Playbooks

U Off Trips Wk

Specialists3DRBGadgetPower HB

Overview

U Off Trips Wk is a 12 personnel look out of Shotgun. It stacks a three receiver surface (two wideouts and a detached tight end) to the strong side and parks the U tight end off the ball as a wing on the weak side, with the halfback beside the quarterback. Most Shotgun Trips sets put three true receivers to one side and leave a lone X isolated backside. This set trades that backside receiver for a movable U who can block, arc release into the flat, or become the lead insert on HB Power and Same Side Zone. The result is a formation that looks like a spread passing set to the trips side while carrying a hidden gap scheme run threat to the weak side.

The personnel creates constant conflict for defensive play callers. Against base 4-3 or 3-4 personnel, the detached TE in the trips surface is usually covered by a linebacker or strong safety, which gives you a clean mismatch on Mtn Stick, Smash, and Dagger Sit. If the defense goes nickel or dime to match the trips look, you check to Inside Zone, HB Power, or Outside Zone and run at lighter bodies with an extra blocker on the weak side. The U alignment also sets up PA Boot and PA Boot Corner-Post, because the wing can sell the flow and then leak into the weak flat as a safe checkdown.

The play list covers every layer of a modern offense. RPO Alert Bubble, RPO Peek Corner, and RPO Zone Alert Bubble punish linebackers who trigger downhill. Mtn Fade Smash, Levels Out, and Spot Quads attack Cover 2 and Cover 3 rotations. The gadget package (HB Toss Fk Jet, Fk Jet Toss Pass, HB Pump Draw) keeps aggressive users honest. A 3DRB or Power HB can live in this set all game because the run and pass calls share the same presnap picture.

Strengths

  • Trips surface with a detached TE forces a linebacker or safety to carry vertical and in breaking routes, making Mtn Stick, Dagger Sit, and Smash reliable mismatch concepts against base personnel
  • Weak side U wing gives you an extra gap blocker on HB Power, Same Side Zone, and Inside Zone, so light boxes against the trips look get punished with downhill runs
  • RPO Alert Bubble, RPO Peek Corner, and RPO Zone Alert Bubble read overhang defenders presnap: bubble the trips side when the box is heavy, hand off when the flat defender widens
  • Mtn Fade Smash and Levels Out stress Cover 2 cornerbacks and Cover 3 curl to flat defenders, with the corner and fade creating natural high low reads on Cover 4 rotations
  • PA Boot and PA Boot Corner-Post pull the weak side linebacker and safety toward the run flow, opening the flat for the U and the post or corner behind a biting user

Weaknesses

  • Only one halfback and a U wing to handle pressure means Cover 0 overload blitzes from the trips side can beat your protection before deeper concepts like Mtn Verticals and PA Crossers develop
  • A user controlled linebacker or safety sitting in the hook zone over the trips side can take away Mtn Stick and Dagger Sit throws, removing the easiest middle of the field reads
  • The weak side has no true receiver, so defenses can roll coverage heavily to the trips side and trust one defender to handle the U and the back, which limits isolation shots to the backside
  • The U alignment tips run strength, so smart opponents slant or pinch the defensive line toward the wing and blow up HB Power and Same Side Zone at the mesh point
  • PA Boot concepts suffer against contain and edge blitzes to the boot side, since the rollout quarterback runs directly into unblocked pressure

Usage Tips

Count the box presnap: six or fewer defenders against the trips look means audible to Inside Zone or HB Power, while seven or more means call RPO Alert Bubble or Mtn Stick to attack the vacated flat

On third and short, use Mtn Stick or Smash and hot route the halfback to a flat or angle route to create a quick triangle read against man and zone

Against Cover 3 heavy players, call Mtn Fade Smash or Levels Out and hold the safety with your eyes before throwing the corner or the dig into the void behind the curl to flat defender

After you establish HB Power and Same Side Zone to the U side, come back with PA Boot or PA Boot Corner-Post to the same side to punish linebackers who trigger early on run flow

Save HB Toss Fk Jet, Fk Jet Toss Pass, and HB Pump Draw for opponents who user the flat or blitz heavily, since the jet motion and delayed handoff exploit overpursuit and vacated rush lanes

Other Sets in Shotgun

Ace

28 Plays · 1 RB, 2 TE, 2 WR

Ace Offset

17 Plays · 1 RB, 2 TE, 2 WR

Ace Slot

16 Plays · 1 RB, 2 TE, 2 WR

Ace Slot Offset

22 Plays · 1 RB, 2 TE, 2 WR

Deuce

26 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

53 Plays · 1 RB, 2 TE, 2 WR

Empty Ace

15 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

13 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Flex

15 Plays · 1 RB, 2 TE, 2 WR

Wing

15 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Offset

27 Plays · 1 RB, 2 TE, 2 WR

See all 237 sets in Shotgun