Playbooks

Breakdown

0 1 Trap is a gap scheme run play out of Shotgun Ace Slot Offset with 12 personnel on the field. The diagram shows the offensive line pulling a blocker across the formation to trap the first defender inside the tackle box while the HB takes a quick handoff and reads the trap block for a crease. This is a power run play designed to punch through the interior, and the primary read progression is the HB reading the trap block first, then bouncing to the natural cutback lane if the initial hole is clogged.

Defensive Reads

Pre-snap, identify the alignment of the defensive tackle or nose being trapped, if he is shaded wide or crashing hard he is easier to seal. Check safety depth, a two high shell with safeties sitting deep signals lighter run support and favors this trap concept. Post-snap, watch for the user controlled Mike linebacker flowing downhill too fast, since that opens the cutback lane behind the trap block. This play struggles against gap exchange defenses or defenders who stay home instead of crashing, since that negates the trap block advantage. Look for overloaded fronts or a linebacker blitzing through the trap gap presnap, that is a key to check into another run or bail to a quick pass.

Usage Tips

Run this play against defenses showing light boxes with six or fewer defenders inside the tackle box for maximum efficiency.

Check the Mike linebacker depth before the snap, if he is sitting shallow or crashing hard on run fits, expect the trap block to seal him and hit the hole fast.

Use this on early downs like first and ten or second and short to keep defenses honest and set up your play action shots later in the drive.

Pair this with PA Verts or PA Y Corner from the same Ace Slot Offset set so linebackers who key run fits get burned once you show the same backfield action off play action.

Avoid calling this against stacked fronts or heavy blitz packages with extra defenders crashing downhill, since the trap puller can get beat to the spot.