Playbooks

Breakdown

HB Counter Wk out of Singleback Wing Pair Heavy is a heavy personnel counter run that pulls blockers from the strong side across the formation to lead the HB back weak side. The diagram shows the HB taking a counter step before receiving the pulling guard and lead blocker escort through the weak side hole, with the offensive line executing down blocks and kick out blocks to seal the edge. This is a power run play built to overload the weak side gap with numbers, and the primary read is the HB reading the pulling blocker's kick out block to decide whether to bend the run outside or stick it up inside off the double team.

Defensive Reads

Watch for linebackers cheating toward the play call side pre-snap since that tells you the defense is reading run flow rather than honoring counter action. If the defense stacks the box with 8 defenders or shows a heavy run blitz look, this play gets clogged fast because counter needs time for the pullers to get around. User controlled defenders flowing hard with the initial fake will get gashed once the ball cuts back weak side, so this beats aggressive user linebacker play. Cover 3 and Cover 1 with fast flowing linebackers are the toughest shells against this run since fast pursuit closes the cutback lane before the pulling guard can seal it. Look for the weak side end and outside linebacker crashing down on the counter step, since that opens the bounce outside for a home run cutback lane.

Usage Tips

Run this out of 12 personnel when the defense shows base fronts or heavier boxes since the extra TEs give you two more blockers to control the edge.

Check the box count pre-snap and if you see 7 or more defenders in the box, consider bailing to a quick pass instead since counter needs numbers advantage to hit.

Use the left stick to press the play side hole hard before cutting to sell the counter action and freeze linebackers flowing to the play call side.

Pair this with HB Stretch and HB Inside Zone from the same set so defenders keying run fits get conflicting flow reads snap after snap.

Third and short or first and ten are ideal down and distance spots since the misdirection punishes aggressive linebackers crashing downhill.