Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1MiddleSwing
WR3RightDeep Corner
WR1LeftDrag
WR2RightDrag
TE1RightPost

Read progression

  1. WR2 right, Drag
  2. WR3 right, Deep Corner or WR1 left, Drag
  3. HB1, Swing
  4. TE1 right, Post

Breakdown

Mesh out of Singleback Y Trips lines up three receivers to the closed side with a single receiver split away, and the design revolves around two crossing routes that sit underneath the intermediate zones. The X receiver at the bottom runs a shallow drag that crosses the field low, while a trips receiver runs a mirrored crosser going the opposite direction just a few yards over the top, creating the classic mesh pick point. Behind that, the backside receiver runs a deep comeback and the two trips receivers up top push vertical seams to hold safeties, with the running back releasing on a rail route up the sideline. This is a man beater at its core, using natural traffic at the mesh point to rub off man defenders, and the primary read starts with the shallow crossers before working to the deep comeback if linebackers or corners jump the underneath routes.

Defensive Reads

Watch for a linebacker sitting at the mesh point presnap, a defense that walks a defender up to that spot is anticipating the crossers and will try to squat and jump the throw. Man coverage with no safety help over the top is the ideal shell for this concept since the crossing routes will naturally separate from trailing defenders. Cover 3 with aggressive underneath zone drops can be a problem, since a zone linebacker sitting in the shallow hole can undercut both crossers if he reads the quarterback's eyes early. Look at the corner over the deep comeback route, if he is playing off with outside leverage the comeback will have room to sit down, but tight man coverage there forces a quicker decision inside. Post snap, identify any user-controlled defender flashing down into the mesh area, that is the biggest threat to this concept and should push the quarterback to the comeback or the running back's rail route instead.

Usage Tips

Attack man coverage first since the mesh point at the line is designed to create natural picks against man defenders trailing across the field.

Check for MLB depth before the snap, if the linebacker is sitting shallow he can jump the underneath crossers, so be ready to climb the progression to the comeback route on the backside.

Use this on third and medium to third and long since the combination of the mesh crossers and the comeback gives you both a quick outlet and a sideline chain mover.

Pair this call with Y Shallow Cross or Levels Switch from the same set so defenses cannot sit on the same crossing angle every snap.

If you see two high safeties presnap, target the shallow drag immediately since zone linebackers will have trouble matching the low crossing routes without vacating their landmarks.

User the running back on the rail route in man matchups against a slower linebacker for an explosive checkdown if the mesh gets jumped.

Other Plays in Y Trips