Playbooks

Playbook

Sim Focusedtargeting Rn Offense

OtherOffense
7Formations
20Sets
191Plays

Overview

The Sim Focusedtargeting Rn Offense is a 191 play offensive specialty playbook built for a balanced, simulation style attack that wins with the run game and play action instead of living in spread sets. It sits right around the middle of the 26 offensive specialty books in size, but its 20 sets across 7 formations are spread unusually evenly. Shotgun leads with 50 plays (26%), Singleback follows with 46 (24%), and the two back core of I Form (38 plays, 20%) and Strong I (28 plays, 15%) carries a heavy share of the load. Pistol (17 plays), Goal Line Offense (9) and Hail Mary (3) round it out.

That weighting means roughly 63% of the book comes from under center formations, and 35% comes from fullback sets. This is a playbook for players who want to establish downhill runs like FB Dive and 0 1 Trap, then punish safeties who creep down with play action posts, crossers and drags. The concept list backs this up: Play Action, Block and Release, Motion, Crosser, Post and a dedicated Cover 3 Beater give you a clear run to play action pipeline. Quick game staples like Hitch, Slant, Spot and Flat, plus pass plays such as Curls, Bench and 45 Quick Base, handle the possession downs.

Choosing the Sim Focusedtargeting Rn Offense gets you six personnel groupings, from 23 heavy (2 RB, 3 TE) to 10 spread (4 WR), inside one book. You can lean on true power football and still hold a Shotgun and Pistol package for passing downs without swapping playbooks. It suits players who want to control the clock, dictate the defense's personnel and set up shots off tendencies instead of relying on a single meta formation.

Scheme Fit

The Sim Focusedtargeting Rn Offense wants a physical roster: a strong run blocking line, a fullback with good lead blocking and catching ratings, a between the tackles back with trucking and break tackle, and at least two tight ends who can block and release on play action. The quarterback should have strong play action and throw under pressure ratings rather than elite speed, since most of the book operates from under center. Pick it if you want a clock controlling, tendency setting game plan that wins by stacking the box and then throwing over it.

Example Plays from this Playbook

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Strengths

  • Two back depth: I Form and Strong I combine for 66 plays across 6 sets, so you can run FB Dive, 0 1 Trap and play action from the same fullback looks. Opponents struggle to read a tell from personnel alone.
  • Under center play action is the identity of the book, with 121 plays from Singleback, I Form, Strong I and Goal Line. Block and Release and Crosser concepts off a hard run fake pull linebackers down and open the intermediate middle against Cover 3.
  • Personnel range from 23 through 10 lets you force substitution matchups. Come out in 22 or 23 to draw base or goal line defense, then hurry to Shotgun 11 or 10 to catch heavy fronts in space.
  • Singleback's 5 sets give the most set variety in the book. Motion and formation subs from 12 and 11 personnel let you disguise run versus pass while keeping the same audible menu.
  • A built in Cover 3 Beater plus Post, Spot and Flat concepts gives you a reliable answer to the most common base zone look without hot routing everything pre snap.

Weaknesses

  • Shotgun is only 4 sets and Pistol only 2, so players who want to spread the field every down will run out of looks quickly. Defenses that see you leave the fullback sets can narrow their reads to a small passing menu.
  • The concept list leans toward zone answers (Cover 3 Beater, Spot, Hitch, Curls). Against press man and Cover 0 pressure you will lean on Slants, Drags and hot routes rather than purpose built man beaters.
  • With 63% of the book under center, the quarterback takes deeper drops. Players who nano blitz or overload the edge can get home before play action concepts develop unless you keep backs and tight ends in to block.
  • Goal Line Offense is a single set of 9 plays, so short yardage and red zone calls from that formation get predictable. A user controlled linebacker can key the fullback and blow up dives.
  • Hail Mary contributes only 3 plays, and there is no deep two minute package beyond Shotgun, which limits end of half variety when you need chunk yardage fast.

Usage Tips

On 1st and 10, build your base audibles around I Form and Strong I: call FB Dive or 0 1 Trap, and keep a play action Post or Crosser as the audible when you see a single high safety creep into the box.

On 2nd and medium, use Singleback 12 personnel sets with motion to confirm man or zone. Against zone, check to Curls or a Spot concept. Against man, hot route a Slant or Drag underneath.

On 3rd and 4 or longer, move to Shotgun 11 or 10 personnel and call Bench, 45 Quick Base or the Cover 3 Beater. Put the back on a Block and Release assignment to buy time against the blitz.

Use Pistol as a change up on 2nd and short. It keeps the downhill run threat while letting the quarterback see the field better on quick Hitch and Flat throws.

Inside the 5 or on 3rd and 1, go to Goal Line Offense sparingly. Mix in Strong I play action from 22 personnel so a user controlled defender cannot sit on the fullback dive every time.

Formations in this playbook

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