Playbooks

Breakdown

Smash out of Shotgun U Off Trips Wk pairs a classic corner and flag combo on the trips side with a deep post from the backside X. The outside receiver in the trips bunch runs a quick out/flag to the corner while the inside slot receiver climbs vertically before breaking to the corner route behind him, creating the traditional high low smash read on the boundary defenders. On the backside, the single receiver runs a deep post to hold the safety, while the diagram shows the tight end releasing on a short angle route as a checkdown option underneath. This is a Cover 2 beater by design: the primary read is the flag/corner combo attacking the cornerback and safety on the trips side, working outside in from the corner route down to the shorter out underneath it.

Defensive Reads

Pre-snap, check safety depth and width, if both safeties are aligned deep and split evenly it is a strong indicator of Cover 2 which this concept is designed to exploit. Watch the flat defender or cornerback on the trips side after the snap, if he sinks with the corner route instead of squatting on the shorter route underneath, that throwing window opens immediately. Key the backside safety over the post route, if he stays deep and centered in a two high shell, the smash combo on the trips side becomes the primary answer instead of the post. Look for underneath linebackers or nickel defenders showing blitz off the edge, since Smash has minimal extra protection and quick pressure can collapse the pocket before the corner route fully develops. Cover 3 and Cover 4 shells with a deep half or deep third defender sitting over the top of the corner route are the main coverages that shut this concept down, forcing you to check down to the underneath angle route quickly.

Usage Tips

Pre-snap, identify if the defense is showing two deep safeties, this play is built specifically to punish Cover 2 by stretching the corner vertically with the corner route while the shorter route sits underneath in the flat area vacated by the cornerback.

If you see Cover 3 or Cover 4 instead, be ready to hot route the backside post into a dig or check down quickly to the tight end angle route since the post may run into extra deep help.

Use this play on second and medium to second and long situations where you have room to let the corner route develop, since it takes a beat longer to clear the underneath defenders.

Pair Smash with Mtn Fade Smash or Sprint Smash in your play-calling sequence to keep defenses guessing between the standard drop back version and boot or fade variations off the same core concept.

Against man coverage, look to the backside post first since it is the primary man beater in this concept, especially if you get a favorable matchup on the X receiver.