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Playbook

Sim Volumedistribution Ba Offense

OtherOffense
4Formations
18Sets
145Plays

Overview

The Sim Volumedistribution Ba Offense is a compact, Shotgun-first specialty playbook. Of its 145 plays, 128 (88%) come from Shotgun across 14 sets. The remaining space goes to a single 9-play Goal Line Offense set, a 5-play Singleback set, and 3 Hail Mary plays split across 2 sets. It sits near the small end of the offensive specialty pool, larger than only 12% of the game's 26 specialty books, so nearly all of its depth lives in the gun. The passing menu favors quick distribution concepts (Drag, Crosser, Flat, Hitch, Slant, Spot) plus Post shots, Cover 3 Beater calls, Motion looks, Play Action and Block and Release protections.

This book supports a spread-the-ball game plan. You live in Shotgun on nearly every snap and change the picture through set variety, motion and hot routes rather than changing formations. Personnel runs from 10 (four wide) and 11 all the way to 12 and a heavy 23 group. That lets you shift the defense's sub package without leaving your core concepts, then lean on the Goal Line Offense set when the field shrinks. Run calls in the book include FB Dive, 0 1 Trap and 23 Zone Open.

Pick the Sim Volumedistribution Ba Offense over a more balanced book if you want one deep formation family to master and a quick-game passing identity. It has enough short-yardage and end-of-half tools to cover the situational gaps. The tradeoff is intentional: there is little under-center variety, but a huge amount of gun repetition.

Scheme Fit

The Sim Volumedistribution Ba Offense wants a quick-release, accurate short-throw quarterback who can work Drag, Slant, Hitch and Spot reads out of Shotgun. Around him, it needs route-running slot receivers, a receiving back for Flat and Block and Release looks, and at least one tight end who can block in heavy 23 personnel. It fits the player who prefers to master a single formation family and win with pre-snap reads, motion and hot routes, rather than someone who wants a downhill under-center run game.

Example Plays from this Playbook

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Strengths

  • With 128 Shotgun plays across 14 sets, you can build a full four-play audible package inside a single formation family and still show the defense different alignments every snap.
  • The quick game is loaded with Drag, Crosser, Slant, Hitch, Flat and Spot concepts, so you always have a man beater and a zone beater on the call sheet without subbing out of Shotgun.
  • Dedicated Cover 3 Beater calls, plus Post routes off those distribution concepts, punish single high safety looks and give you a built-in answer when the opponent sits in Cover 3.
  • Personnel range from 10 to 23 lets you force defensive sub packages: go four wide to pull a linebacker off the field, then flip to heavy personnel to draw base or goal line fronts.
  • The book is small, which shortens the learning curve. Motion, Block and Release and Play Action tags get reused across familiar gun sets, so reads carry over from set to set.

Weaknesses

  • With 88% of the book in Shotgun, opponents can key on gun alignments early and set their coverage and blitz reads without worrying about under-center play action or downhill runs.
  • Singleback offers only 5 plays in one set, so your only real non-gun, non-goal-line look is thin and easy to tag once it appears a couple of times.
  • The single Goal Line Offense set (9 plays) is predictable in short yardage. A smart opponent can load the box with a goal line defense and play the run on nearly every heavy snap.
  • The book sits near the bottom of the specialty pool in size, so there is less concept redundancy. If a defense takes away your favorite Drag or Crosser read, you have fewer alternate plays to rotate to.
  • Hail Mary depth is just 3 plays across 2 sets. End-of-half desperation calls are limited, and defenses can pre-set their deep coverage.

Usage Tips

Build your base audible package out of your most-used Shotgun sets: slot one Slant or Drag man beater, one Cover 3 Beater, one Flat or Spot zone beater and one run such as 0 1 Trap for 1st and 10 and 2nd and medium.

On 3rd and 4 to 7, stay in Shotgun and use Motion to reveal man or zone pre-snap. Hot route to a Slant or Drag against man, or throw the Spot and Flat against zone.

Switch to the Goal Line Offense set for 3rd or 4th and 1 and inside the 3-yard line. Use FB Dive to punch it in, and mix in the set's Play Action or Block and Release looks once the defense starts crashing.

Use the lone Singleback set as a 1st down change-up, a few times per half, to break the defense's Shotgun keys. Don't lean on it with only 5 plays available.

Save the 2 Hail Mary sets, including Goal Post, for the final snap of a half. Turn to them when the ball is past midfield or at the edge of your quarterback's deep range.

Formations in this playbook

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