB Misdirection to punish defenses that start crowding the box.

Matchup isolation is where Doubles earns its keep. With two receivers to each side, defenses cannot double your best target without leaving the mirrored side one-on-one, and putting the TE in the slot forces a decision: nickel corner on a bigger body, or a linebacker in space. The run game is not a token either. Inside Zone, HB Power O, HB Stretch, HB Counter, Tight Zone Wk, and the Trap and Draw variants all hit against light boxes, and the Alert Bubble tags on HB Stretch and HB Power O give you a built-in RPO read off the same play art.

Strengths

  • Mirrored 2x2 spacing means every concept has a built-in answer to whichever side rotates coverage, so you can read one half of the field and throw without guessing.
  • Four Verticals, Streaks, and Slot Seam stretch Cover 3 and single high shells vertically, and hot routing an outside receiver to a curl or comeback converts them into instant Cover 2 and Cover 4 beaters.
  • Levels Divide, Dagger, X Dagger, and Curl Flats create clean high-low reads that pull hook and curl zone defenders out of position, ideal against zone-heavy users who sit in coverage.
  • Double Slants, Whip Unders, Inside Cross, and Y Shallow Cross are premium man beaters, and the TE in the slot forces a linebacker or nickel into a losing matchup on crossers.
  • The Z-Close motion plays and Jet Sweep motions give free pre-snap man/zone diagnosis, and Gadget looks like PA Jet Sweep, Zone Fake Jet, and HB Misdirection punish over-aggressive box crowding.

Weaknesses

  • One back and no attached tight end means minimal edge protection, so A gap and overload nano blitzes get home fast unless you slide protection or block the back with a pre-snap adjustment.
  • Deep dropback concepts like Four Verticals, Dagger, and Deep Attack take too long against six man pressure, leaving you nothing underneath if you did not hot route a check down.
  • User-controlled defenders in the middle of the field eat the slot seam and crossing windows, since so much of the pass tree in Doubles works between the numbers.
  • Heavy nickel and dime personnel neutralize the run game because Inside Zone, HB Dive, and HB Power O out of 11 personnel with no lead blocker lack the numbers against loaded boxes.
  • The symmetry that helps you read coverage also helps the defense: an experienced opponent can play one shell, cheat a safety, and know exactly which half of the field you are attacking.

Usage Tips

Use Doubles as your base set on second and medium and third and medium, where you can call Curl Flats, Z Spot, or Levels Divide and take the easy conversion instead of forcing a shot play.

Motion the flanker with the Z-Close plays or run Jet Sweep motion pre-snap to identify man versus zone, then decide between a crosser concept and a high-low read before the snap.

Against single high looks, run Four Verticals or Slot Seam and hot route the backside receiver to a slant or drag as your safety valve if the free safety squats.

Against two high shells, attack the middle with Dagger, X Dagger, or TE Post, or check to a run like HB Stretch or Inside Zone since the box count favors you.

Use the Alert Bubble tags on HB Stretch and HB Power O as a true RPO read: if the nickel or outside linebacker walks into the box, throw the bubble instead of handing off.

Block your running back or slide protection before deep shots like Deep Attack, PA Zone Shot, and PA Draw Shot, because pressure off the edge kills those plays before the routes develop.

Plays (70)

Plays in Doubles
PlayDiagramOpen
0 1 TrapTrap, Run Play, Power Run
Bubble ScreenScreen Pass, Bubble Screen, Pass Play
Corner StrikeCorner, Pass Play
Curl FlatsFlat, Curl, Pass Play
DaggerDagger, Pass Play, Cover 2 Beater +1
Deep AttackPass Play, Go, Post +4
Double SlantsSlant, Pass Play
Fade OutOut, Fade, Pass Play
Fade SmashFade, Smash, Pass Play +1
Flanker DigDig, Pass Play
Flanker DragDrag, Pass Play
Flanker DriveDrive, Pass Play, Cover 4 Beater
ForkPass Play, Flood, Corner +6
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
Goalline FadeFade, Pass Play
HB CounterCounter, Run Play, Power Run
HB CutbackRun Play, Inside Zone, Zone Run +1
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB MisdirectionMisdirection, Run Play
HB Power OPower, Run Play, Power Run
HB Power O Alert BubblePower, Run Play, Power Run
HB Pump DrawDraw, Run Play
HB SlamDive, Run Play
HB SlashRun Play, Power Run, Power +1
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
HB StretchOutside Zone, Run Play, Zone Run
HB Stretch Alert BubbleOutside Zone, Run Play, Zone Run
HB Wide DrawDraw, Run Play
Inside CrossCrosser, Pass Play
Inside ZoneInside Zone, Run Play, Zone Run
Jet SweepSweep, Jet Sweep, Motion +1
Levels DivideLevels, Pass Play, Cover 2 Beater
Mtn Z SpotSpot, Motion, Pass Play +1
PA BootPlay Action, Pass Play
PA Boot ComebackPlay Action, Comeback, Pass Play
PA Corner PostPlay Action, Corner, Post +3
PA Ctr WagglePlay Action, Pass Play
PA Draw ShotDraw, Play Action, Pass Play
PA HB LookPlay Action, Pass Play
PA Jet SweepSweep, Jet Sweep, Play Action +2
PA Misdirect ShotPlay Action, Pass Play
PA Power OPower, Play Action, Pass Play +1
PA SD Y-CornerPlay Action, Corner, Pass Play
PA Slot StopPlay Action, Pass Play
PA StretchOutside Zone, Play Action, Pass Play +1
PA TE Screen GtPlay Action, Screen Pass, Te Screen +1
PA Y-corner ForkPlay Action, Corner, Pass Play
PA Y GlancePlay Action, Pass Play
PA Y-SailPlay Action, Sail, Pass Play +2
PA Zone ShotPlay Action, Pass Play
Salem X Kitty
SlantsSlant, Pass Play
Slot SeamSeam, Pass Play
Sluggo SeamSeam, Sluggo, Pass Play +1
SmashSmash, Pass Play, Cover 2 Beater
StreaksStreak, Pass Play
TE PostPost, Pass Play
Tight Zone WkInside Zone, Run Play, Zone Run
Tight Zone WK 2Inside Zone, Run Play, Zone Run
Whip UndersWhip, Pass Play
X DaggerDagger, Pass Play, Cover 2 Beater +1
Y Shallow CrossShallow Cross, Crosser, Pass Play
Z-Close CornerCorner, Pass Play
Z-Close CrossCrosser, Pass Play
Z-Close CurlCurl, Pass Play
Zone Fake JetPlay Action, Motion, Pass Play
Z Post Y OutOut, Post, Pass Play
Z SpotSpot, Pass Play, Cover 3 Beater
Z UnderPass Play, Slant, Go +9

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR