Playbooks

Team Playbook

Ravens Offense

TeamOffense
View the Baltimore Ravens Team Hub
7Formations
45Sets
588Plays

Overview

Ravens Offense and NFL Live Ravens Offense are functionally the same playbook. They share all 588 plays and differ by 0 sets, so any audible package, scheme notes or practice reps you build in one carry straight over to the other. Pick whichever cut your mode offers and don't expect a hidden edge from either version. At 588 plays across 7 formations and 45 sets, the Ravens Offense is bigger than only about a quarter of the game's 64 offensive team playbooks. That makes it a compact, focused book, not a catch-all menu.

The identity is Shotgun first. Shotgun holds 357 plays (61%) across 23 sets, which is more than half the book's sets in a single formation. Singleback (80 plays, 14%) and Pistol (69 plays, 12%) form the second tier. I Form (45 plays, 8%), Strong I (21 plays, 4%), Goal Line Offense (13 plays, 2%) and Hail Mary (3 plays, 1%) round out the menu. The personnel list swings from 01 (0 RB, 1 TE, 4 WR) all the way to 32 (3 RB, 2 TE, 0 WR) and 23 (2 RB, 3 TE, 0 WR). That range lets you spread the field one drive and load up extra blockers the next without leaving the playbook.

The game plan it supports is a spread passing base with a physical, gap-scheme run game behind it. The concept list leans on quick and intermediate passing answers: Drag, Crosser, Flat, Slant, Hitch, Spot and Post, plus a dedicated Cover 3 Beater tag. Play Action, Motion and Block and Release tags help you sell the run and buy time. Runs like 26 Duo, 0 1 Trap, Counter Weak and FB Dive give you a downhill ground game. You win by stressing zone coverage from Shotgun and Pistol, then punishing light boxes out of heavy personnel.

Scheme Fit

The Ravens Offense wants a mobile, accurate short-to-intermediate quarterback who can operate from Shotgun and Pistol and threaten defenses with play action. It also wants a tough, one-cut running back, blocking tight ends who can release into the flat, and a fullback worth putting on the field in heavy personnel. Pick it if you want a spread passing base backed by a physical run game and you're comfortable winning with quick reads and hot routes instead of a massive play menu.

Example Plays from this Playbook

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Strengths

  • Shotgun's 23 sets give you enough formation variety to show the same Drag, Crosser, Slant and Spot concepts from multiple alignments. Defenders who try to key on a single look struggle to guess the concept.
  • Heavy personnel is unusually deep for a Shotgun-heavy book, with 23, 32, 22 and 13 groupings available. You can force defenses into base or goal line packages and then run Duo, Trap and Counter Weak into lighter boxes.
  • Pistol's 69 plays across 5 sets keep the back directly behind the quarterback. That supports downhill runs and play action from a gun-style depth, a pairing that under-center-heavy books can't mimic.
  • The built-in Cover 3 Beater concept, alongside Post, Hitch and Flat routes, gives you a ready-made answer to the most common base zone. You don't have to rely entirely on hot routes to beat it.
  • Block and Release tags and Motion plays let you hold a tight end or back in protection against nano blitz looks. They still leak into the flat as a checkdown, which cuts down on free sacks.

Weaknesses

  • With 61% of the book in Shotgun, an opponent who sees gun alignment can sit in pass-first coverage and stay right a majority of the time. Your formation tendency is easy to scout over a long franchise season.
  • Under-center options are thin. I Form has just 4 sets and Strong I only 2 sets, so a player who wants a true power run identity will cycle through the same few looks quickly.
  • Goal Line Offense has only 13 plays across 2 sets. Your short-yardage and goal-to-go menu is small, and a user-controlled defender can guess the handful of calls you have.
  • The book is smaller than roughly 75% of the game's offensive team playbooks. You have fewer counters when an opponent adjusts, so you must lean on hot routes and pre-snap adjustments rather than a deep bench of plays.
  • Hail Mary holds only 3 plays across 2 sets, which leaves few end-of-half and end-of-game options if you're trailing.

Usage Tips

Build your base audible package around three or four Shotgun sets that cover Slant, Drag, Spot and Cover 3 Beater concepts. Make these your default on 1st and 10 and 2nd and medium, where quick game keeps you on schedule.

On 2nd and short or 3rd and 1 to 3, audible into Pistol or I Form. Run 26 Duo or Counter Weak, then save play action from the same set for when the defense crowds the box.

When you need a yard at the goal line, sub into 23 or 32 personnel from Goal Line Offense or Strong I. Mix FB Dive with a Block and Release or Flat look so the defense can't sell out on the dive.

On 3rd and long, stay in Shotgun with 01 or 11 personnel. Hot route a Crosser or Post against man, and use Motion to diagnose man versus zone before the snap.

In Singleback, pair 0 1 Trap with play action off the same look on early downs. That makes linebackers hesitate against your Shotgun quick game later in the drive.

Formations in this playbook

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