Playbooks

Wing Close

Specialists3DRBGadgetPower HB

Overview

Wing Close is the most compressed look in Singleback, putting both tight ends tight to the formation with one aligned as a wing off the tackle and the receivers pulled in near the numbers. That alignment is the whole point: everything happens inside the hashes at the snap, which forces the defense to declare its coverage rotation early and gives you clean release lanes on the perimeter once routes stem outside. Compared to spread sets in Singleback, you trade instant horizontal width for extra bodies at the point of attack and play-action credibility, since 12 personnel with a wing screams run to most users who play tendencies.

The run game here is genuinely functional rather than decorative. Duo, Wide Zone, HB Zone Wk, and HB Dive all get an extra blocker at the second level from the wing, and HB Zone Toss plus the wing kickout gives you a real edge run to punish overloaded interior fronts. That inside-outside balance is what makes the play-action menu (PA Cross, PA Y-Drag Wheel, PA TE Flood, PA Cross Y Delay, Mtn PA Z Slide) so dangerous, because linebackers who bite on the first step vacate exactly the intermediate windows those concepts attack.

Where Wing Close separates itself is the built-in motion package. The Mtn Cheat WR Comeback, Mtn Cheat WR Out, and Mtn Cheat WR Wheel plays motion a receiver pre-snap and let you read man or zone before the ball is snapped, and because the receiver is already moving at the snap he gets a free release against press. Add the gadget layer (Pitch WR Reverse, HB Toss Fk Reverse, PA Fk Toss Wheel) and you have a set that isolates your best tight end on a linebacker inside while your outside receiver works a one-on-one with a full head of steam.

Strengths

  • Pre-snap motion on the Mtn Cheat concepts gives you a free man or zone read, and the moving receiver beats press coverage without ever fighting a jam at the line.
  • DBL Outs and Mtn Out N Up attack Cover 3 and Cover 6 flats hard from a compressed alignment, with the outside receivers gaining leverage as they stem toward the sideline against defenders who aligned inside.
  • PA TE Flood and PA Y-Drag Wheel create true three-level flood combos that put a single zone defender in an impossible spot, and the play-action hold pulls linebackers off the drag and delay windows.
  • 12 personnel with a wing forces base or nickel personnel onto the field, which means your second tight end is regularly matched against a linebacker or box safety in man coverage across PA Cross and PA Cross Y Delay.
  • The run menu is layered enough to keep the defense honest, with Duo and HB Dive for downhill power, Wide Zone and HB Zone Wk for one-cut lanes, and HB Zone Toss to hit the edge the wing just sealed.

Weaknesses

  • Compressed splits shrink the field for the defense, so a nano blitz or interior overload arrives before the deeper play-action concepts develop and you have no quick-out escape route unless you hot route one.
  • Only three eligible receivers threaten the perimeter, which lets a user-controlled safety sit in the middle of the field and shrink the exact intermediate windows PA Cross and Mtn PA Z Slide rely on.
  • Every play-action here has a long dropback and no rollout protection, so an unblocked edge rusher against man free coverage results in a sack or a strip before your progression opens.
  • Tight receiver alignment means bracket coverage is easy for the defense to disguise, and man press with an inside shade can wall off your tight ends before they clear the linebacker level.
  • The gadget package (Pitch WR Reverse, HB Toss Fk Reverse) is heavily tendency dependent, and once a competent opponent sees one on film he will user the backside defender and blow up the reverse for a big loss.

Usage Tips

Open with the motion plays and read the defense: if the defender travels with the motion receiver you are in man and can go straight to PA Cross or a hot routed slant, if the alignment stays put you have zone and DBL Outs or Mtn Out N Up is live.

Use this set on second and medium after establishing Duo or Wide Zone, because that is when the play-action menu gets linebackers to jump and opens the drag and delay windows behind them.

Against heavy interior pressure, hot route the wing tight end to a flat or block, then work Mtn Out N Up on the isolated outside receiver for a quick answer that does not need a full progression.

Motion a receiver across before the snap on the Mtn Cheat WR Wheel concept to test the deep third defender, and if you see a single high shell with no outside help the wheel is your explosive shot.

Save Pitch WR Reverse and HB Toss Fk Reverse for late in a half or after a series of HB Zone Toss calls, since the gadget only works once your opponent starts crashing the edge.

Plays (19)

Plays in Wing Close
PlayDiagramOpen
DBL OutsOut, Pass Play
DuoDuo, Run Play, Power Run
HB DiveDive, Run Play
HB Toss Fk ReverseToss, Reverse, Trick Play +1
HB Zone TossInside Zone, Toss, Run Play +1
HB Zone WkInside Zone, Run Play, Zone Run
Mtn Cheat WR ComebackComeback, Motion, Pass Play
Mtn Cheat WR OutOut, Motion, Pass Play
Mtn Cheat WR WheelWheel, Motion, Pass Play
Mtn Out N UpOut, Out And Up, Motion +2
Mtn PA Z SlidePlay Action, Slide, Motion +1
Mtn Zone AlertMotion
PA CrossPlay Action, Crosser, Pass Play
PA Cross Y DelayPlay Action, Crosser, Delay +1
PA Fk Toss WheelToss, Play Action, Wheel +1
PA TE FloodPlay Action, Flood, Pass Play +1
PA Y-Drag WheelPlay Action, Wheel, Drag +1
Pitch WR ReverseToss, Reverse, Trick Play +1
Wide ZoneOutside Zone, Run Play, Zone Run

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR