Playbooks

Team Playbook

Raiders Offense

TeamOffense
View the Las Vegas Raiders Team Hub
8Formations
42Sets
610Plays

Overview

The Raiders Offense and NFL Live Raiders Offense are functionally the same playbook. The NFL Live cut shares all 610 of this book's 610 plays and differs by 0 sets, so your audibles, formation subs and practice reps transfer between them with no adjustment. Pick whichever label your mode offers. Nothing is gained or lost by choosing one over the other.

At 610 plays across 8 formations and 42 sets, the Raiders Offense is larger than 83% of the game's 64 offensive team playbooks, and the depth is concentrated in Shotgun. Shotgun holds 382 plays (63%) across 22 sets, which gives you a huge menu of spread looks for Drag, Crosser, Flat, Hitch, Slant, Spot and Post concepts, plus Cover 3 beaters. Behind that sits a real under center game: Singleback carries 105 plays (17%) across 7 sets, with I Form (45), Pistol (36) and Weak I (21) filling out the play-action and downhill run menu. Plays like 26 Duo and FB Dive show the gap scheme identity.

The unusual piece is the heavy personnel toolkit. Goal Line Offense (12 plays), a Split T set that appears in only 7 of the game's 236 playbooks, and personnel groups as big as 23, 32, 13 and 22 let you shrink the field and pound the ball when it matters. The ideal game plan is a spread Shotgun passing attack between the 20s that switches into jumbo run and play action looks, including traps like 0 1 Trap, in the red zone and short yardage.

Scheme Fit

The Raiders Offense wants an accurate, quick-release pocket quarterback who can win in Shotgun on timing routes like Slants, Hitches and Drags, supported by at least two tight ends who can block in 13 and 23 personnel and still release into the flat. A power back and a capable fullback make the Duo, trap and FB Dive menu dangerous, and a vertical threat at receiver keeps the Post and Cover 3 beaters honest. It fits the player who wants a spread passing attack between the 20s but refuses to give up a physical short yardage and red zone identity.

Example Plays from this Playbook

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Strengths

  • Shotgun depth at 382 plays across 22 sets means you can fill all four audible slots of an audible package without repeating a formation, and you can cycle Drag, Crosser, Slant and Flat combos against both man and zone from different alignments so opponents cannot key on a single look
  • The Split T set is found in only 7 of 236 playbooks, so most opponents have never built a defensive answer to it, and its trap and dive looks create unfamiliar run fits that punish users who overcommit a linebacker
  • Personnel range from 10 all the way to 32 and 23 lets you use formation subs and personnel changes to force defensive substitutions, pulling opponents out of nickel and dime packages before you hurry back into Shotgun spread sets
  • A real under center menu in Singleback (105 plays), I Form and Weak I pairs Duo and trap runs with Play Action and Block and Release concepts, so your play action shots look identical to the runs you have been living on
  • Dedicated Cover 3 Beater concepts, Spot and Post routes give you built-in answers to the most common zone shell without having to hot route every snap

Weaknesses

  • With 63% of the book in Shotgun, film-savvy opponents can sit in pass-first personnel and nano blitz from the edge, knowing the bulk of your calls come from a formation where the back offers limited run threat
  • Pistol has only 36 plays across 4 sets, which is thin if you want a full RPO or read-option style Pistol package, so mobile quarterback users will run out of variety quickly
  • Goal Line Offense (12 plays), Split T (6 plays) and Hail Mary (3 plays) are shallow, so an opponent who sees you jump into jumbo personnel inside the 5 can load the box and guess run with high confidence
  • The concept list is heavy on short and intermediate timing routes (Drag, Flat, Hitch, Slant, Spot) with Post as the main vertical tag, so beating Cover 2 over the top often requires manual streaks or wheels via hot routes rather than stock calls
  • Flipping between spread and heavy personnel is predictable against human opponents who track your substitutions, which makes the under center play action less of a surprise late in games

Usage Tips

Build your base audible package from three different Shotgun sets: one trips set with a Drag and Crosser combo as the man beater, one bunch or spread set with a Spot and Flat concept as the zone beater, and one with a Cover 3 Beater Post call for shots on 1st and 10

On 2nd and short or 1st down in plus territory, audible into Singleback or I Form and run Duo out of 12 or 21 personnel, then come back to the same formation with Play Action Block and Release to hit the tight end or back leaking to the flat

Save the Split T set for 3rd and 1 or 4th and 1, where the 0 1 Trap look gets defenders flowing the wrong way, and do not overuse it or the rarity advantage disappears

Inside the 5 use Goal Line Offense in 23 or 32 personnel for FB Dive and play action, but mix in a Shotgun 10 personnel Slant or Flat call from the same drive so defenders cannot sit in goal line personnel every snap

Against heavy blitz users on 3rd and medium, stay in Shotgun, hot route the back to a Block and Release or quick Flat, and slide protection toward the pressure before the snap

Formations in this playbook

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