Playbooks

Wing Stack

SpecialistsGadget

Overview

Singleback Wing Stack is the 12 personnel gadget hub of the formation, and it plays nothing like Singleback Wing Trio or the standard Doubles looks. You get one back next to the QB, a tight end wing tucked outside the tackle, and a stacked receiver pair to the opposite side. That stack alignment is the entire point: press man coverage cannot get clean hands on either stacked receiver, and zone defenders have to sort who carries the vertical while the wing side gives you an extra body for gap runs and jet motion. Because the wing is a tight end and not a slot receiver, the box count stays honest and most opponents answer with nickel or base 3-4 instead of dime, which is exactly the personnel mismatch you want.

The play art leans heavily on play action and jet motion, which is where the Gadget tag comes from. PA Jet Sweep, PA Jet Sweep (1), Zone Fake Jet, and PA Fork all use pre-snap movement to force linebackers and the flat defender to declare, then attack behind them. Pair that with a real run game (HB Power O, HB Stretch, HB Zone Wk, HB Belly Weak, HB Dive) and the play action shots are actually credible instead of window dressing. PA Double In Shot and PA Dig are your shot plays off the same run mesh, and PA Power O is a nasty tell breaker once you have established the gap scheme.

In the pass game, the stack isolates your best receiver against whoever is aligned inside. Double Corner and Fade Out attack Cover 2 and quarters over the top, KC Smash and Y Stick are your quick answers versus soft zone, and Levels, Curl Post Drag, and Flanker Spot give you layered man beaters with built-in rub action off the stack. The wing tight end releasing into the flat or up the seam gives you a free matchup against a linebacker on almost every dropback, which is the cleanest way to punish opponents who refuse to bring in a third safety.

Strengths

  • The stacked pair defeats press man on contact because the inside receiver naturally screens the outside defender, making Levels and Curl Post Drag high percentage man beaters without needing a hot route.
  • Jet motion on PA Jet Sweep, PA Jet Sweep (1), and Zone Fake Jet forces the flat defender and second level to declare pre-snap, giving you a free read on man versus zone before the ball is even snapped.
  • Double Corner and Fade Out attack the Cover 2 sideline and the quarters honey hole, and hot routing the wing tight end to a drag underneath clears the middle for the corner routes.
  • The 12 personnel box count keeps nickel and base defenses on the field, so HB Power O, HB Belly Weak, and HB Stretch stay live and your play action off those runs holds linebackers.
  • KC Smash and Y Stick give you two rapid answers versus soft zone and Cover 3 cloud, with the stack releasing clean into the void behind the curl defender.

Weaknesses

  • Only three eligible receivers release wide on most plays, so drop eight shells and match coverage can bracket the stack and leave you throwing into a covered flood.
  • Play action dominates the pass menu, and PA Double In Shot, PA Dig, and PA Fork all carry long developing animations that die instantly against edge pressure or a nano off the wing side.
  • A user controlled defender sitting over the stack takes away the entire quick game because both receivers work the same window, and the tight end flat throw becomes your only outlet.
  • The single back has to handle the free rusher on most PA calls, which means unblocked inside blitzers hit the QB before the route stems break.
  • Once an opponent recognizes the jet motion tell, they can spin a safety down and play the sweep and the play action shot with the same rotation.

Usage Tips

Use jet motion pre-snap to identify coverage: if a defender travels with the jet man it is man, if the shell stays put you can attack the void with Levels or KC Smash.

On second and medium, run PA Power O or PA Jet Sweep after you have shown HB Power O twice, because the linebackers will trigger downhill and the dig and in routes open behind them.

Against Cover 2 and quarters, call Double Corner and hot route the wing tight end to a drag to occupy the hook defender before the corner routes break.

Versus heavy inside pressure, motion the stacked slot into a blocking alignment or hot route him to a slant so you have a one step answer at the numbers.

Short yardage and goal line are fine here: HB Dive, HB Belly Weak, and Y Stick all work from the same look, and the wing side gives you an extra gap blocker without switching personnel.

Plays (20)

Plays in Wing Stack
PlayDiagramOpen
Curl Post DragCurl, Post, Drag +1
Double CornerCorner, Pass Play
Fade OutOut, Fade, Pass Play
Flanker SpotSpot, Pass Play, Cover 3 Beater
HB Belly WeakRun Play, Power Run, Power +2
HB DiveDive, Run Play
HB Power OPower, Run Play, Power Run
HB StretchOutside Zone, Run Play, Zone Run
HB Zone WkInside Zone, Run Play, Zone Run
Jet SweepSweep, Jet Sweep, Motion +1
KC SmashSmash, Pass Play, Cover 2 Beater
LevelsLevels, Pass Play, Cover 2 Beater
PA DigPlay Action, Dig, Pass Play
PA Double In ShotPlay Action, In, Pass Play
PA ForkPlay Action, Pass Play
PA Jet SweepSweep, Jet Sweep, Play Action +2
PA Jet Sweep (1)Sweep, Jet Sweep, Play Action +2
PA Power OPower, Play Action, Pass Play +1
Y StickStick, Stick Concept, Pass Play
Zone Fake JetPlay Action, Motion, Pass Play

Other Sets in Singleback

Ace

69 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

25 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

22 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

43 Plays · 1 RB, 2 TE, 2 WR

Doubles

70 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

15 Plays · 1 RB, 1 TE, 3 WR

Doubles South

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

6 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

20 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

6 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

Wing

55 Plays · 1 RB, 2 TE, 2 WR

Wing Close

19 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

3 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

22 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

30 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

70 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

48 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

30 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

47 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR