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Sim Screenrunblend Ba Offense

OtherOffense
4Formations
14Sets
173Plays

Overview

The Sim Screenrunblend Ba Offense is a specialty offensive playbook built around one idea: make the defense play honest against the run, then punish over pursuit with screens, play action and quick game. With 173 plays spread across 4 formations and 14 sets, it sits on the leaner side of the 26 offensive specialty books (larger than only 28% of them). That smaller menu is highly concentrated, so the plays you do get are focused on this one plan.

Singleback is the engine, with 137 plays (79%) across 9 sets. That depth lets you stay in one base formation family while rotating personnel from 11 to 12 and changing looks, run concepts and screen tags without tipping your hand. Shotgun adds 24 plays (14%) across 2 sets for obvious passing downs. Goal Line Offense (9 plays, 1 set) gives you a heavy 23 personnel short yardage package with calls like FB Dive and 0 1 Trap. Hail Mary (3 plays, 2 sets) covers end of half situations with Goal Post. The concept list (Block and Release, Drag, Crosser, Flat, Spot, Hitch, Slant and Cover 3 Beater) shows a short to intermediate passing game that feeds off the run rather than a vertical attack.

Choose the Sim Screenrunblend Ba Offense if you want to win by controlling the clock, staying ahead of the chains and making the defense guess between a downhill run and a screen like ATL Slip Screen off the same look. You give up formation variety and spread passing volume. In return you get a tightly built Singleback run and screen system with a real short yardage answer.

Scheme Fit

The Sim Screenrunblend Ba Offense wants a powerful between the tackles running back, a blocking fullback for 23 and 20 personnel, sturdy tight ends who can both seal the edge and release into the flat, and athletic interior linemen who can get out on screens. A quarterback with strong short accuracy and quick decision making matters more here than arm strength or scrambling. It fits patient, clock controlling players who like to set up play action and screens with a steady run game rather than stretch the field every snap.

Example Plays from this Playbook

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Strengths

  • Singleback depth (137 plays across 9 sets) lets you call runs, play action and screens from near identical pre snap looks, which makes it hard for opponents to key on formation tendencies.
  • Five personnel groups (23, 12, 11, 20 and 10) let you use formation subs and personnel swaps to create matchups, like heavy 12 personnel to force base defense, then play action off it to beat single high Cover 3 with the Cover 3 Beater and Post concepts.
  • Screen game integration with ATL Slip Screen and Block and Release concepts gives you a built in answer to heavy blitzers and user controlled defenders who crash the line to stop the run.
  • A dedicated Goal Line Offense set in 23 personnel with FB Dive and 0 1 Trap gives you a true power package on 3rd and 1, 4th and short and inside the 3, which many balanced books lack.
  • The quick concepts (Slant, Hitch, Drag, Flat, Spot) work well with hot routes, so you can check to a quick throw against a nano blitz without leaving your base formation.

Weaknesses

  • With 79% of the book in Singleback, opponents who scout your formation can sit in run fits and a single high safety look, and the book has limited formation variety to break that tendency.
  • Shotgun is only 24 plays across 2 sets, so on 3rd and long you have a thin menu of spread concepts, and savvy defenders will recognize your passing downs as soon as you shift into Gun.
  • The concept list is heavy on short and intermediate routes and light on deep shots outside of Post, so a defense that squats on underneath zones and rallies to screens can force long, slow drives.
  • At 173 plays the book is smaller than most specialty offenses, which limits audible variety and makes play calling easier to predict over a full game.
  • Goal Line Offense has just one set and 9 plays, so repeated short yardage calls become readable, and a defense that stacks the box with goal line personnel can shut down the interior run.

Usage Tips

Build your base audible package around Singleback on 1st and 10 and 2nd and medium: set one inside run, one Play Action shot with a Post or Cover 3 Beater concept, one screen and one quick Slant or Hitch look so you can check the right answer from the same formation.

On 2nd and long, call a Block and Release or screen concept like ATL Slip Screen from Singleback when the defense shows pressure. Screens punish over aggressive user controlled linebackers and blitz heavy fronts.

Save the Shotgun sets for 3rd and 5 or longer and use motion plus Drag and Crosser concepts to beat man coverage. Hot route a back to a flat or block based on the pressure you see.

Go to Goal Line Offense with FB Dive or 0 1 Trap on 3rd and 1, 4th and 1 and inside the 2 yard line. Mix in play action from heavy 23 personnel so defenders cannot sell out on the dive.

Keep a Hail Mary call like Goal Post in your end of half plan with a few seconds left, and manage your clock earlier in the drive so your run heavy Singleback calls do not burn the time you need.

Formations in this playbook

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