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Playbook

Sim Multirolepersonnel Ba Offense

OtherOffense
7Formations
20Sets
167Plays

Overview

The Sim Multirolepersonnel Ba Offense is a personnel-driven specialty playbook built around changing groupings rather than living in one look. It carries 167 plays across 7 formations and 20 sets, and it cycles through eight personnel groups, from 23 personnel with zero receivers all the way out to 10 and 01 personnel with four wideouts. That range lets you force the CPU or a human opponent into substitution decisions every snap, then punish whichever package they land on with play action, motion and block and release concepts.

Singleback is the anchor at 62 plays (37%) across 6 sets, so most of your early down calls will come from under center with one back. Shotgun adds 37 plays (22%) across 5 sets for obvious passing downs, and Pistol contributes 27 plays (16%) across 3 sets as a middle ground that marries downhill runs with play action. The heavy side is real but secondary: Strong I (18 plays), I Form (11 plays) and Goal Line Offense (9 plays) give you a dedicated power package, while Hail Mary rounds things out with 3 plays across 2 sets. The concept list leans toward quick, rhythm-based passing (drag, crosser, flat, hitch, slant, spot, post) plus a Cover 3 beater tag, and the sample plays span that gap, from FB Dive, HB Counter Wk and 0 1 Trap on the ground to Double Out, 617, Curls and Goal Post through the air.

Choose this playbook over a spread-heavy or single-scheme book if you want a sim, balanced attack that wins the personnel battle first. You get a deep under center base, a real fullback and multiple tight end menu, and enough Shotgun and Pistol to stay honest on third down. It is not the largest specialty book (it sits just above the bottom quarter of the 26 offensive specialty playbooks by size), so it rewards a player who learns a tight core of calls and leans on formation subs and motion to create variety.

Scheme Fit

The Sim Multirolepersonnel Ba Offense wants a roster with depth at tight end and running back: at least two tight ends who can both block and run a flat or drag, a real fullback with high impact blocking, and a between the tackles runner, plus a pocket quarterback with strong short and medium accuracy and good play action. Pick it if you prefer a balanced, sim style game plan that wins on personnel matchups and pre-snap motion rather than pure spread speed, and if you are comfortable learning a compact menu deeply instead of scrolling through hundreds of plays.

Example Plays from this Playbook

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Strengths

  • Singleback holds 62 plays across 6 sets, giving you a deep under center base where you can run, play action and quick pass from the same shell, which makes early down tendencies very hard for a user defender to read.
  • Eight personnel groups (23, 22, 13, 21, 12, 11, 10, 01) let you stress defensive substitutions: break the huddle in 22 or 23 to pull a heavy front, then use formation subs and motion to punish base or goal line personnel with block and release and flat concepts.
  • A dedicated power package of Strong I, I Form and Goal Line Offense (38 plays combined) supplies true fullback runs like FB Dive and HB Counter Wk, so you can win short yardage without moving out of your identity.
  • Pistol at 27 plays bridges run and pass, letting you pair downhill run looks with play action and crossers off the same backfield alignment, a combo that freezes linebackers and opens the drag and crosser windows.
  • The concept list includes a Cover 3 beater tag along with drag, crosser, hitch, slant and post, so you have built-in answers when the defense sits in single high zone, which heavy personnel tends to invite.

Weaknesses

  • Shotgun is only 22% of the book, so on long third downs you are working from 37 plays and 5 sets; a defense that plays sticks coverage in obvious passing situations can exhaust your gun menu quickly.
  • Four-receiver groupings (10 and 01 personnel) are present but not a major focus, so this playbook lacks the empty and spread depth to consistently flood zones or isolate a top receiver against man.
  • Goal Line Offense has just 9 plays in a single set, which makes your inside-the-five package predictable; opponents who key your jumbo personnel can stack the box and sell out on the run.
  • At 167 plays the book is smaller than roughly three quarters of offensive specialty playbooks, so play variety within each set is limited and a patient opponent will start recognizing repeated looks by the second half.
  • The heavy lean on under center formations (Singleback, Strong I, I Form and Goal Line together make up 60% of the plays) gives the defense a readable pre-snap tell: under center tilts toward run and play action, gun tilts toward pass.

Usage Tips

Build your first and second down audible package around Singleback, since its 6 sets and 62 plays give you run, play action and quick game from one look; call it on 1st and 10 and 2nd and medium to keep the defense in base.

Reach for Strong I and I Form on 3rd or 4th and 1 to 2 and in four minute situations, using FB Dive and HB Counter Wk style runs, then tag a play action pass from the same formation once the linebackers start triggering downhill.

Switch to Shotgun on 3rd and 6 or longer and in two minute drills, using hitch, slant, spot and Curls style concepts to beat soft zone, and hot route a slot to a drag if you read man pre-snap.

Use Pistol on 2nd and short to medium as your changeup: the run threat holds the second level, and crosser or post concepts off play action exploit safeties who crept up against your heavy groupings.

Inside the 3 yard line, open in Goal Line Offense but do not live there with only 9 plays; after one or two runs, flip to Strong I or Singleback heavy personnel for a block and release or flat throw to steal the score.

Formations in this playbook

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