Playbooks

Wing Close is the most compressed look in Singleback, putting both tight ends tight to the formation with one aligned as a wing off the tackle and the receivers pulled in near the numbers. That alignment is the whole point: everything happens inside the hashes at the snap, which forces the defense to declare its coverage rotation early and gives you clean release lanes on the perimeter once routes stem outside. Compared to spread sets in Singleback, you trade instant horizontal width for extra bodies at the point of attack and play-action credibility, since 12 personnel with a wing screams run to most users who play tendencies.
The run game here is genuinely functional rather than decorative. Duo, Wide Zone, HB Zone Wk, and HB Dive all get an extra blocker at the second level from the wing, and HB Zone Toss plus the wing kickout gives you a real edge run to punish overloaded interior fronts. That inside-outside balance is what makes the play-action menu (PA Cross, PA Y-Drag Wheel, PA TE Flood, PA Cross Y Delay, Mtn PA Z Slide) so dangerous, because linebackers who bite on the first step vacate exactly the intermediate windows those concepts attack.
Where Wing Close separates itself is the built-in motion package. The Mtn Cheat WR Comeback, Mtn Cheat WR Out, and Mtn Cheat WR Wheel plays motion a receiver pre-snap and let you read man or zone before the ball is snapped, and because the receiver is already moving at the snap he gets a free release against press. Add the gadget layer (Pitch WR Reverse, HB Toss Fk Reverse, PA Fk Toss Wheel) and you have a set that isolates your best tight end on a linebacker inside while your outside receiver works a one-on-one with a full head of steam.
Open with the motion plays and read the defense: if the defender travels with the motion receiver you are in man and can go straight to PA Cross or a hot routed slant, if the alignment stays put you have zone and DBL Outs or Mtn Out N Up is live.
Use this set on second and medium after establishing Duo or Wide Zone, because that is when the play-action menu gets linebackers to jump and opens the drag and delay windows behind them.
Against heavy interior pressure, hot route the wing tight end to a flat or block, then work Mtn Out N Up on the isolated outside receiver for a quick answer that does not need a full progression.
Motion a receiver across before the snap on the Mtn Cheat WR Wheel concept to test the deep third defender, and if you see a single high shell with no outside help the wheel is your explosive shot.
Save Pitch WR Reverse and HB Toss Fk Reverse for late in a half or after a series of HB Zone Toss calls, since the gadget only works once your opponent starts crashing the edge.