Playbooks

Deuce

Overview

The Deuce set in the Shotgun formation puts 12 personnel (1 RB, 2 TE) in a gun look. The two tight ends align close to the core of the formation, the two wide receivers split outside, and the running back sits offset next to the quarterback. Most Shotgun sets thin out the box with three or more receivers. Deuce does the opposite: it keeps two extra blockers attached while still giving you the passing angles and read game of the gun. Defenses have to respect a legitimate downhill run threat from Inside Zone, Bounce Outside Zone, and Counter Y. That forces base or heavier personnel onto the field, and your route concepts get cleaner matchups against slower linebackers and strong safeties.

The tight ends drive this set. When the defense stays in base to stop the run, your TEs become the primary matchup weapons against linebackers in man coverage on concepts like Bounce PA TE Cross, PA Y Leak, and Chip PoCo X Dig. When the defense subs in nickel or dime to cover the tight ends, the Deuce run game (Inside Zone Split, Lead Read Option, Tear QB Zone) attacks the lighter box with numbers. The two outside receivers are often isolated one on one because safeties are pulled toward the box by the run action and the TEs. That creates clean shots on Double Go and Corner Go's Flat.

The play list mixes RPOs (Exit RPO Peek Snag, RPO Read Snag, RPO Read Y Flat), option runs (Tear Speed Option, Tear Shovel Option), play action (PA Slide, Exit PA Wheel), and quick game (Mesh Spot, Shallow Cross). Motion variants like Bounce, Exit, and Tear reshape the formation pre-snap and reveal coverage. Bench Swap and Tear Switch Verts add route distributions that stress both man and zone. Because of all this, Deuce is one of the most complete 12 personnel packages in the game, and you can call run, pass, and option out of an identical look.

Strengths

  • Heavy personnel with gun spacing forces base defense, which lets you isolate your TEs on linebackers in man coverage with Bounce PA TE Cross, PA Y Leak, and Chip PoCo X Dig for reliable man beaters.
  • A deep RPO and option menu (Exit RPO Peek Snag, RPO Read Snag, RPO Read Y Flat, Lead Read Option, Tear Speed Option) punishes defenders who overcommit and turns user linebackers into guessing games.
  • The zone run game with Inside Zone, Inside Zone Split, and Bounce Outside Zone gets extra gap control from two attached TEs, so light boxes against nickel and dime get gashed for chunk yardage.
  • Flood and high low zone beaters like PA Slide, Exit PA Wheel, and Corner Go's Flat stretch Cover 3 and Cover 4 horizontally and vertically, especially after the run game pulls the flat defenders downhill.
  • Motion tags (Bounce, Exit, Tear) reveal man or zone pre-snap and create stacks and bunch looks that generate natural rubs on Mesh Spot, Shallow Cross, and Tear Mesh Post against man coverage.

Weaknesses

  • Only two true wide receivers take the field, so defenses that play Cover 2 Man or Cover 1 with a robber can bracket your best outside threat and dare the TEs to win on slower releases.
  • Many plays keep a TE in to block or chip, which limits the number of routes available against zero blitz and heavy nano pressure off the edge, leaving few hot route options.
  • A user-controlled linebacker sitting in the middle hook zone can take away Shallow Cross, Mesh Spot, the TE Cross concepts, and the pass read on RPO Read Snag all at once.
  • Smart opponents who read run tendencies can fire overload blitzes into the B gap and wreck the RB mesh on option and zone reads before the QB can make a decision.
  • If your TEs lack speed or route running ratings, nickel and dime defenses can cover them with safeties and still hold up against the run, removing the matchup advantage that justifies the set.

Usage Tips

Check the defensive personnel pre-snap: if the opponent stays in base with three linebackers, attack the TEs with Bounce PA TE Cross or PA Y Leak; if they sub nickel or dime, audible to Inside Zone Split or Tear QB Zone to hammer the light box.

Use the Exit or Bounce motion to read coverage; if a defender follows the motion across it is man, so throw Tear Mesh Post or Shallow Cross, and if the defense shifts as a unit it is zone, so throw PA Slide or Corner Go's Flat.

On 3rd and short or in the red zone, lean on RPO Read Y Flat and Exit RPO Peek Snag, reading the flat defender; if he sits down, hand off, and if he crashes, throw the quick pass.

Against Cover 3 with a single high safety, hot route the backside TE to a streak on Double Go or Tear Switch Verts to put four verticals on three deep defenders.

Set up play action by running Inside Zone and Bounce Outside Zone early; once the user linebacker starts triggering downhill, call Chip PoCo X Dig or Exit PA Wheel and hit the void he leaves behind.

Other Sets in Shotgun

Ace

28 Plays · 1 RB, 2 TE, 2 WR

Ace Offset

17 Plays · 1 RB, 2 TE, 2 WR

Ace Slot

16 Plays · 1 RB, 2 TE, 2 WR

Ace Slot Offset

22 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

53 Plays · 1 RB, 2 TE, 2 WR

Empty Ace

15 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

13 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Flex

15 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Wk

23 Plays · 1 RB, 2 TE, 2 WR

Wing

15 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Offset

27 Plays · 1 RB, 2 TE, 2 WR

See all 237 sets in Shotgun