Playbooks

Breakdown

Z Spot out of Singleback Bunch Ace lines up three receivers tight to the formation with a lone X isolated to the backside. From the bunch, one receiver runs a vertical wheel to the corner, another sits down on a spot route breaking outside near the sticks, and the third runs a quick flat/out to the boundary, while the backside X releases on an out breaking route from the numbers. The RB stays in to chip and check release, and this is a classic Cover 3 beater built to flood one side of the field and overload the underneath zone defender with three-level stress.

Defensive Reads

Pre-snap, check the deep safeties: a two-high shell with soft corners signals Cover 3 or Cover 4, both of which this flood concept is designed to punish. Watch the flat defender post-snap since he has to choose between the spot route sitting down and the receiver working underneath toward the sideline, creating a natural conflict. If the defense shows Cover 1 or Cover 0 with press corners, the wheel route can get picked off its route by a physical corner, so be ready to check down to the RB. Look for a user-controlled linebacker sitting in the shallow hook zone as a lurk threat, since he can jump the spot route if the quarterback holds it too long. Blitz-heavy Cover 0 looks with no deep safety help are the biggest threat to this play, since the flood concept needs time to develop and a quick pressure package can force an early throw.

Usage Tips

Pre-snap, identify if the corner over the bunch is playing off or bailing into a deep third, since that tells you if the wheel route will get a clean vertical release.

Use the spot route as your first read against Cover 3 or Cover 4 because it settles right in the hole between the underneath zone defenders.

If you see man coverage or a Cover 1 shell, hot route the flat runner into a quicker out or peel him into a shallow drag to beat trailing defenders.

Pair Z Spot with Spacing or Stick from this same set to keep the defense guessing between a flood concept and a quick-game concept, since both use similar bunch alignments.

Best called on 2nd or 3rd and short to medium, since the spot route sits right at the sticks and gives you a high-percentage completion versus zone drops.

Other Plays in Bunch Ace

Other plays in Bunch Ace
PlayDiagramOpen
Counter Y
Crack Toss
Divide
Drive TE Corner
Drive Y Trail
Duo
End Around Lead
HB Slam
HB Slash
HB Slash Fk End Ard
HB Slash Fk End Arnd
HB Zone Wk
Inside Zone Split
PA Boot
PA Boot Rt
PA Boot Slide
PA Cross Switch
PA End Around
PA Fork Shot
Seattle
Spacing
Spacing Switch
Stick
TE Angle