Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1MiddlePass Block
WR3RightPass Block
WR1LeftFade
WR2RightBubble Screen
TE1RightPass Block

Read progression

  1. WR2 right, Bubble Screen
  2. WR1 left, Fade

Breakdown

WR Screen out of Singleback Y Trips is a classic bubble style screen designed to get the ball out quickly to the perimeter. The diagram shows the outside receiver from the trips side running a quick vertical release before breaking upfield, while the two inside trips receivers stay in to set up a wall of blockers for the bounce, and the backside X receiver runs a shallow drag that pulls coverage away from the screen side. This is a zone beater at its core, since sitting zone defenders will get caught flat footed reading the QB drop instead of the receiver leverage, and the blockers can climb to their landmarks before the underneath defenders diagnose the screen. Primary read is get the ball out immediately to the screen receiver and trust the blocking, with the backside drag as a checkdown if the defense sells out on the screen look.

Defensive Reads

Watch for cornerbacks pressing at the line pre-snap, since press man with no help over the top can blow up the screen before blockers get set. Key linebacker depth before the snap, shallow linebackers who are quick to read screen and sit will jump the throwing lane and either bat the pass or blow up the blockers. Identify Cover 3 or Cover 4 shells with deep zone defenders sitting off, these shells are vulnerable because the underneath defenders are often occupied with zone drops instead of screen recognition. Be alert for a user controlled defender spying the backfield or sitting in a lurk technique near the trips side, since a smart user player can jump the screen route the instant the ball comes out. Watch for edge blitzes or corner blitzes off the screen side, which get to the quarterback faster than the screen can develop and force an incompletion or sack.

Usage Tips

Call this on early downs or after a series of inside runs to bait linebackers into crashing downhill and getting caught out of position on the perimeter.

Check the pre-snap alignment of the corner over the screen receiver, if he is playing off with soft outside leverage the screen has room to bounce outside.

Snap the ball as soon as you see linebackers creeping toward the line for a run blitz, since that aggression opens up huge running lanes once the blockers get outside.

Pair this with HB Slip Screen and Bubble Screen in the same drive to condition the defense to respect perimeter screens, then hit them with Inside Zone or HB Dive to punish overaggressive flow.

Avoid throwing this into a hard corner blitz look, since the screen receiver has no time to develop blocking angles before the blitzer arrives unblocked.

Other Plays in Y Trips