Playbooks

Bunch Ace

SpecialistsGadget

Overview

Bunch Ace is the compressed-trips answer inside Singleback, pairing 12 personnel with a three-man bunch cluster to one side and a single detached receiver to the other. Unlike Singleback Wing Trio or Doubles style sets that stretch defenders horizontally across the numbers, Bunch Ace collapses two tight ends and a receiver into a tight pod just outside the tackle box, which forces the defense to choose between banjo-switching man coverage and rolling a zone shell that stacks bodies in a small space. That congestion is the entire point: rub routes, natural traffic, and switch releases beat man coverage without needing a single perfect route stem from the user.

The 12 personnel look also keeps the run game fully live. Duo, Counter Y, Inside Zone Split, and HB Zone Wk all run behind an extra tight end at the point of attack, so the same formation that produces Spacing Switch and Z Spot in the pass game also gets downhill fast. Add the Gadget tag and you get HB Slash, End Around Lead, PA End Around, and the HB Slash Fk End Arnd variants, which punish users who commit hard to one gap or over-pursue with a user-controlled linebacker.

Matchup-wise, Bunch Ace isolates the detached backside receiver against whoever the defense leaves alone on an island, which is where your speed threat lives on Drive TE Corner, Divide, and Seattle. Meanwhile the bunch side lets you dictate which tight end gets a safety or a slower linebacker in coverage. If the defense plays man, the bunch creates rub traffic. If it plays zone, Spacing, Stick, and Z Spot flood the underneath levels with three bodies in a space designed for two defenders.

Strengths

  • Bunch alignment generates natural rub traffic against man coverage, so Spacing Switch, Z Spot, and Stick become high-percentage man beaters without needing manual route stems.
  • Spacing, Stick, and Z Spot flood curl and hook zones with three receivers from a compressed pod, which overloads Cover 3 and Cover 4 defenders who have to expand from inside out.
  • Elite run game leverage: Duo, Counter Y, Inside Zone Split, and HB Zone Wk all attack behind two tight ends, and the compressed formation keeps safeties honest instead of letting them cheat wide.
  • Gadget package (HB Slash, End Around Lead, PA End Around, HB Slash Fk End Arnd) freezes user-controlled linebackers and punishes aggressive edge pursuit off the same formation shell.
  • Play-action shots (PA Fork Shot, PA Boot, PA Boot Rt, PA Boot Slide, PA Cross Switch) sell run action from a heavy look and get the QB outside the pocket, creating easy throws against man-heavy blitz calls.
  • Backside isolation lets you motion or hot route the detached receiver into a fade, slant, or streak against a one-on-one matchup while the defense sorts the bunch.

Weaknesses

  • Compressed spacing means the whole bunch side can be covered by a small number of defenders, so a user sitting in the middle of the field with a linebacker or safety can wreck multiple routes at once.
  • Vulnerable to inside pressure and A-gap nano blitz looks because there is no natural wide spacing to force the defense out of the box, and 12 personnel invites extra defenders near the line.
  • Cover 2 and Cover 6 shells that squeeze the flat take away Stick, Spacing, and the underneath bunch releases, leaving you dependent on the backside isolation route.
  • Route development on Drive Y Trail, Drive TE Corner, and Seattle takes time, and if your tackles are average the pressure arrives before the concept clears the second level.
  • Tight ends running the bunch routes will lose to press-man corners and faster nickels, so the personnel advantage flips if the defense subs in a dime package.
  • Gadget plays like HB Slash Fk End Arnd become predictable if overused, and a user-controlled edge defender staying home for the pitch kills the play immediately.

Usage Tips

Read the pre-snap alignment over the bunch: if the defense stacks three defenders tight, expect man and go to Spacing Switch or Z Spot for the rub. If they play soft with a single defender over the pod, hit Stick or Spacing for the free underneath yards.

On second and short or third and short, run Duo, Counter Y, or HB Slam out of the same look you use for PA Boot and PA Fork Shot, then punish the run commit with the play-action variants later in the drive.

Hot route the detached backside receiver to a slant or fade when you get a single-high shell, because the safety is almost always shaded toward the bunch and you get true one-on-one leverage.

Use HB Slash, End Around Lead, and PA End Around after you have established the inside zone game, and only against opponents who user their linebacker aggressively toward the initial run key.

Against inside blitz pressure, block-hot route the tight end closest to the tackle or use PA Boot Rt and PA Boot Slide to move the pocket away from the overload side rather than trying to sit in a collapsing pocket.

Motion the outside bunch receiver across the formation pre-snap to confirm man versus zone before committing to Drive Y Trail or Drive TE Corner, then work the concept accordingly.

Plays (25)

Plays in Bunch Ace
PlayDiagramOpen
Counter YCounter, Run Play, Power Run
Crack TossToss, Run Play
DividePass Play, Play Action, Flood +7
Drive TE CornerCorner, Drive, Pass Play +1
Drive Y TrailDrive, Trail, Pass Play +1
DuoDuo, Run Play, Power Run
End Around LeadEnd Around, Trick Play, Run Play
HB SlamDive, Run Play
HB SlashRun Play, Power Run, Off Tackle +1
HB Slash Fk End Ard
HB Slash Fk End ArndEnd Around, Trick Play, Run Play
HB Zone WkInside Zone, Run Play, Zone Run
Inside Zone SplitInside Zone, Run Play, Zone Run
PA BootPlay Action, Pass Play
PA Boot RtPlay Action, Pass Play
PA Boot SlidePlay Action, Slide, Pass Play
PA Cross SwitchPlay Action, Crosser, Pass Play
PA End AroundEnd Around, Play Action, Trick Play +1
PA Fork ShotPlay Action, Pass Play
SeattlePass Play, Play Action, Four Verts +6
SpacingSpacing, Pass Play, Cover 3 Beater +1
Spacing SwitchSpacing, Pass Play, Cover 3 Beater +1
StickStick, Stick Concept, Pass Play
TE AngleAngle, Pass Play
Z SpotSpot, Pass Play, Cover 3 Beater

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR