Playbooks
Raiders Offense and its sibling cut, NFL Live Raiders Offense, are effectively the same book. They share all 610 plays and differ by zero sets, so the choice between them is cosmetic rather than strategic. Whichever one you load, you get the identical formation tree, the same 42 sets and the same audible pool, so pick based on menu preference and move on to building your package.
What you actually get is a big, Shotgun-first spread book. At 610 plays it is larger than 83 percent of the game's 64 offensive team playbooks, and 382 of those plays (63 percent) live in Shotgun across 22 different sets. That is the engine: 11, 10 and 12 personnel spread looks with Pass Play, Play Action, Flat, Spot and Cover 3 Beater concepts, plus enough Shotgun run (Power Run, Counter, Toss) that you are not purely throwing out of it. Singleback adds 105 plays over 7 sets as the balanced middle ground, and then the run-heavy tail gives you I Form (45 plays, 3 sets), Pistol (36 plays, 4 sets), Weak I (21 plays, 2 sets) and Goal Line Offense (12 plays) for short yardage, with FB Dive and 26 Duo as the downhill staples.
The genuine wrinkle is Split T, a 6 play set that appears in only 7 of the game's 236 playbooks. Combined with 23, 32 and 22 personnel groups, it gives you a heavy package most opponents have never seen lined up against them, including the 0 1 Trap looks that hit interior gaps before a user defender can flow. The game plan this supports is a spread passing attack built on pre-snap motion and hot routes, with a rarely scouted heavy shell you rotate in on third and short, goal line and four minute drills.
This book wants a quarterback who is accurate on the move and comfortable making pre-snap reads, since 63 percent of your calls are Shotgun and you will be motioning and hot routing on most snaps. Behind him you need a receiving back who can release from the Pistol and Shotgun sets, at least two route runners with strong release ratings for the 10 and 11 personnel spread looks, and a fullback plus a blocking tight end to make the I Form, Weak I, Goal Line Offense and Split T packages worth carrying. Pick Raiders Offense if you are a spread passer who still wants a genuine heavy short yardage answer and you are willing to learn 22 Shotgun sets instead of living in three.
Search every playbook by tag and personnel grouping, not just Raiders Offense.
Build your primary audible package entirely inside Shotgun, picking three of the 22 sets: one 11 personnel look for Spot and Flat concepts, one 10 personnel spread look for your Cover 3 Beater calls, and one with a tight end attached for Play Action. That covers first and ten through third and eight without a formation change.
Keep Singleback as your second audible slot. With 105 plays across 7 sets it is where you mix Power Run and Play Action from the same look, which is the cleanest way to punish an opponent who has started sitting in dime against your Shotgun volume.
Save Split T for third and one, fourth and one and four minute situations. The 0 1 Trap hits before a user defender can read it, and because the set appears in only 7 playbooks in the game your opponent has no muscle memory for the alignment.
Put I Form and Weak I in your run audible for second and short and any time you want to force an opponent out of nickel. FB Dive and 26 Duo are the calls, and the 21 and 22 personnel on the field keeps your play action threat honest afterward.
Use Pistol on second and medium when you want the Counter and Toss action without the Singleback tell. Four sets is enough to motion, hot route the back to a flat and still keep the run look intact.
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