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NFL Live Vikings Offense

TeamOffense
View the Minnesota Vikings Team Hub
8Formations
45Sets
608Plays

Overview

The NFL Live Vikings Offense is a straight copy of the Vikings Offense. Both cuts share all 608 of this playbook's plays and differ by zero sets, so the formations, concepts and audible options are identical. Pick whichever version your mode serves up. Your install and muscle memory carry over play for play.

What you get is a large, Shotgun first passing book. Its 608 plays make it larger than 79% of the game's 64 offensive team playbooks. Shotgun accounts for 369 plays (61%) across 24 sets, so most of your snaps will come from spread looks built around Drag, Crosser, Flat, Hitch, Slant, Spot and Post concepts, including dedicated Cover 3 Beater calls. Singleback is a strong second pillar at 141 plays (23%) across 10 sets. It is the main home for play action and Block and Release looks that keep defenses honest.

The under center and heavy packages are thin but deliberate. I Form (29), Weak I (24), Strong I (15), Pistol (15) and Goal Line Offense (12) supply the downhill run game with calls like 26 Duo, Counter Weak, 0 1 Trap and FB Dive. Hail Mary adds 3 plays for end of half situations. With seven personnel groupings ranging from 10 to 23, this book supports a quick game, spread the field plan that can still shift into heavy sets on short yardage and in the red zone.

Scheme Fit

The NFL Live Vikings Offense wants an accurate quarterback with quick release and strong short accuracy to feed the Shotgun quick game. It also needs route running receivers who win on Slants, Drags and Crossers, plus a pass catching tight end who can both block and release. A physical back and a capable fullback make the smaller I Form and Goal Line packages dangerous. This book is best for players who want a rhythm passing attack with enough heavy personnel to close games on the ground.

Example Plays from this Playbook

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Strengths

  • Shotgun depth is elite: 369 plays across 24 sets let you run the same Drag, Crosser, Slant and Flat reads from many different alignments, so opponents cannot key on one formation to guess the concept.
  • Dedicated Cover 3 Beater concepts plus Spot, Hitch and Post combos give you answers to the most common zone looks without burning hot routes, which saves your pre snap adjustments for man coverage.
  • Singleback carries 141 plays across 10 sets, which gives you a real second base formation for play action and Block and Release calls. Your run fakes and pass pro checks come from a look that is not just a Shotgun variation.
  • Seven personnel groupings from 10 to 23 let you use formation subs to create mismatches: spread a defense out in 10 personnel, or go 13 and 23 heavy to force base packages and run 26 Duo or Counter Weak into lighter boxes.
  • With 608 total plays, this book is larger than 79% of offensive team playbooks. That gives you room to build multiple audible packages per formation and avoid tendency tracking over a long franchise season.

Weaknesses

  • The run game is thin once you leave Singleback. I Form, Weak I, Strong I, Pistol and Goal Line Offense combine for only 95 plays, so opponents can key on a heavy formation as a strong run tell.
  • Pistol is a single set of 15 plays, which limits your options for disguising zone read style or balanced run pass looks from that alignment.
  • The 61% Shotgun lean means a defense that sits in nickel and dime and plays the quick game can take away your short concepts. It can also stay light against the run, because true under center downhill looks show up less often.
  • The concept list is heavy on short and intermediate throws (Drag, Flat, Hitch, Slant, Spot). Vertical shot plays beyond the Post will often have to be built with hot routes rather than called straight off the play art.
  • Goal Line Offense has only 12 plays in 1 set, so goal line defenses can sell out on a small menu of short yardage calls when you get inside the 3.

Usage Tips

Build your primary audible package in Shotgun around a Cover 3 Beater, a Drag and Crosser combo, a Slant and Flat quick game call, and one draw. Use it on 1st and 10 and 2nd and medium, where the depth of 24 sets lets you rotate looks.

Use Singleback as your play action base on 1st down and 2nd and short. Call Block and Release concepts when the defense shows blitz, so your TE or RB helps in protection before leaking out as a checkdown.

On 3rd and 1 or 4th and short, sub into I Form or Strong I and hammer 26 Duo, 0 1 Trap or FB Dive. Motion the fullback or a TE pre snap to find out whether the defense is in man or zone before you hand off.

Inside the 5, go to Goal Line Offense or 23 personnel and mix in play action off the heavy look. The 12 play set is small, so rotate calls to avoid giving user controlled defenders a tell.

When an opponent stacks dime against your Shotgun, audible to a Weak I Counter Weak or a Singleback run to punish the light box, then return to spread looks once they sub back to base.

Formations in this playbook

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