Playbooks

Breakdown

0 1 Trap out of Shotgun Y Off Trio Close is a gap scheme run play built to attack the interior with a pulling guard trapping the first down lineman outside the play side gap. The diagram shows the offensive line blocking down with the play side guard pulling across the formation to kick out the initial defender, while the HB takes a quick, tight track through the created seam. This is a power run concept with no route combos shown, so there is no man or zone beater element, and the primary read is simply to press the trap hole and get downhill off the pulling guard's block before bouncing outside if the alley is clogged.

Defensive Reads

Watch the defensive tackle alignment pre-snap: a 3-technique or 1-technique shooting gaps aggressively is the exact profile this trap block is designed to exploit. Key the play side linebacker depth, since a linebacker sitting too close to the line can get caught flowing wrong and lose the cutback lane. If the defense shows a heavy run blitz with extra bodies stacked in the box, this play can get outnumbered at the point of attack, so switch to a zone or outside run instead. User controlled defenders sitting in the A or B gap pre-snap are a strong indicator the defense anticipated an interior run, so consider checking to Pin Pull Toss or Outside Zone from this same set. Post-snap, if the trap defender reads the pulling guard and holds his gap instead of crashing, the play loses its blocking advantage and the HB should look to bounce outside immediately.

Usage Tips

Run this on early downs (1st and 10 or 2nd and short) when the defense shows a light box or has shown blitz tendencies, since the trap block is designed to exploit an aggressive first level defender shooting the gap.

Check the defensive line alignment pre-snap: if the play side tackle is shaded wide or the defensive tackle is crashing hard inside, the trap block on that penetrating lineman becomes even more effective.

Pair this with Mtn Inside Zone and Power O in the same play set to keep linebackers guessing between zone, power, and trap blocking schemes, all of which look similar in the backfield mesh point pre-snap.

Use motion or a hard count to bait the defensive line into jumping the snap, since an overly aggressive first level defender is exactly what the trap block is designed to punish.

Avoid calling this against stacked fronts with extra defenders at the line, since the trap only accounts for one first level penetrator and can get overwhelmed by numbers.

Other Plays in Y Off Trio Close

Other plays in Y Off Trio Close
PlayDiagramOpen
Counter Y
Empty Mtn Flood H-Trail
Fk Toss Lead Swing Cross
Flood
HB Mtn Angle Flood
HB Mtn Mesh Flat
Mtn Duo
Mtn HB Slip Screen
Mtn Inside Zone
Mtn Mesh Rail
Mtn Mesh Z Rail
Mtn Out Deep Corner
Mtn PA Cross Switch
Mtn PA X Over
Mtn RPO Alert Swing
Mtn Slot Choice
Mtn X-Dig Slot Corner
Mtn Y-Corner Z-Choice
Outside Zone
PA Power Shallow Cross
Pin Pull Toss
Power O
Quick HB Mtn Spacing
Smash Return