Playbooks

Playbook

Sim Volumedistribution Rn Offense

OtherOffense
4Formations
18Sets
145Plays

Overview

Sim Volumedistribution Rn Offense is a 145 play specialty offense that funnels nearly everything through one formation family: 128 of its plays (88%) live in Shotgun across 14 different sets. That is not a spread book with a Shotgun package attached, it is a Shotgun book with three small satellite formations bolted on. Goal Line Offense gets 9 plays in a single set (6%), Singleback contributes 5 plays in one set (3%), and Hail Mary carries 3 plays across 2 sets (2%). With only 4 formations total, this is a smaller book than most of the game's 26 offensive specialty playbooks, and the depth is entirely vertical rather than horizontal: you get fewer places to line up but 14 distinct Shotgun looks to rotate through.

The concept list tells you how the Shotgun volume is meant to be used. Play Action and Pass Play are the backbone, with Spot and Flat giving you short quick game answers, Cover 3 Beater built in for the zone shells you see most in competitive lobbies, and Motion listed as its own concept so pre-snap movement is part of the design rather than something you have to improvise. The run game is not an afterthought either: Power, Power Run, Counter, Toss, Dive and Run Play all appear, which means gap scheme runs out of Shotgun rather than a separate under center run menu. Personnel spans 23 (2 RB, 3 TE, 0 WR), 11 (1 RB, 1 TE, 3 WR), 12 (1 RB, 2 TE, 2 WR) and 10 (1 RB, 0 TE, 4 WR), so the same formation family can go heavy or empty out to four receivers.

What you get by picking Sim Volumedistribution Rn Offense over a balanced book is repetition and tempo. Because 88% of the plays share one formation family, your audible package can be built almost entirely from Shotgun sets, which means you rarely burn a play clock resetting personnel and your opponent rarely gets a formation tell. The short list Goal Line Offense package covers the FB Dive style situations inside the 2, the lone Singleback set gives you one true under center change of pace like 0 1 Trap, and Hail Mary with Goal Post handles end of half desperation. Everything else is Shotgun, from 23 Zone Open style gap runs to Play Action shots off them.

Scheme Fit

This playbook wants a quarterback who is comfortable operating exclusively from Shotgun with quick decision making and enough mobility to keep Play Action rollouts alive, since 128 of the 145 plays start with him five yards back. You need a running back who can handle gap scheme carries (Power, Counter, Toss, Dive) from depth and still release as a receiver in 11 and 10 personnel, plus an interior line with the run block power ratings to pull and wall in Shotgun Power. Pick Sim Volumedistribution Rn Offense if you are a player who wants to master one formation family deeply, disguise run and pass from identical looks, and use formation subs and motions instead of formation variety. If you prefer under center play action, heavy I Form runs or a wide formation tree, this is the wrong book.

Example Plays from this Playbook

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Strengths

  • Fourteen separate Shotgun sets across 128 plays let you build a complete audible package inside one formation family, so motions, flips and hot routes carry over between calls and your presnap routine never changes.
  • Gap scheme runs (Power, Power Run, Counter, Toss, Dive) all live in the same Shotgun family as the Play Action, which means run and play action rollouts come off identical alignments and your opponent cannot read run or pass from the formation.
  • Personnel range from 23 (2 RB, 3 TE, 0 WR) through 12 and 11 down to 10 (1 RB, 0 TE, 4 WR) inside those Shotgun sets, so formation subs let you go heavy or empty without leaving the look you have practiced.
  • Spot, Flat and Cover 3 Beater concepts give you built in answers to the zone shells you see most, and the Motion concept means you can confirm man or zone presnap before you ever touch a hot route.
  • The 9 play Goal Line Offense set is a dedicated short yardage package (FB Dive and similar), so you are not forced to run Shotgun gap plays on third and one from the 2.

Weaknesses

  • At 88% Shotgun, a scouting opponent only has to prepare for one formation family, and a single well timed nano blitz look that beats your Shotgun protection can be reused all game.
  • Only 4 formations and 145 plays total makes this one of the smaller specialty books, so there is no Strong, Weak, I Form or Pistol tree to hide behind when Shotgun stops working.
  • The 5 play Singleback set is your only true under center package, which means no real play action ball fake tendency and no way to threaten a defense that sits in two high and dares you to run.
  • Running Power, Counter and Toss almost exclusively from Shotgun gives away depth to the defense, so a user controlled defender crashing the mesh point can shut down the gap run game before it starts.
  • With Hail Mary holding just 3 plays across 2 sets and no other specialty tree, late clock situations come down to Shotgun quick game like Spot and Flat, which is easy for a soft zone opponent to sit on.

Usage Tips

Build your entire audible package from four of the 14 Shotgun sets: one 11 personnel look for Spot and Flat on early downs, one 10 personnel look for four receiver Cover 3 Beater shots on third and long, one 12 or 23 heavy look for Power Run and Counter, and one you only use for Play Action.

Use the Shotgun gap runs (Power, Counter, Toss) on first and second down between the 20s, then come back to Play Action from the same Shotgun set on the next first down when the linebackers start flowing early.

Save the Goal Line Offense set and its FB Dive style calls for inside the 3 and short yardage only. Nine plays in one set is not enough volume to live in, and going there early tells your opponent exactly what is coming.

Call the lone Singleback set (0 1 Trap) as a changeup after a long Shotgun drive, specifically on second and medium, to force the defense out of the Shotgun specific blitz it has been dialing up.

Lean on the Motion concept every drive to diagnose man or zone before the snap, then hot route your slot to a sit or flat against zone and let the Spot concept work the void, rather than guessing route combos blind.

Keep Hail Mary and its Goal Post call strictly for end of half and end of game. With only 3 plays across 2 sets, it is a situational tool, not a package.

Formations in this playbook

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