Playbooks

Trips

SpecialistsGadgetSLWR

Overview

Singleback Trips takes the standard 11 personnel look and stacks three receivers to one side with a single back behind the quarterback, leaving the tight end and one isolated receiver to balance the formation. That strength side overload is the whole point: instead of the symmetrical spacing you get from Singleback Wing or Doubles, you force the defense to declare its coverage rotation before the snap. Count the defenders over the trips side and you instantly know whether you are seeing Cover 3 buzz, quarters with a hard bracket, or man coverage with a safety cheating over. The backside isolated receiver becomes your primary matchup weapon because most zone shells leave him with a single defender and no help.

Strengths

  • Trips spacing creates natural high low reads on the strength side, and concepts like Corner Double In, Curl Combo, and Stick punish Cover 2 and Cover 3 by flooding two levels of the same zone with three route runners.
  • The isolated backside receiver is the best man beater in the set: X Corner Post and Slants give you a clean one on one look, and a simple hot route to a fade or a slant off a press read wins before the defense can rotate help.
  • The Sft Mtn play action family (PA Dagger Crosser, PA Dagger Cross, PA CoPo) sells the run out of a legitimate run set, which pulls linebackers up and opens the dagger dig behind them against single high shells.
  • Heavy run diversity for a three receiver alignment: HB Power O, HB Stretch, HB Zone Wk, and HB Draw all hit against light boxes, so a defense that plays nickel or dime to match the trips side gets gashed inside.
  • RPO Stretch Alert Lookie and Bubble Screen let you attack over pursuit and unblocked edge defenders without ever asking your line to hold, which is how you make blitz heavy users stop bringing pressure.

Weaknesses

  • Single back protection means five blockers against six or seven rusher looks, so nano blitzes and overload pressures from the weak side get home fast, especially on the deeper Sft Mtn play action calls.
  • The trips side declares your intent, and experienced users will drop a user controlled defender into the middle of the field to sit on the dig and crosser routes that this set leans on.
  • Play action calls freeze your own back in a protection responsibility, and PA Boot, PA Boot Lt, and PA Flood roll you toward the sideline where a contain rusher or spike drop takes away the entire read progression.
  • Screen and bubble concepts get shut down by defenses that press the trips side or run cloud coverage, since there is no blocker leverage once the corner sits outside.
  • Only one tight end and one back means limited max protect answers, so on obvious pass downs you are forced into hot routing a receiver inside or checking to a run you did not want.

Usage Tips

Read the box first: if the defense stays base with two linebackers over the trips side and a light interior, check to HB Power O or HB Stretch and make them commit numbers back inside.

Against single high, live on the Sft Mtn PA Dagger Crosser and PA Y Glance calls because the dig and glance windows open exactly where the vacated hook defender used to be.

When you see press man across the board, forget the trips side entirely and work the isolated receiver on X Corner Post or a hot routed fade, especially with a speed mismatch in the slot to backside alignment.

Use Bubble Screen and RPO Stretch Alert Lookie as your blitz punishers on second and medium, then go back to the deeper play action shots once the opponent starts sitting in coverage.

On third and six to nine, Stick and Curl Combo give you reliable sticks against zone, and you can hot route the number three trips receiver to a drag to create a built in man beater underneath.

Plays (28)

Plays in Trips
PlayDiagramOpen
93 Up Y OptionOption Route, Pass Play
Bubble ScreenScreen Pass, Bubble Screen, Pass Play
Cheat Deep Hitch OverHitch, Motion, Pass Play
Cheat HB StretchOutside Zone, Motion, Run Play +1
Cheat PA Boot Lt FlatPlay Action, Flat, Motion +1
Corner Double InIn, Corner, Pass Play
Curl ComboCurl, Pass Play
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB Power OPower, Run Play, Power Run
HB StretchOutside Zone, Run Play, Zone Run
HB Zone WkInside Zone, Run Play, Zone Run
Inside CrossCrosser, Pass Play
PA BootPlay Action, Pass Play
PA Boot LtPlay Action, Pass Play
PA FloodPlay Action, Flood, Pass Play +1
PA Solid CornerPlay Action, Corner, Pass Play
PA Y GlancePlay Action, Pass Play
RPO Stretch Alert LookieOutside Zone, RPO, Run Play +2
Sft Mtn Inside ZoneInside Zone, Motion, Run Play +1
Sft Mtn PA CoPoPlay Action, Corner Post, Motion +2
Sft Mtn PA Dagger CrossPlay Action, Crosser, Dagger +4
Sft Mtn PA Dagger CrosserPlay Action, Crosser, Dagger +4
SlantsSlant, Pass Play
StickStick, Stick Concept, Pass Play
TE InIn, Pass Play
WR OptionOption Route, Pass Play
X Corner PostCorner, Post, Corner Post +2

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR