Playbooks

Tear Speed Option

Likely unavailable in the playbook builder
This play belongs to no NFL team or scheme playbook, so it may not appear in the in-game builder.

Quick Reference

Breakdown

Tear Speed Option is a run play out of Shotgun Deuce 12 personnel that reads like a triple option speed play, giving the quarterback a give, keep, or pitch decision based on the edge defender's leverage. The offensive line executes zone blocking to the play side while the running back and pitch man stretch the edge, forcing the defense to declare its intentions before the ball is snapped. This is a run heavy design meant to punish overaggressive edge defenders and light boxes, with the primary read being the first unblocked defender outside the tackle box.

Defensive Reads

Watch the play side defensive end or outside linebacker at the snap since his crash or contain decision dictates the entire option read Stacked boxes with eight or more defenders near the line signal the defense is selling out to stop this run, so consider audibling to Tear Mesh Post or RPO Read Snag instead Man coverage on the perimeter with the corner playing outside leverage opens up the pitch lane since he cannot both defend the flat and tackle the ball carrier Spy or scrape exchange linebackers who stay home on the quarterback will shut down the keep option, forcing you to rely on the pitch or dive read User controlled defenders flying downhill on the snap are a giveaway for an all out run blitz, so be ready to pitch the ball quickly before your blockers get overwhelmed

Usage Tips

Check the box count before the snap and only run this into six or fewer defenders in the box to avoid getting gang tackled at the mesh point

Use the manual pitch or keep read early in your session to see how the CPU or opponent defensive ends react, then adjust your ball handling for the rest of the game

Pair this with Tear TE Mid Screen and Tear Shovel Option to keep defenders honest since all three start from the same Tear formation look and attack different levels

This play shines on early downs and short yardage since a positive gain is likely even if the defense guesses correctly on one option

Against aggressive edge rushers who crash down every snap, pull the ball and keep it yourself for an explosive gain to the flat

Avoid calling this on third and long since the ceiling of the play is a short to intermediate gain rather than a home run shot