Playbooks
Depth-chart slots are shown as they line up in the base package for this set.
| Player | Side | Route |
|---|---|---|
| WR3 | Right | Run Block |
| WR1 | Left | Bubble Screen |
| WR2 | Right | Run Block |
| TE1 | Right | Run Block |
HB Smash Alert X Smoke is a pass concept built off the Singleback Y Trips formation that pairs a classic smash combo (corner and flat/hitch stacked route) with an X receiver bubble/smoke screen alert built in as a pre-snap option. The trips side runs the smash concept designed to attack the flat defender and hold the corner, while the alerted X smoke gives you a free access throw against soft coverage or overplayed trips fronts. Blocking is standard pass protection with the HB releasing late or checking the edge, and the primary read starts with the X smoke alert pre-snap before working into the trips side smash combo (flat defender to corner route) if the alert is not there.
Pre-snap, identify if the corner over the X receiver is playing off or bailing early, which confirms the smoke alert as the correct pre-snap answer. Post-snap, key the flat defender on the trips side smash combo, if he sinks with the corner route you have room to hit the underneath flat/hitch route for easy yardage. Watch for Cover 2 or Cover 4 shells that leave the flat open, this play is built specifically to beat those two-deep looks with the smash combo. Be wary of press man coverage on the X receiver combined with an overloaded blitz, since that removes the smoke alert as a safe option and forces you into a quicker internal read on the trips side. Look for a user controlled defender flashing down into the flat or sitting in a shallow zone drop, since that lurk threat can jump the smash flat route and bait a turnover if you force it.
Check the X receiver's cushion pre-snap and throw the smoke alert immediately if the corner is off or if you see a blitz look, since this is a built in answer to pressure and tight coverage on the boundary.
Against Cover 2 shells, work the trips side smash combo and read the flat defender first, then go to the corner route over the top if the corner squats on the flat threat.
Use this play on early downs or in run/pass balanced sequences since the smoke alert gives you a quick, low risk completion that keeps you on schedule.
Pair this call with HB Slip Screen or HB Draw earlier in a series so linebackers stay honest on run action, making the smash concept even more effective when you finally go max protect and let the corner route develop.
If the defense shows heavy pressure or a nano blitz look, default to the X smoke alert as your answer rather than holding the ball for the deeper trips concept.





































