Playbooks

Counter Y out of Shotgun Deuce is a 12 personnel power run play featuring a counter blocking scheme with pulling linemen to seal the edge for the ball carrier. The diagram shows the running back taking a lateral counter step before hitting the hole, with the offensive line executing down blocks and kick outs to create a lane. This is a run play designed to attack gap and one-gap fronts by getting numbers to one side while linebackers flow the wrong way, with the primary read being the pulling guard leading the RB through the designated hole.
Pre-snap, identify the linebacker alignment and depth, since stacked or tight linebackers are more susceptible to the counter misdirection freezing their gap reads. Watch for a defensive line shift or a 3-4 look with edge defenders crashing hard, as this can disrupt the pulling guard's path before the kick out block is set. Key on safety rotation, if a safety is sitting in the box pre-snap this indicates run support that can bottle up the counter if the linebackers do not bite on the flow fake. Post-snap, track the play side linebacker's first step, if he stays home instead of flowing with the initial action, the cutback lane will be minimal and the RB needs to bounce it outside. User-controlled defenders reading the pulling linemen quickly can blow up this play, so mixing in Inside Zone or Lead Read Option from the same formation keeps defenders guessing on run direction.
Run this play on early downs like first and ten or second and short when the defense is stacked with base personnel expecting run support without overcommitting. Check the linebacker depth pre-snap, if they are sitting tight to the line in a 4-3 or 3-4 base look, this counter action can freeze them just enough to open the cutback lane. Pair Counter Y with Inside Zone or Inside Zone Split in your play-calling sequence to keep linebackers honest on flow reads, then hit them with the counter timing once they start flying to the initial zone action. Use manual motion or shifts pre-snap to see if defenders are keying run tendencies, since heavy box counts of seven or more defenders can still be countered if the play side has a numbers advantage after the pullers arrive. Avoid calling this against aggressive defensive tackle penetration looks unless you trust your guards to seal quickly, since counter needs a beat to develop and gets blown up by fast interior pressure.