Playbooks

Ace Slot Offset

SpecialistsGadget

Overview

Ace Slot Offset is a Shotgun set that puts 12 personnel on the field without giving up the passing structure of a spread look. One tight end is attached to the line, the second tight end is flexed into the slot, two wide receivers are split outside, and the halfback is offset beside the quarterback. Most Shotgun sets use three or four receivers to spread the field. This one keeps a second tight end in the formation, so the defense has to choose between staying in base personnel to handle the run or matching with nickel and risking a light box against Inside Zone, Outside Zone, and 0 1 Trap.

The flexed slot tight end is the key to the set. Against base defenses, he usually draws a linebacker or strong safety in man coverage. That sets up Levels Y Sail, PA Y Corner, and 64 X Slice U Cross as matchup plays that pull a slower defender across the field. If the defense goes to nickel to cover him, the attached tight end and offset back give you an extra gap to attack with Same Side Zone, HB Punch, and Read Option. The offset back alignment also makes the RPOs sharper. RPO Alert Bubble, RPO X Smoke, and RPO Zone Alert Bubble put the overhang defender in conflict between fitting the run and widening to the perimeter screen.

The play list carries a Gadget tag for good reason. Along with standard answers like Stick, Smash, Flood, and Posts, you get misdirection and shot plays such as PA Scissors, PA Post Shot, PA Verts, China Double In, and HB Slip Screen. Because run, RPO, play action, and screens all come from the same alignment, the pre-snap picture tells the defense very little. That makes Ace Slot Offset a strong home base for players who want to call plays on tendency and punish defenders who overcommit.

Strengths

  • The slot tight end pulls linebackers into man coverage, so Levels Y Sail, PA Y Corner, and 64 X Slice U Cross become dependable man beaters against base Cover 1 and Cover 0.
  • The RPO package (RPO Alert Bubble, RPO X Smoke, RPO Zone Alert Bubble) conflicts the flat defender against Cover 3 and Cover 4, and reading the box count pre-snap tells you whether to hand off or throw the screen.
  • With 12 personnel on the field, defenses often stay in base or bring a light box. Inside Zone, Same Side Zone, 0 1 Trap, and HB Punch can then attack an extra gap with an inline blocker at the point of attack.
  • PA Scissors, PA Post Shot, and PA Verts use real run action to freeze safeties, and the post and corner pairings split Cover 2 and Cover 4 halves when the safeties bite on the run fake.
  • Flood, Smash, and Stick give you proven zone beaters against Cover 3 and Cover 2 from the same look, and a quick streak or flat hot route on the slot tight end adjusts the stretch without changing the play.

Weaknesses

  • Only two true wide receivers are on the field. A lockdown user corner on your best receiver, plus a safety shading the slot tight end, can take away most quick-game reads against Cover 2 Man.
  • A nano blitz off the edge on the attached tight end's side can reach the quarterback before the long-developing play-action concepts like PA Verts and PA Post Shot finish, especially if the halfback is not kept in to block.
  • An opponent who user-controls the middle linebacker or hook defender can sit on the crossers in 64 X Slice U Cross and China Double In and turn them into interceptions.
  • If the slot tight end is slow or a weak route runner, nickel and dime defenses can match him with a slot corner and remove the set's main matchup advantage.
  • The offset back alignment can reveal run direction on some zone plays, so opponents who study tendencies can shift linebackers pre-snap and blow up Outside Zone or Same Side Zone.

Usage Tips

Count the box before the snap. With six or fewer defenders in the box, hand off on Inside Zone or 0 1 Trap. With seven or more, check to RPO Alert Bubble or RPO X Smoke and take the numbers on the perimeter.

On 1st and 10 and 2nd and short, lean on the run and RPO calls to set up a pattern. Then use PA Scissors or PA Post Shot on the next early down to hit the safeties who have started filling hard against the run.

If the defense shows base personnel with a linebacker over the slot tight end, audible to Levels Y Sail or PA Y Corner. Man coverage on that matchup is usually a completion, and you can add a hot route drag on the outside receiver to widen the space underneath.

Against heavy blitz looks on 3rd down, keep the halfback in to block and call Stick or HB Slip Screen. Slide protection toward the pressure so you can get the ball out before a nano blitz lands.

In the red zone, use Smash and Flood against Cover 2 and Cover 3. Motion the slot tight end across the formation to find out if it is man or zone before you pick your read.

Other Sets in Shotgun

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17 Plays · 1 RB, 2 TE, 2 WR

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16 Plays · 1 RB, 2 TE, 2 WR

Deuce

26 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

53 Plays · 1 RB, 2 TE, 2 WR

Empty Ace

15 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

13 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Flex

15 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Wk

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Wing

15 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Offset

27 Plays · 1 RB, 2 TE, 2 WR

See all 237 sets in Shotgun