Playbooks

Wing Pair Heavy

Overview

Wing Pair Heavy is the condensed, run-first look in Singleback. You get 12 personnel with both tight ends aligned to the same side, one attached to the tackle and the other set off the ball as a wing, plus a pair of receivers split to the boundary side. That stacked wing surface is the whole point: it puts an extra gap and an extra kick-out blocker on the strong side without motioning anyone, so gap schemes like Mtn Power O, 26 Duo, and HB Counter Wk hit downhill with a real fullback-style lead element. Compared to spread-out Singleback sets that pull defenders sideline to sideline, this set pulls them into the box and dares the defense to play with two high safeties.

The alignment creates leverage problems before the snap. Defenses that stay in nickel are outnumbered at the point of attack and give up 4 to 6 yards a pop on Mtn HB Plunge and Duo. Defenses that check to base or bring a safety down open the boundary receivers to single coverage with no help over the top, which is exactly what PA Ctr Shot and Mtn PA Deep Flood are built to punish. The wing tight end is the swing piece: he can chip and release into the flat, arrow across the formation, or get hot routed into a corner or seat route that lands in the void between the flat defender and the hook curl player.

Play action carries the set. Mtn PA Deep Flood and Mtn PA X Zig Flood sell the same Power O and Counter tracks the run game already showed, then flood one side with three levels. PA Sprint HB Flat gets the quarterback outside the pocket and away from interior pressure, and RPO Stretch Alert Lookie gives you a one-read answer against overloaded boxes. Underneath, Mtn Spot, Y Stick, and Mtn Mesh Drive give you quick game triangles that hold linebackers who are already flowing to run action, which is how you keep drives alive on second and medium without exposing a heavy protection to a max blitz.

Strengths

  • Gap run concepts (Mtn Power O, HB Counter Wk, 26 Duo) get an extra blocker at the point of attack from the wing tight end, so undersized nickel fronts get displaced without needing a motion tell.
  • Play action off the same run tracks is elite here because Mtn PA Deep Flood and Mtn PA X Zig Flood put three route levels on one side, and the flat, intermediate out, and deep comeback stretch Cover 3 flat defenders horizontally past their break points.
  • The isolated boundary receiver pair works as a built in man beater: once a safety rotates down to fit the heavy surface, PA Ctr Shot gives you a one on one post or dig with no over the top help, and you can hot route the outside man to a fade or slant depending on press or off leverage.
  • Mtn Spot, Y Stick, and Mtn Mesh Drive are clean zone beaters that sit in the hook curl windows, and the mesh crossers double as man beaters against Cover 1 with the wing tight end running away from linebacker leverage.
  • PA Sprint HB Flat gets you outside the pocket, which neutralizes interior nano pressure and forces a user defender to commit to either the quarterback or the flat.

Weaknesses

  • Only two true receivers means condensed splits, and defenses can play a two high shell with tight underneath coverage and squeeze every route without paying a price on the perimeter.
  • Heavy play action concepts have long drop backs, so edge pressure and overload blitzes to the weak side get home before Mtn PA Deep Flood develops, especially if the tight ends are running routes instead of staying in to chip.
  • A user-controlled safety sitting over the boundary pair takes away the isolation shot plays, and this set does not have enough vertical bodies to hold him with a second deep threat.
  • The run tendency is obvious in short yardage, and opponents who recognize the wing surface will slide the front, commit the linebackers to the strong side gaps, and blow up Mtn HB Plunge and Mtn Power O at the mesh point.
  • Tight end speed limits your ability to actually threaten the top of a Cover 4 shell, so you rarely force safeties to open their hips deep.

Usage Tips

Establish 26 Duo and Mtn Power O early on first down. Once the defense responds by walking a safety into the box, immediately go to PA Ctr Shot or Mtn PA Deep Flood against that single high look.

Read the flat defender pre snap on the flood concepts. If he is aligned inside or the shell shows Cover 3, the deep out or corner behind him is open. If he widens, dump to the flat and take the free yards.

In third and 4 to 6, use Y Stick or Mtn Spot and hot route the wing tight end to a drag or seat so you have a built in answer against both man and zone without holding the ball.

Motion the boundary slot receiver across to identify coverage. If a defender follows, you are in man and Mtn Mesh Drive is your call. If the defense stays static, run the flood concept into the zone side.

Save RPO Stretch Alert Lookie for looks with a light box or a defense that shows blitz. It puts the ball out fast and punishes over pursuit without asking your line to hold a long protection.

Plays (12)

Plays in Wing Pair Heavy
PlayDiagramOpen
26 DuoDuo, Run Play, Power Run
HB Counter WkCounter, Run Play, Power Run
Mtn HB PlungeMotion
Mtn Mesh DriveMesh, Drive, Motion +3
Mtn PA Deep FloodPlay Action, Flood, Motion +2
Mtn PA X Zig FloodPlay Action, Flood, Motion +2
Mtn Power OPower, Motion, Run Play +1
Mtn SpotSpot, Motion, Pass Play +1
PA Ctr ShotPlay Action, Pass Play
PA Sprint HB FlatPlay Action, Flat, Pass Play
RPO Stretch Alert LookieOutside Zone, RPO, Run Play +2
Y StickStick, Stick Concept, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

20 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR