Playbooks
Dolphins Offense and NFL Live Dolphins Offense are effectively the same playbook. The sibling cut shares all 586 of this book's 586 plays and differs by 0 sets, so any audible package, hot route habit or formation sub you build in one carries over directly to the other. Pick whichever is available in your mode and do not expect a schematic difference between them.
Dolphins Offense is a Shotgun-first book. 376 of its 586 plays (64%) sit in Shotgun across 23 sets, more than half of the book's 44 total sets. The concept list shows the intent: Drag, Crosser, Slant, Hitch, Spot, Flat and Post routes, plus a labeled Cover 3 Beater tag and a heavy dose of Motion. This is a horizontal stretch offense that wants to create leverage with pre-snap movement, attack underneath and intermediate zones with crossers, and punish single-high shells. The remaining volume is spread fairly evenly across Singleback (69 plays, 12%), Pistol (66 plays, 11%) and I Form (54 plays, 9%), with small Goal Line Offense (12), Weak I (6) and Hail Mary (3) packages.
At 586 plays the book is larger than only 19% of the game's 64 offensive team playbooks, so it is on the leaner side, but the eight personnel groupings run from 01 (four wide) to 23 and 13 (three tight ends). That supports a game plan built on spread passing out of Shotgun on most downs, then shifting into Pistol, I Form or Singleback to lean on run concepts like 26 Duo, 24 Zone Open and 0 1 Trap, and play action off those looks when the defense starts crowding the box.
Dolphins Offense wants an accurate short to intermediate passer who can process motion reads quickly, paired with fast, high route running receivers who create yards after catch on crossers, drags and slants, plus a running back who can handle both zone and gap runs out of Pistol and I Form. A tight end or fullback who blocks well matters for the heavier 21, 22, 13 and 23 packages, though you will spend most snaps in Shotgun. Pick it if you prefer a spread, rhythm passing attack that uses pre-snap motion to beat coverage and only goes heavy situationally.
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Build your base audible package around Shotgun: slot one Crosser or Drag concept as a man beater, one Cover 3 Beater call for single-high looks, and one Shotgun run so you are not purely pass on early downs.
On 1st and 10 and 2nd and medium, mix in Pistol sets to show a Shotgun-style spread with a real run threat, then call play action off the same look once the defense starts committing a linebacker to the run fit.
Use I Form and Singleback on 2nd and short and 3rd and 1 to 3 for runs like 26 Duo, 24 Zone Open and 0 1 Trap, and save I Form play action for the next short-yardage down when the safety crashes.
Inside the 5 or on 4th and 1, go to Goal Line Offense (FB Dive is in the book) or Weak I, but rotate calls and flip plays because the heavy package is small and easy to scout.
On 3rd and 6 or longer, stay in Shotgun 11 or 01 personnel and motion a receiver to diagnose coverage, then hot route a slant or drag underneath against man or sit on a Spot or Hitch against zone.
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