Playbooks

Breakdown

Counter Y out of Shotgun Deuce is a 12 personnel power run play with a counter blocking scheme. The diagram shows the offensive line pulling to create a misdirection lane, with the running back taking a hard counter step before pressing the hole opposite the initial flow, and the H back or extra TE lead blocking through the point of attack. This is a run play designed to attack gap integrity, not a man or zone beater since there are no route concepts shown, so the primary read progression is simply reading the pulling guard and lead blocker to determine whether to cut backside or press the designed hole.

Defensive Reads

Watch for linebackers with fast flow keys, aggressive downhill linebackers will overrun the counter action and get cut off, giving you an easy backside lane. Look for defensive ends squeezing hard inside on the initial flow, this collapses the counter lane and forces a cutback into traffic. Check safety depth before the snap, a single high safety who bites on run action leaves the counter lane wide open, while two deep safeties who stay home can rally faster to the cutback. Identify user controlled defenders lurking near the line, a spy or nano blitz look up front can beat the pulling linemen before they get set and blow up the counter timing. Recognize scrape exchange or gap exchange technique from the defensive front, disciplined fronts that maintain their gap assignments through the fake will erase the misdirection benefit entirely.

Usage Tips

Use pre-snap motion or a hard count to bait linebackers into flowing hard one direction before the counter step exposes the backside cutback lane.

Check the box count before the snap, this play needs a light box or a blocking advantage at the point of attack to hit for explosive gains against odd or even fronts.

Pair Counter Y with Inside Zone or Bounce Outside Zone in the same drive to keep linebackers guessing on flow direction, since all three plays start with similar initial steps.

Save Counter Y for early down situations like first and ten or second and short, since the misdirection timing needs a defense that has not sold out to stop the run.

If the defense shows heavy blitz or crashing defensive ends, hot route the lead blocker to adjust to the fastest run through defender rather than sticking to the scripted path.