Playbooks
Playbook
Sim Focusedtargeting Rn Offense is a 191 play specialty offense built around heavy personnel and downhill running, with just enough Shotgun to keep a defense from sitting in base. Shotgun leads the book at 50 plays (26%) across 4 sets, but Singleback (46 plays, 24%), I Form (38 plays, 20%) and Strong I (28 plays, 15%) combine for 112 plays, meaning nearly 60% of this playbook is snapped from under center with a fullback or a second tight end available. That is a very different shape than the spread specialty books most opponents are used to defending, and it is the reason 23, 21 and 22 personnel are all in the personnel list alongside 11.
The concept list tells you exactly what the game plan is: Power, Power Run, Counter, Toss, Dive and Run Play stacked next to Play Action, Pass Play, Flat, Spot, Motion and Cover 3 Beater. You establish gap scheme runs from Strong I and I Form, then punish the run fit with Play Action off the same backfield look. Sample calls like FB Dive and 0 1 Trap live in the under center world, while Curls, Bench and Spot give you the quick game and Cover 3 Beater answers when the defense drops eight. Pistol adds 17 plays across 2 sets as a hybrid look where the back is still behind the quarterback but the read window is cleaner.
Choosing Sim Focusedtargeting Rn Offense over a Shotgun heavy book gets you clock control, a real Goal Line Offense package (9 plays in 1 set) and three Hail Mary plays including Goal Post for end of half situations. What you give up is the four and five wide spam that pure 10 and 11 personnel books offer. This is a playbook for a player who wants to win the personnel matchup pre-snap, force nickel defenses to defend FB Dive and Power, and take shots with play action once the safeties start creeping.
Sim Focusedtargeting Rn Offense wants a power back with high trucking and break tackle for the Power, Counter and Dive concepts, a true lead blocking fullback for the 23, 22 and 21 groupings, and at least two tight ends who can block in line and still release on Play Action. The quarterback does not need elite mobility given how little Pistol is in the book, but he does need play action rating and enough short accuracy to hit Flat, Spot and Curls on rhythm, and the offensive line should be built around run block power rather than pure pass protection. Pick this playbook if you enjoy winning with personnel and pre-snap motion, controlling the clock, and taking your shots off run action rather than spamming spread reads from Shotgun.
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Build your base audible package inside Strong I and I Form so Power, Counter, Dive and the matching Play Action all live one button away from each other, then call them on first and second down between the 20s to set up the fake.
Use Singleback (46 plays across 5 sets, the widest set spread in the book) as your second and medium package, where Curls, Bench and Spot give you quick game answers without announcing run personnel.
Save Shotgun for third and long and two minute situations only, and lean on the Cover 3 Beater tagged concepts when the defense shows one high after you have been grinding the ball on the ground.
Motion a tight end or fullback across from I Form or Strong I before every snap to read man versus zone, then hot route the back or tight end to the flat when the defender follows him across the formation.
Inside the five, go straight to the Goal Line Offense set and call FB Dive out of 23 personnel, and keep Goal Post from the Hail Mary sets bookmarked for the final snap of a half rather than trying to improvise from Shotgun.
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