Playbooks

Wing

SpecialistsGadget

Overview

Shotgun Wing is a 12 personnel set that pairs an inline tight end with a second tight end aligned as a wing just outside the tackle, with the running back offset beside the quarterback and two receivers split wide. Unlike the spread oriented Shotgun sets that empty the box with 3 and 4 wide looks, Wing puts eight gaps' worth of blockers and threats near the formation, forcing the defense to respect a genuine downhill run game while still operating from the passing depth of the gun. The wing TE is the key piece: he can arc block the edge, kick out a defensive end, leak into the flat, or release vertically up the seam, and his alignment off the ball means he gets a clean release against press and nickel defenders.

The play list reflects the Gadget tag. Along with standard zone read, Speed Option, Read Option, and Inside Zone, Wing carries Mountain packages (Mtn QB Zone, Mtn QB G Down, Mtn Redzone HB Scissors) that let you sub in a secondary QB or athletic weapon for designed runs with a numbers advantage. The G Down concept pulls the wing or backside guard to kick the edge, giving a power running look with the QB as the ball carrier, so the defense cannot account for the RB and QB with the same defender.

In the pass game, Wing is built around the tight ends. PA Fork, PA Boot, and TE Attack use run action to pull linebackers down and then attack the voids they vacate, while Spot TE Seam and Y Drive Clown isolate your best TE on a linebacker or safety in space. Stick and Slot 2 Buc give you quick game answers, and HB Angle punishes defenses that assign a slow linebacker to the back in man. When defenses sub base personnel to stop the run, your TEs and RB win on speed; when they go nickel, you lean on the Mountain runs and Inside Zone against lighter boxes.

Strengths

  • Heavy 12 personnel look draws base defense, letting you isolate a flex or receiving TE on a linebacker with Spot TE Seam or Y Drive Clown, both strong man beaters against Cover 1 and Cover 0.
  • PA Boot and PA Fork flood the flat and intermediate zones off genuine run action, which crushes Cover 3 and Cover 4 when the hook defenders bite on the fake and the curl flat defender is stretched horizontally.
  • The wing TE creates an extra gap and a lead blocker, so Mtn QB G Down, Mtn QB Zone, and Speed Option gain a numerical advantage at the point of attack against six and seven man boxes.
  • HB Angle is a reliable man beater that exploits linebackers in man coverage, and you can hot route the wing TE to a block or slant to stress the same defender with a two man combo.
  • Stick and Slot 2 Buc give quick, rhythm throws against soft zone and blitz looks, so the set never becomes run only on passing downs.

Weaknesses

  • With only two wideouts, a single high safety defense that plays press man on the outside and rolls a robber can take away quick game while the box handles the run, forcing you to win one on one on the perimeter.
  • Edge pressure from the side of the wing, especially a Mid Blitz or a nickel corner blitz off the boundary, arrives before PA Boot and PA Fork routes develop because the play action fake eats a full second of the clock.
  • A user controlled linebacker or safety sitting in the middle hook zone can erase Spot TE Seam and TE Attack, since most concepts in Wing funnel the primary read through the seam and the hook defender is the natural lurk spot.
  • Option plays and Mountain runs are read dependent; a defense that plays scrape exchange or has the end squeeze while a linebacker takes the QB can blow up Read Option and Speed Option if you misread the key.
  • Opponents who identify your personnel and switch to base 3 4 or 4 3 with heavy run commits will stall Inside Zone, and the limited play count means tendencies show quickly in a long franchise or head to head game.

Usage Tips

Check the box count pre snap: if you see six or fewer defenders in the box against 12 personnel, audible to Inside Zone or Mtn QB Zone; if you see seven or more with a single high safety, go to Spot TE Seam or Y Drive Clown to attack the vacated middle.

Use Mtn QB G Down and Mtn Redzone HB Scissors inside the 10 and on 3rd and short, when the defense expects a sneak or dive and the pulling blocker gives you a numbers edge on the edge.

Against Cover 3 on 2nd and medium, call PA Boot and hot route the backside receiver to a drag or deep in to create a high low read on the curl flat defender while the wing TE runs to the flat.

When you read man coverage with a linebacker on the RB, call HB Angle and motion the wing TE across to identify whether the defense bumps; if nobody follows, the TE on a shallow becomes your second man beater.

Set up the passing game with early down Read Option and Speed Option; once the opponent begins committing a defender or user to the QB, the PA Fork and TE Attack play action concepts become far more effective.

Other Sets in Shotgun

Ace

28 Plays · 1 RB, 2 TE, 2 WR

Ace Offset

17 Plays · 1 RB, 2 TE, 2 WR

Ace Slot

16 Plays · 1 RB, 2 TE, 2 WR

Ace Slot Offset

22 Plays · 1 RB, 2 TE, 2 WR

Deuce

26 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

53 Plays · 1 RB, 2 TE, 2 WR

Empty Ace

15 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

13 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Flex

15 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Wk

23 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Offset

27 Plays · 1 RB, 2 TE, 2 WR

See all 237 sets in Shotgun