Playbooks

Team Playbook

Dolphins Offense

TeamOffense
View the Miami Dolphins Team Hub
7Formations
44Sets
586Plays

Overview

Dolphins Offense and NFL Live Dolphins Offense are effectively the same playbook. The sibling cut shares all 586 of this book's 586 plays and differs by 0 sets, so any audible package, hot route habit or formation sub you build in one carries over directly to the other. Pick whichever is available in your mode and do not expect a schematic difference between them.

Dolphins Offense is a Shotgun-first book. 376 of its 586 plays (64%) sit in Shotgun across 23 sets, more than half of the book's 44 total sets. The concept list shows the intent: Drag, Crosser, Slant, Hitch, Spot, Flat and Post routes, plus a labeled Cover 3 Beater tag and a heavy dose of Motion. This is a horizontal stretch offense that wants to create leverage with pre-snap movement, attack underneath and intermediate zones with crossers, and punish single-high shells. The remaining volume is spread fairly evenly across Singleback (69 plays, 12%), Pistol (66 plays, 11%) and I Form (54 plays, 9%), with small Goal Line Offense (12), Weak I (6) and Hail Mary (3) packages.

At 586 plays the book is larger than only 19% of the game's 64 offensive team playbooks, so it is on the leaner side, but the eight personnel groupings run from 01 (four wide) to 23 and 13 (three tight ends). That supports a game plan built on spread passing out of Shotgun on most downs, then shifting into Pistol, I Form or Singleback to lean on run concepts like 26 Duo, 24 Zone Open and 0 1 Trap, and play action off those looks when the defense starts crowding the box.

Scheme Fit

Dolphins Offense wants an accurate short to intermediate passer who can process motion reads quickly, paired with fast, high route running receivers who create yards after catch on crossers, drags and slants, plus a running back who can handle both zone and gap runs out of Pistol and I Form. A tight end or fullback who blocks well matters for the heavier 21, 22, 13 and 23 packages, though you will spend most snaps in Shotgun. Pick it if you prefer a spread, rhythm passing attack that uses pre-snap motion to beat coverage and only goes heavy situationally.

Example Plays from this Playbook

Find plays by concept, not by formation

Search every playbook by tag and personnel grouping, not just Dolphins Offense.

Strengths

  • Shotgun depth is the headline: 23 Shotgun sets give you enough variety to show the same concept (Drag, Crosser, Slant, Spot) from multiple alignments, which makes it harder for an opponent to read the play from formation alone.
  • Motion is baked into the concept list, so you can use pre-snap motion to identify man versus zone and shift leverage before calling a crosser or slant hot route, which a static book cannot replicate as cleanly.
  • The Cover 3 Beater tag plus Post, Spot and Hitch concepts give you dedicated answers to single-high zone, the most common base look in online play, without needing to hand-build hot route combos every snap.
  • Pistol has 7 sets on only 66 plays, a high set-to-play ratio that lets you mirror Shotgun passing structures while keeping a downhill run threat behind the quarterback for play action and Block and Release looks.
  • Personnel range from 01 to 23 and 13 means you can force substitution mismatches: go heavy in I Form or Goal Line Offense to pull base defense onto the field, then sub into 11 or 01 Shotgun to punish slower linebackers in coverage.

Weaknesses

  • With 64% of the book in Shotgun, an opponent who sees Shotgun can safely lighten the box and sit in pass-first coverage, since the book's run game is concentrated in far fewer formations.
  • Weak I has only 6 plays and Goal Line Offense only 12 on a single set, so your short-yardage and backed-up menu is thin and repeatable; a patient opponent will learn your few heavy calls quickly.
  • At 586 plays, the book is smaller than roughly four out of five offensive team playbooks, which means less concept variety per set and more reliance on hot routes and audibles to stay unpredictable.
  • The concept list skews toward horizontal and intermediate routes (Drag, Crosser, Flat, Slant, Hitch), so the book leans on yards after catch; against disciplined Cover 2 or a user-controlled linebacker sitting in the hook zone, those throws get compressed.
  • Hail Mary has just 3 plays across 2 sets, so end-of-half deep shot options are extremely limited.

Usage Tips

Build your base audible package around Shotgun: slot one Crosser or Drag concept as a man beater, one Cover 3 Beater call for single-high looks, and one Shotgun run so you are not purely pass on early downs.

On 1st and 10 and 2nd and medium, mix in Pistol sets to show a Shotgun-style spread with a real run threat, then call play action off the same look once the defense starts committing a linebacker to the run fit.

Use I Form and Singleback on 2nd and short and 3rd and 1 to 3 for runs like 26 Duo, 24 Zone Open and 0 1 Trap, and save I Form play action for the next short-yardage down when the safety crashes.

Inside the 5 or on 4th and 1, go to Goal Line Offense (FB Dive is in the book) or Weak I, but rotate calls and flip plays because the heavy package is small and easy to scout.

On 3rd and 6 or longer, stay in Shotgun 11 or 01 personnel and motion a receiver to diagnose coverage, then hot route a slant or drag underneath against man or sit on a Spot or Hitch against zone.

Formations in this playbook

Upgrade to Playbooks Rookie

  • Filter every play by tag and concept
  • Personnel groupings
  • Premium play analysis
Upgrade to Playbooks Rookie