Playbooks

Depth-chart slots are shown as they line up in the base package for this set.
| Player | Side | Route |
|---|---|---|
| HB1 | Middle | Pass Block |
| WR3 | Right | Wheel |
| WR1 | Left | Out and Up |
| WR2 | Right | Deep Post |
| TE1 | Right | Pass Block |
PA Draw Shot out of Singleback Y Trips shows a play action fake into a shot play concept, with the two X receivers on the trips side running crossing deep routes: one breaks outside toward the sideline off a whip motion while the other stems vertically up the numbers after crossing underneath. The backside X runs a dig style route that sits down and works back toward the middle of the field after an initial vertical stem. This is a play action shot play designed to hit a big play downfield once the run fake freezes linebackers and the safety bites on the draw action, with the primary read progressing from the deep crossing route on the trips side to the vertical route working up the sideline, then coming back to the backside dig if the shot routes are covered.
Pre-snap, identify single high looks such as Cover 1 or Cover 3, this play is built to punish those shells because the deep safety has to respect the draw action before recovering to the vertical shot route Watch linebacker depth at the snap, if the linebackers step up hard to fill run gaps on the draw fake it confirms they are not accounting for the crossing routes underneath, which opens the sideline vertical route User the deep safety manually if you are on defense and diagnose play action quickly, staying home and reading the quarterback's eyes rather than crashing on the draw fake is the key counter to this shot play Two high safety shells like Cover 2 or Cover 4 are the best defensive answer since they keep help over the top on both vertical shot routes and force the offense to check down to the backside dig Blitz packages that bring pressure off the edge can disrupt the shot play timing before the routes fully develop, since this concept relies on the quarterback holding the ball an extra beat to sell the draw fake
Call this on early downs or in shot play sequences when the defense has shown aggressive run fits or has been sucked into biting on inside zone and draw looks earlier in the drive
Check safety depth before the snap, if you see a single high safety cheating toward the line of scrimmage this is a green light shot play because the play action draw fake will hold him even longer
Use the vertical route on the trips side as your first read against man coverage since it stretches the deep third and creates a footrace, but switch to the backside dig against zone shells like Cover 3 or Cover 4 where the middle of the field opens up
Pair this play in your call sheet with HB Draw and PA Ctr Waggle from the same Y Trips set so the defense has already seen legitimate run and draw action, making the shot fake far more effective on this specific rep
Avoid calling this on third and long or in obvious pass situations since the draw fake loses all deception value when defenders are keying pass first




































