Playbooks

Playbook

Superstar WR RAC

Other
6Formations
19Sets
225Plays

Overview

The Superstar WR RAC playbook is an offensive book built around one idea: get the ball to a receiver on the move and let him create yards after the catch. Its concept list reads like a run after catch menu: Drag, Crosser, Slant, Flat, Hitch and Spot give you horizontal and quick vertical throws that hit receivers in stride. Post and Cover 3 Beater tags supply the downfield answers when defenders squat on the short stuff. With 225 plays across 6 formations and 19 sets, it is larger than 75% of the game's 9 Superstar playbooks, so you get real depth inside the archetype instead of a thin gimmick book.

The weighting is extreme. Shotgun holds 159 plays (71%) spread across 11 sets, which means nearly every down can be called from a gun look with a different surface structure. Singleback (24 plays, 2 sets) and Pistol (18 plays, 2 sets) give you under center and pistol play action and motion looks, while I Form (12 plays, 1 set) and Goal Line Offense (9 plays, 1 set) cover heavy downs. Hail Mary (3 plays, 2 sets) handles end of half situations. Personnel runs from 10 personnel four wide down to 23 personnel, so you can go empty style spread or load the box with 3 TE on short yardage.

The game plan this supports is a rhythm passing attack: quick game and crossers out of Shotgun, Block and Release and Play Action shots out of Singleback and Pistol, and a small power package (FB Dive, Counter Y) to punish light boxes. Choose the Superstar WR RAC playbook over a balanced book if you want the deepest possible Shotgun menu with built in man beaters and Cover 3 beaters, and you are comfortable living in the gun for most of the game.

Scheme Fit

The Superstar WR RAC playbook wants a quick decision quarterback with accurate short throws, plus slot and outside receivers with high speed, acceleration and route running who can turn drags and slants into chunk plays after the catch. A receiving back and a tight end who can Block and Release help, while a fullback and a sturdy line only matter for the small I Form and Goal Line Offense packages. Pick it if you prefer a spread, rhythm passing style out of Shotgun and are willing to trade run game variety for the deepest gun menu in the Superstar archetype.

Example Plays from this Playbook

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Strengths

  • Shotgun depth is elite: 159 plays across 11 sets lets you run the same Drag, Crosser and Slant concepts from many different alignments, so opponents cannot key a single formation to diagnose your call.
  • Native run after catch concepts: Drag, Crosser, Slant and Flat are all built into the book, giving you man beaters that get receivers running at full speed before the catch, so you rarely need to hot route to manufacture separation.
  • Motion and Block and Release tags let you shift pre snap to read man versus zone (a defender trailing the motion signals man) and then attack with the matching route combo without leaving the formation.
  • Wide personnel range from 10 to 23 means you can spread four receivers against base defense to force mismatches, then sub into 23 personnel in Goal Line Offense when the opponent goes dime.
  • Dedicated Cover 3 Beater and Post concepts give you a built in answer when defenders sit on the underneath crossers, punishing the single high safety look most players use to stop quick game.

Weaknesses

  • The run game is thin: I Form has just 12 plays in 1 set and Goal Line Offense only 9 plays in 1 set, so opponents can play light boxes and nano blitz from Shotgun without fear of a varied downhill attack.
  • With 71% of the book in Shotgun, formation tendency is obvious; a sharp opponent will sit in pass coverage personnel and user a robber or hook defender over the middle to jump drags and crossers.
  • Under center play action is limited to Singleback (24 plays, 2 sets) and I Form (1 set), so you have few ways to sell a real run fake that pulls linebackers off your crossing lanes.
  • Only 2 Pistol sets and 2 Singleback sets means your non Shotgun menu becomes predictable fast, letting defenders recognize and pre adjust once they see you break the gun.
  • The concept list tilts heavily toward short and intermediate throws, so against disciplined Cover 2 with sinking hook defenders you can get forced into long, patient drives where one tipped slant ends the possession.

Usage Tips

Build your base audible package around three Shotgun sets: one 11 personnel set with a Cross Drag style concept as your man beater, one set with a Cover 3 Beater, and one 10 personnel set with Slant and Flat for quick game on 2nd and short or 3rd and medium.

On 1st and 10, break the gun with Singleback or Pistol Play Action so linebackers respect the run fake, then hit the Post or Crosser behind the vacated hook zones.

On 3rd and 1 or inside the 5, sub into Goal Line Offense or I Form and call FB Dive or Counter Y to punish opponents who stay in nickel and dime against a Shotgun heavy book.

Use motion on your Shotgun Drag and Crosser plays before the snap; if a defender travels with the motion, stay on the man beater, and if the defense rotates, check to a Hitch or Spot concept that sits in the zone voids.

Save the Hail Mary sets (Goal Post and similar) for the final play of a half, and bench them from your audible package so the slot is used for a second Shotgun man beater.

Formations in this playbook

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