Playbooks

Breakdown

0 1 Trap out of Singleback Doubles is a gap scheme run play built around a trap block at the point of attack. The offensive line pulls a blocker across the formation to kick out the first threat inside while the HB takes a quick handoff from under center alignment and hits the crease off the fold block. With no route concepts shown for the outside WRs or the two vertical stems on the perimeter, this is a pure run play designed to punish light boxes and overaggressive defensive tackles, and the primary read is the trap block itself: the HB keys the pulling lineman and presses the hole until the kick out block declares the running lane.

Defensive Reads

Identify the defensive tackle alignment presnap, since a 3-technique or 1-technique shaded toward the play side is the exact matchup the trap block is designed to exploit. Key the middle linebacker depth and flow, if he is stacked tight and reading run fits quickly he can scrape over the top of the trap block and blow up the play in the backfield. Watch for a user-controlled defender spying the A-gap or B-gap, since a smart human defender can sit on the trap and force a negative play before the puller gets there. This play struggles against gap-exchange fronts and defensive line stunts because the trap puller can whiff on a looping tackle or end who crosses his face. Look for safeties creeping down into the box presnap, which signals a run blitz and makes the trap a risky call since the extra defender can fill the exact lane the play is designed to hit.

Usage Tips

Check the box count before the snap and only trigger this play into 6 or fewer defenders in the box since the trap concept relies on a numbers advantage at the point of attack.

Watch for a 3-technique or shaded defensive tackle crashing hard upfield, since the trap block is designed specifically to kick out an aggressive interior lineman who overpursues.

Use this as a change of pace call after establishing Inside Zone and HB Power O so linebackers start flowing hard to zone and power action, then hit them with the trap for a cutback lane.

Avoid calling this against stacked fronts or heavy blitz packages up the middle, since the trap block can get beat by a fast-flowing linebacker shooting the gap before the pull develops.

Pair this play with HB Dive and HB Slam in your play-calling sequence to keep the defense guessing on interior run identity presnap.

Other Plays in Doubles

Other plays in Doubles
PlayDiagramOpen
Bubble Screen
Corner Strike
Curl Flats
Dagger
Deep Attack
Double Slants
Fade Out
Fade Smash
Flanker Dig
Flanker Drag
Flanker Drive
Fork
Four Verticals
Goalline Fade
HB Counter
HB Cutback
HB Dive
HB Draw
HB Misdirection
HB Power O
HB Power O Alert Bubble
HB Pump Draw
HB Slam
HB Slash
HB Slip Screen
HB Stretch
HB Stretch Alert Bubble
HB Wide Draw
Inside Cross
Inside Zone
Jet Sweep
Levels Divide
Mtn Z Spot
PA Boot
PA Boot Comeback
PA Corner Post
PA Ctr Waggle
PA Draw Shot
PA HB Look
PA Jet Sweep
PA Misdirect Shot
PA Power O
PA SD Y-Corner
PA Slot Stop
PA Stretch
PA TE Screen Gt
PA Y-corner Fork
PA Y Glance
PA Y-Sail
PA Zone Shot
Salem X Kitty
Slants
Slot Seam
Sluggo Seam
Smash
Streaks
TE Post
Tight Zone Wk
Tight Zone WK 2
Whip Unders
X Dagger
Y Shallow Cross
Z-Close Corner
Z-Close Cross
Z-Close Curl
Zone Fake Jet
Z Post Y Out
Z Spot
Z Under