Playbooks

Y Trips

SpecialistsGadgetSLWR

Overview

Singleback Y Trips stacks three receivers to one side with the tight end aligned as the inside trips member, leaving a single receiver isolated on the backside with a lone back next to the quarterback. That alignment is what separates it from balanced Singleback sets like Doubles or Wing sets: instead of splitting coverage evenly, you force the defense to declare strength. Most zone shells rotate a safety or drop a linebacker to the trips side, which leaves the backside X receiver on an island against whatever corner is left over. With 11 personnel, defenses typically stay in base or nickel, so the tight end inside the trips gets to work against a linebacker or slot defender rather than a true cover man.

The play list is unusually deep for a single set, which is what makes Y Trips a full-package formation rather than a situational look. You get quick game and screens (Bubble Screen, WR Screen, HB Slip Screen, Slot Out, Stick), flood and levels concepts off the trips side (Levels Switch, Slot Drive, Y Shallow Cross, Mesh, Double China, Curls Combo), and vertical shot plays (Four Verticals, Sluggo Seam, Y-Seam Curl, PA Zone Shot, PA Draw Shot, PA Corner Post). The alert plays are the real weapon here: HB Smash Alert X Smoke, HB Stretch Alert X Lookie, and HB Zone Wk Alert Bubble let you check into a free throw on the isolated side without burning a hot route, so you can run the ball or take the built in RPO answer based on the pre-snap box count.

The run game is legitimate too. HB Stretch, Inside Zone, HB Counter, HB Power O, HB Draw, HB Dive, and 0 1 Trap all live here, and because three receivers pull defenders to one side you are usually running into a lighter box. Pair that with play action off the same run looks (PA Power O, PA Ctr Waggle, PA Read, PA Cross Up, PA Stretch, PA WR In) and you get a formation where every snap looks identical pre-snap. The Gadget and SLWR tags mean you can also motion the slot receiver or use jet action (Jet 6 Soar) to stress the edge defender and reveal man coverage before the snap.

Strengths

  • Trips alignment forces the defense to declare coverage strength, which tells you immediately whether the backside X is single covered and whether a smoke or lookie alert is live.
  • Built in alert plays (HB Smash Alert X Smoke, HB Stretch Alert X Lookie, HB Zone Wk Alert Bubble) give you free RPO answers against soft corners and light boxes without needing a single hot route.
  • Flood and levels concepts off the trips side (Levels Switch, Slot Drive, Double China, Y Shallow Cross, Mesh) shred Cover 3 and Cover 4 by putting three route levels in one zone defender's hip pocket.
  • Man beaters are everywhere: Mesh and Y Shallow Cross create natural rubs from the stack, while Four Verticals and Sluggo Seam isolate the single side receiver against press.
  • Run and play action share identical pre snap looks, so HB Stretch, HB Counter, and PA Ctr Waggle all sell the same picture and punish aggressive user linebackers who jump the trips side.

Weaknesses

  • Only one back in protection means edge pressure and A gap nano blitzes get home fast, especially on five and seven step concepts like Four Verticals and Deep Comebacks.
  • The backside is thin. If a user drops a safety over the isolated X and plays inside leverage, your smoke and lookie alerts die and you are stuck reading a crowded trips side.
  • Heavy trips concentration lets opponents flood the strong side with a user defender, cloud the corner, and take away Bubble Screen, Slot Out, and Stick before the ball is out.
  • No fullback or second tight end limits gap scheme power. HB Power O and HB Counter can stall against loaded fronts because you lack an extra body at the point of attack.
  • Screens (HB Slip Screen, WR Screen, Bubble Screen) become predictable if you lean on them, and a user defender sitting in the throwing lane turns them into picks or tackles for loss.

Usage Tips

Read the flat defender over the trips side pre snap. If he is inside the numbers and playing off, Bubble Screen or the alert bubble is free yardage; if he presses the stack, go to Levels Switch or Slot Drive underneath.

Use the SLWR and Gadget motion tags to shift the slot across the formation and identify man versus zone before committing, then check into Mesh or Y Shallow Cross against man and Curls Combo or Double China against zone.

On third and medium, Stick and Slot Out give you quick timing throws against nickel, while Y Trail and Y-Seam Curl attack the hole between the hook defender and the safety.

Establish HB Stretch and Inside Zone early against light boxes, then run PA Ctr Waggle, PA Read, and PA Draw Shot off the exact same look to catch a user linebacker crashing downhill.

Hot route the isolated backside receiver to a fade or slant based on corner leverage. That single side matchup is your safety valve when the trips side gets flooded by a user defender.

Plays (47)

Plays in Y Trips
PlayDiagramOpen
0 1 TrapTrap, Run Play, Power Run
Bubble ScreenScreen Pass, Bubble Screen, Pass Play
CurlsCurl, Pass Play
Curls ComboCurl, Pass Play
Deep ComebacksComeback, Pass Play
Double ChinaPass Play, Corner, In +4
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
HB Blunt DiveDive, Run Play
HB CounterCounter, Run Play, Power Run
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB PlungeRun Play, Power Run, Dive +1
HB Power OPower, Run Play, Power Run
HB Pump DrawDraw, Run Play
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
HB Smash Alert X SmokeSmash, Pass Play, Cover 2 Beater
HB StretchOutside Zone, Run Play, Zone Run
HB Stretch Alert X LookieOutside Zone, Run Play, Zone Run
HB Zone Wk Alert BubbleInside Zone, Run Play, Zone Run
Inside ZoneInside Zone, Run Play, Zone Run
Jet 6 SoarMotion
Kc SmashSmash, Pass Play, Cover 2 Beater
Levels SwitchLevels, Pass Play, Cover 2 Beater
MeshMesh, Pass Play, Man Beater
PA Corner PostPlay Action, Corner, Post +3
PA Cross UpPlay Action, Crosser, Pass Play
PA Ctr WagglePlay Action, Pass Play
PA Draw ShotDraw, Play Action, Pass Play
PA Power OPower, Play Action, Pass Play +1
PA ReadPlay Action, Pass Play
PA StretchOutside Zone, Play Action, Pass Play +1
Pats ZigPass Play, Quick Pass, Slant +5
PA WR InPlay Action, Pass Play
PA Zone ShotPlay Action, Pass Play
SalemPass Play, Play Action, Corner +6
Scene 44-6
SE CrossCrosser, Pass Play
Slot DriveDrive, Pass Play, Cover 4 Beater
Slot OutOut, Pass Play
Sluggo SeamSeam, Sluggo, Pass Play +1
SmashSmash, Pass Play, Cover 2 Beater
StickStick, Stick Concept, Pass Play
WR PostPost, Pass Play
WR ScreenScreen Pass, Wr Screen, Pass Play
Y-Seam CurlCurl, Seam, Pass Play
Y Shallow CrossShallow Cross, Crosser, Pass Play
Y TrailTrail, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR