Playbooks

0 1 Trap is a gap scheme run out of Shotgun Wing Slot Offset with 12 personnel, pulling an interior lineman across the formation to kick out the first down lineman while the fullback or H-back leads through the alternate hole. The diagram shows two receivers stacked wide with no motion, a tight formation up front with the running back offset behind the quarterback, and the trap blocker pulling to seal the point of attack. This is a run play, not a man or zone beater in the passing sense, and the primary read is the pulling trap blocker: follow his kick out block and let the hole develop off his angle rather than a predetermined lane.
Watch for a defensive tackle who slants hard into the pulling lineman's path, that penetration disrupts the trap block and blows up the play before it develops. Key the middle linebacker's depth at the snap, if he is sitting tight to the line in run support he can beat the trap to the hole and force a negative play. Look for an overloaded box pre-snap, a stacked front with extra defenders inside the tackles is the biggest counter to this concept and should push you toward a pass check instead. Post-snap, track any user-controlled defender flowing downhill immediately, aggressive user linebackers who diagnose the pull quickly can cut off the cutback lane the running back needs. Against blitz packages, the trap concept can actually work in your favor since blitzing defenders often run themselves out of the play, but only if your quarterback and back correctly identify the extra rusher pre-snap.
Run this out of Shotgun Wing Slot Offset when the defense shows a light box, especially against 4-3 under fronts or nickel packages that leave only six or seven men near the line of scrimmage.
Check the defensive tackle alignment before the snap, if he is shaded away from the pulling lineman's path the trap block becomes much easier to execute and the cutback lane opens faster.
Use manual player lock on the running back so you can press the hole and cut off the trap blocker's hip rather than letting the CPU logic drift wide.
Pair this with Inside Zone and Duo from the same set to keep linebackers guessing on run fits, then mix in Jet Touch Pass or RPO Alert Bubble as complementary calls once the defense starts crashing down hard on early run tendencies.
Best used on early downs (first and second down, especially first and ten) when you want to stay ahead of the sticks and set up explosive shot plays like PA Double Post later in the drive.