Playbooks

Ace

SpecialistsGadget

Overview

Shotgun Ace puts 12 personnel (1 RB, 2 TE) in a shotgun look, with the two tight ends working near the formation and two receivers split wide. Most Shotgun sets thin the box with three or four receivers. Ace keeps two blockers attached to the line, so defenses have to respect both the run and the pass. That forces a real personnel decision: stay in base and risk linebackers covering tight ends, or go nickel and invite Inside Zone, Power Read, and QB Blast against a light box.

The Gadget tag fits this set. The play list is loaded with RPOs (RPO Peek Slant, RPO Zone Peek, Mtn RPO Read Slide, Mtn RPO Alert Y Flat), true option looks (Read Option, PA Inverted Veer, Power Read), and misdirection (0 1 Trap, HB Slip Screen, PA FL Screen). The Mountain concepts add eye candy and deception that ordinary 12 personnel sets lack. Every run look has a pass tag attached, and every play action shot comes off a run you have already shown.

The main matchup lever is the tight end. With two TEs on the field, the defense usually matches with linebackers or a safety rolled down. TE Under, TE Attack, and Inside Cross put your best tight end on a slower defender over the middle, while the outside receivers stay isolated against corners with no slot defender helping. PA Shot, Corner Strike, and Hitch Corners attack that outside isolation vertically once safeties start creeping down to fit the run.

Strengths

  • Forces defensive personnel mismatches: base defense gives you TE Under and TE Attack against linebackers in man, while nickel or dime gives you Inside Zone, Power Read, and QB Blast against a light box.
  • Deep RPO menu (RPO Peek Slant, RPO Zone Peek, Mtn RPO Read Slide, Mtn RPO Alert Y Flat) lets you read a single conflict defender post snap. That punishes user linebackers who cheat toward the run fit or drop into the slant window too early.
  • Play action works against single high shells. PA Shot, Corner Strike, and PA Comebacks hold Cover 3 and Cover 1 safeties with a hard run fake, which opens the outside receivers on deep and intermediate isolation routes.
  • Multiple built-in zone beaters: Flood Post and Curl Flats stretch flat defenders horizontally and vertically against Cover 3 and Cover 4, while Hitch Corners creates a high low read on the Cover 2 corner.
  • Quick Slants, Inside Cross, and HB Slip Screen give you strong man coverage answers. Crossers and slants create natural rub angles, and the screen punishes aggressive Cover 0 blitzes that vacate the second level.

Weaknesses

  • Only two wide receivers means fewer vertical threats. Defenses can play Cover 2 Man or Cover 4 Palms with confidence and bracket your best WR without worrying about a third or fourth vertical route.
  • RPO and option reads collapse against a disciplined user. A skilled player who sits in the RPO throwing lane or spies the QB on Read Option can bait the wrong read and force turnovers.
  • Tight ends are often needed as blockers, so max pressure looks like Cover 0 nano blitzes off the edge can overwhelm protection on longer play action developments like PA Shot and PA Comebacks.
  • Run heavy tendencies are easy to scout. Opponents who notice repeated Shotgun Ace run calls will load the box with a Bear or Cover 1 Robber and dare you to beat them outside with only two receivers.
  • The set gets predictable in obvious passing situations. On 3rd and long, defenses can drop eight into Cover 3 Match or Cover 6 and take away the short TE options that make this formation dangerous.

Usage Tips

Check defensive personnel pre snap. If the opponent subs into nickel or dime, call Inside Zone, Power Read, or QB Blast. If they stay in base, audible to TE Under, TE Attack, or Inside Cross to isolate a linebacker on your tight end.

Live in this set on 1st and 10 and 2nd and medium. RPO Zone Peek and Mtn RPO Read Slide stay on schedule whatever the defense shows, and they set up PA Shot and Corner Strike on the next series.

Against Cover 3, hot route the outside WR on Flood Post to a streak or keep the post to hold the deep third, then hit the TE or back in the flat on the Curl Flats and Flood concepts once the flat defender sinks.

When you see Cover 0 or an overload blitz, go to HB Slip Screen, PA FL Screen, or Quick Slants. Aggressive blitzers vacate the underneath zones, and these quick game answers turn pressure into chunk yardage.

In the red zone, pair HB Draw or 0 1 Trap with Mtn PA Slide and TE Attack. Tight field spacing and a stacked box make the TE leak and misdirection throws especially hard to defend near the goal line.

Other Sets in Shotgun

Ace Offset

17 Plays · 1 RB, 2 TE, 2 WR

Ace Slot

16 Plays · 1 RB, 2 TE, 2 WR

Ace Slot Offset

22 Plays · 1 RB, 2 TE, 2 WR

Deuce

26 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

53 Plays · 1 RB, 2 TE, 2 WR

Empty Ace

15 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

13 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Flex

15 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Wk

23 Plays · 1 RB, 2 TE, 2 WR

Wing

15 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Offset

27 Plays · 1 RB, 2 TE, 2 WR

See all 237 sets in Shotgun