Playbooks

Team Playbook

Colts Offense

TeamOffense
View the Indianapolis Colts Team Hub
7Formations
40Sets
594Plays

Overview

Colts Offense and NFL Live Colts Offense are functionally the same playbook. The variant note shows they share all 594 of this book's plays with zero set differences, so every formation, audible and concept you lab in one carries straight over to the other. Pick whichever cut your mode offers and do not expect a schematic edge from the swap.

Colts Offense is a Shotgun book at its core. Shotgun accounts for 393 of the 594 plays (66%) across 23 sets, which gives you a deep menu of spread looks for your pass game. Behind that sit Singleback (75 plays, 13%, 6 sets) and Pistol (63 plays, 11%, 5 sets), which serve as your balance and run game layers. The under center power package is thin: I Form (27 plays, 2 sets), Strong I (21 plays, 1 set) and Goal Line Offense (12 plays, 1 set) combine for only about 10% of the book. At 594 plays it is larger than 38% of the game's 64 offensive team playbooks, so it sits in the lower middle of the pack for depth rather than being a giant catalog.

The game plan this book supports is spread the field, throw on rhythm, and use the Pistol and Singleback menus to keep defenses honest. The concept list leans on quick and intermediate zone and man answers: Drag, Crosser, Flat, Hitch, Slant, Spot and Post routes, a dedicated Cover 3 Beater tag, Play Action, Block and Release and Motion. Run concepts like 26 Duo and 0 1 Trap plus short yardage calls like FB Dive round it out. Personnel range from 10 all the way to 23, so you can go four wide or load up with three tight ends without leaving the book.

Scheme Fit

Colts Offense wants a quarterback with quick release and short to intermediate accuracy who can live in the Shotgun, backed by slot receivers and a flex tight end who win on Drags, Crossers and Slants. A one cut back with enough vision for Duo and Trap runs from Pistol and Singleback keeps the defense honest, while one capable fullback and blocking tight end are enough to cover the small I Form and Goal Line menu. Pick it if you are a spread passer who reads coverage pre snap and prefers rhythm throws over grinding under center power football.

Example Plays from this Playbook

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Strengths

  • With 393 Shotgun plays across 23 sets, you can build an entire audible package out of one formation family and still show a new look almost every snap, which makes it hard for opponents to key on alignment.
  • The Shotgun volume pairs with Drag, Crosser, Slant, Hitch and Flat concepts, so you always have a quick hitting man beater or zone beater a hot route away, and the Cover 3 Beater tag gives you a named answer to the most common base coverage.
  • Pistol (63 plays, 5 sets) lets you run downhill with a back behind the quarterback while keeping gun spacing, so 26 Duo style runs and Play Action shots come from a look that matches your passing formations.
  • The personnel spread runs from 10 to 23, so you can force the CPU or your opponent into bad defensive subs by jumping from four wide receivers to three tight ends between series without changing playbooks.
  • Motion and Block and Release concepts give you pre snap tells on man versus zone and extra protection against nano blitz pressure before the tight end or back leaks into the flat.

Weaknesses

  • Only 60 plays (about 10%) come from I Form, Strong I and Goal Line Offense combined, so your true under center power menu is shallow and a savvy opponent will see the same few calls in short yardage.
  • Strong I and Goal Line Offense have a single set each, which means your goal line and 4th and 1 alignment is predictable and a defender can pre commit to the run or the Goal Post type play action shot.
  • With two thirds of the book in Shotgun, opponents who scout tendencies can sit in dime and nickel pressure packages and dare you to run from the gun, knowing the heavy formations are rarely called.
  • The book is mid sized at 594 plays, larger than only 38% of offensive team books, so players who want a massive variety of niche formations will run out of exotic looks faster than in the deepest books.
  • Hail Mary has just 3 plays across 2 sets, leaving you minimal end of half variety if the defense has already seen your one desperation look.

Usage Tips

Build your base audible package from Shotgun: slot a Drag or Crosser concept as your man beater, a Flat and Hitch combo as your zone beater, and a Cover 3 Beater call so you can check into the right answer after reading the safety rotation on 1st and 10 or 2nd and medium.

On 2nd and short and early 3rd and 3 or less, go to Pistol and call a 26 Duo or 0 1 Trap style run; the gun spacing keeps the defense in lighter boxes while you still hand off downhill.

Use Singleback for Play Action on 1st down after you have established runs, since its 6 sets give you enough variety to show run and hit a Post or Spot route over linebackers who bite.

Save I Form, Strong I and Goal Line Offense for 3rd and 1, 4th and 1 and inside the 5, lead with FB Dive, then use the Block and Release or play action tags once the defense crowds the line.

Mix 10 personnel and 12 or 13 personnel on consecutive drives to force defensive subs, then motion a receiver or tight end pre snap to confirm man or zone before choosing your hot route.

Formations in this playbook

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