Playbooks

Shotgun Empty Ace is a five-wide empty look built from 12 personnel. Instead of three or four wideouts, it empties the backfield by splitting the running back and both tight ends into receiving alignments alongside two receivers. That is the key difference from standard Shotgun sets like Trips TE or Doubles, which keep a back beside the QB for protection and run threat. Empty Ace forces the defense to declare its coverage before the snap, because every eligible is already outside the box and the QB is alone in the gun.
The personnel package is where the matchup value comes from. Defenses that match 12 personnel with base 4-3 or 3-4 personnel are left with linebackers and safeties aligned over a split running back and flexed tight ends. That isolates your 3DRB on a linebacker in space and puts a big-bodied TE on a nickel or safety. Your SLWR types work the interior against whatever defender draws them. If the defense subs into dime to cover the spread alignment, you have a light box against QB Zone, Jet QB Counter and Jet QB Zone Wk.
The play list mixes quick game (Stick, Curl Flats, U Cross), full field concepts (Flood, All Go, Post Wheel Shallow, Return Trail Go) and a Gadget package built around jet motion. Jet Touch Pass, PA Jet Sweep and Fake Jet Pass Power use motion to briefly put a runner back in the backfield. That gives an empty set real run and play-action answers, which most empty formations lack. The QB run game punishes defenses that drop seven or eight into coverage against five eligibles.
Motion the split RB across the formation before every snap you are unsure about. If a defender follows, check to U Cross or Post Wheel Shallow. If coverage rotates without following, stay in Stick or Curl Flats against zone.
Use Empty Ace on 3rd and 4 to 3rd and 7 when the defense shows a two-high shell. The quick game and Flood put the ball on the sticks before pressure arrives, and your 3DRB is a reliable flat or angle option.
When you see a double A gap or overload nano blitz, audible to Stick or Curl Flats and hot route your best TE to a slant or quick out. The ball must come out in under two seconds because there is no back to block.
Against dime and quarter packages that bring six or seven defensive backs, call Jet QB Zone or Jet QB Counter. The light box and defenders chasing the jet motion leave running lanes for a mobile QB.
Set up PA Jet Sweep and Fake Jet Pass Power by running actual jet plays early. Once the defense flows hard to the motion, the fake pulls linebackers and safeties and opens the intermediate middle and backside seams.











