Playbooks

Smash out of Shotgun U Off Trips Wk lines up in a 3x1 look with a tight trips side. The backside X runs a corner route while the backside TE/slot underneath runs a quick hitch, forming the classic two-man Smash concept that stretches the flat-to-corner defender vertically. To the trips side, the outside receiver runs a deep vertical to occupy the corner and safety, the middle slot runs an out breaking route toward the sideline, and the inside slot runs a quick out as well, giving the quarterback a stacked flat-to-corner combo on that side too. This is a Cover 2 beater by design: the low defender has to choose between the hitch/out and the corner route, and either choice is wrong. Primary read progression is trips side vertical to hold the safety, then work the flat-to-corner combo on the boundary (hitch to corner) or flip to the trips out route if the corner route is capped.
Key the flat defender (corner or slot corner) on the backside, if he sits on the hitch route throw the corner behind him, if he bails with the corner route throw the hitch underneath. Watch the safety over the trips side, a single high safety rotating late signals Cover 3 or Cover 1 and the vertical route becomes a bigger threat, a two deep shell means the safety is stuck defending the seam and the outs underneath will be open. Check linebacker depth before the snap, shallow linebackers sitting in passing lanes can jump the underneath out routes on the trips side so be ready to climb the vertical or work the backside combo instead. Man coverage with no safety help over the top gets exposed by the corner route beating a trailing corner or nickel defender, this play is a legitimate man beater against Cover 1 or Cover 0 looks. This concept struggles against a hard Cover 2 cheat with a robber linebacker sitting underneath, if you see a user controlled linebacker sinking into the flat-to-corner window before the snap, check to a different concept or hot route the inside slot deeper.
Presnap identify the safety alignment first, two deep safeties with corners playing outside leverage is your green light for Smash since it attacks the Cover 2 flat defender directly. If the defense shows a single high safety, be ready to hot route the backside corner route into a deeper comeback or check to the trips out route instead since Cover 3 rotates a corner into that deep quarter. Use the trips side vertical as a clock read: if the safety bites down on the underneath out route, throw the vertical for an explosive gain. Pair this play with PA Boot Corner-Post and Dagger Sit in your play calling sequence, those plays punish teams that start sitting on the flat-to-corner combo after seeing Smash on tape. Best used on 2nd or 3rd and medium when defenses lean on Cover 2 shells to protect against the deep ball, and mix in RPO Alert Bubble from the same set to keep linebackers honest before dialing this up.