Playbooks

Bunch Str Nasty

Specialists3DRBGadgetPower HBSLWR

Overview

Bunch Str Nasty is a compressed 11 personnel look out of Shotgun that stacks three receivers in a tight bunch to the strong side while the tight end works from a nasty split, a reduced alignment a couple of yards outside the tackle. That split lets him seal the edge on run calls or release cleanly into routes without being jammed at the line. Standard Shotgun sets like Trips or Doubles spread defenders horizontally. This set squeezes the strong side into a small area, which creates natural picks, rub releases, and stacked receivers that press corners cannot cleanly jam. The single back offset in the gun keeps the RPO, zone read, and toss menu fully live, so defenses cannot sell out against the pass.

The personnel package creates matchup leverage. The bunch forces defenses to declare how they will handle three receivers in a phone booth: banjo, switch, or straight man. Any hesitation opens Corndog, Dagger, Mesh, and Smash combinations. Because the strong side is so condensed, the backside receiver often gets isolated in single coverage, which makes Flanker Drive, Z Spot Quick, and the PA Double Post family dangerous against Cover 1 and Cover 3 rotations. A route running slot receiver (SLWR) at the point of the bunch becomes a nightmare for linebackers and nickel corners who have to fight through traffic.

The play list is one of the deepest in the formation. It includes true RPOs (RPO Zone Peek, RPO Zone Read Bubble, RPO Read Bubble), gap and zone runs (Inside Zone, Cheat Inside Zone, Pin Pull Toss, Crack Toss, Corndog Toss), screens (HB Slip Screen, Mtn HB Slip Screen), and a full Mtn tagged package with gadget looks like Mtn Double Pass. A 3DRB with receiving chops unlocks Mtn HB Angle, Mtn HB Seam, and Mtn Smash Angle as linebacker isolation shots. A Power HB makes the toss and inside zone game punish light boxes created by defenders cheating toward the bunch.

Strengths

  • Corndog, Corndog Trail, and Dagger attack Cover 3 and Cover 4 by stretching the flat defender and hook defender vertically. The bunch release puts the corner route behind the sinking curl flat player almost every time
  • Mesh Flat Spot, Z Mesh Quick, and Mtn Mesh Trail generate natural rubs from the bunch that shred man coverage and Cover 1 Robber. Crossers get free releases while defenders collide in the traffic
  • The RPO menu (RPO Zone Peek, RPO Zone Read Bubble, RPO Read Bubble) punishes defenses that overload the bunch side. Bubble reads give free yards when the box is light, and Inside Zone hits when the nickel widens
  • The backside receiver is frequently left on an island, so Flanker Drive, Z Spot Quick, and PA Double Post become strong isolation man beaters. They work especially well when the safety rotates down toward the bunch
  • Deep HB route package with a 3DRB: Mtn HB Angle, Mtn HB Seam, and Mtn Smash Angle force a linebacker to cover a receiving back in space, a matchup the defense loses in most man looks

Weaknesses

  • The compressed bunch lets defenders sit in a tight area, so a user controlled linebacker or safety hovering over the strong side hook can take away Mesh, Dagger digs, and Corndog curls in one drop
  • Banjo and switch man coverage (Cover 1 and 2 Man with matchup rules) handle bunch rubs much better than standard man. Pick concepts lose effectiveness when defenders pass off crossers cleanly
  • Overload blitzes from the weakside edge are dangerous because the tight end is often flexed or releasing, which leaves the back as the only chip. Nano pressure off the open side forces hurried throws before deeper bunch routes develop
  • Tendency reading is easy for sharp opponents. The bunch is identified with quick passing and bubbles, so defenders who press the point man and squat on the flats can kill the short game and dare you to throw deep
  • A weak or slow backside receiver leaves the isolation game neutralized, which lets defenses roll coverage completely to the bunch and outnumber it

Usage Tips

Read the defender aligned over the bunch point pre snap. If the nickel is pressed with no safety help, audible to Mesh Flat Spot or Z Mesh Quick for a rub. If defenders are soft and bailing, hit Corndog or Dagger against the zone

On 3rd and short, Y Flat Quick and Mtn Curls give fast, high percentage throws. Hot route the back to a block if you see a weakside edge rusher creeping to the line

When the defense shifts a safety or slides linebackers toward the bunch, check to Inside Zone, Cheat Inside Zone, or Pin Pull Toss away from the strength, especially with a Power HB who can finish runs against a light box

Build play action off the run game. After two or three Inside Zone or RPO Zone Peek calls, PA Double Post, PA Corner, and PA Cheat Verticals Y Slide punish safeties who crash on the mesh point

Save Mtn Double Pass and Crack Toss for red zone or midfield situations after the opponent has seen the bubble screen repeatedly. The gadget look sells like a standard bubble and catches aggressive users jumping the flat

Other Sets in Shotgun

5WR Trio

31 Plays · 1 RB, 1 TE, 3 WR

Box HB Strong

6 Plays · 1 RB, 1 TE, 3 WR

Box Offset Wk

19 Plays · 1 RB, 1 TE, 3 WR

Box Y Off

12 Plays · 1 RB, 1 TE, 3 WR

Box Y Split

24 Plays · 1 RB, 1 TE, 3 WR

Bunch

54 Plays · 1 RB, 1 TE, 3 WR

Bunch HB Str

12 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset

31 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset Close

11 Plays · 1 RB, 1 TE, 3 WR

Bunch Open Offset

19 Plays · 1 RB, 1 TE, 3 WR

Bunch Open TE

16 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads

9 Plays · 1 RB, 1 TE, 3 WR

See all 237 sets in Shotgun