Playbooks

Trips HB Wk

Specialists3DRBGadgetPower HBSLWR

Overview

Trips HB Wk is a Shotgun set built from 10 personnel: one halfback, four wide receivers, and no tight end. Three receivers align to the trips side (the No.1, No.2, and No.3), the X receiver is isolated alone on the backside, and the halfback offsets to the weak side of the quarterback. Unlike Trips HB Str or TE based trips looks, placing the back away from the trips puts a legitimate threat on each side of the formation. The defense cannot simply roll its coverage toward the three receiver surface without leaving the X and the HB in a two on two backside scenario, and the weak side back gives you an extra protector and a quick release option on the side with the fewest defenders.

The absence of a tight end forces most defenses into nickel or dime, and the play list takes full advantage of that lighter box. You get compressed Close Zona alignments (Close Zona Stick Flat, Close Zona Fade, Close Zona Cross), tight Mtn and Pitt variations (Mtn Wheel Levels Switch, Pitt Flood Switch, Pitt Choice Zig), classic spread concepts like Mesh Wheel, Smash, Levels, Stick, Spacing, and Four Verticals, plus a full screen game with Bubble Screen, WR Mid Screen, HB Slip Screen, and HB Angle Screen. The run menu is surprisingly deep for a four wide set, with Inside Zone, HB Mid Draw, HB Off Tackle, Same Side Zone, Read Option, QB Blast, and RPO Alert Bubble punishing defenses that go light to cover the spread.

Matchup wise, the set is built to isolate. A true SLWR at the No.3 spot draws a linebacker or safety in man coverage, and the inside release on option and dig routes becomes a mismatch every snap. When the safety rotates toward trips, the X is left alone on an island against a corner for fades, comebacks, and slants. A 3DRB at halfback turns the weak side into a second passing zone on wheels, angles, and slip screens, while a Power HB keeps the box honest so light personnel defenses cannot sit in coverage without paying for it.

Strengths

  • Trips surface creates natural 3 level Flood and Levels reads (Deep Flood, Strong Flood, Levels Switch) that overload Cover 3 and quarters rotations toward the passing strength
  • Backside X isolation punishes safety rotation to trips: Close Zona Fade, Dbl Comeback, and 61 X Choice give you a 1 on 1 shot whenever the defense spins Cover 1 or Cover 3 toward the trips side
  • Elite man beaters in Mesh Wheel, Mesh Spot, Scissors, Quick Slants, and Shock H Option, where rub releases and option routes from the SLWR win against press man and Cover 0 looks
  • Weak side HB creates a second threat away from trips, so Mesh Wheel, HB Slip Screen, and HB Angle Screen with a 3DRB attack linebackers who cheat toward the three receiver side
  • Light box runs and RPOs (Inside Zone, HB Mid Draw, Read Option, RPO Alert Bubble) punish nickel and dime personnel, letting a Power HB grind out yardage while the defense respects four wide

Weaknesses

  • Only five linemen plus the HB in protection, so overload blitzes and nano blitzes off the edge get home quickly on deeper developing plays like Verticals, Deep Flood, and Drive
  • The backside X is alone, and a user controlled safety or corner who shades the isolated receiver can take away your primary single side shots and force everything into the trips side
  • No tight end limits true power run fits, so heavy fronts in Dime Normal or Nickel 3 3 5 with a user robber can sit on inside runs and screens once they identify your light run tendencies
  • Bunched Close Zona and Pitt alignments invite banjo and match coverage calls, where defenders pass off crossers and choke the rub concepts that rely on traffic
  • Formation tells are obvious: HB to the weak side often signals a weak side release or run, and good opponents will spy the back or shade their linebackers toward him pre snap

Usage Tips

Read the safety rotation pre snap: if the post safety cheats toward trips, work the backside X on Close Zona Fade, Dbl Comeback, or a hot routed slant; if he stays middle, attack trips with Smash, Deep Flood, or Levels Switch

Against Cover 0 and heavy blitz looks, audible to Mesh Wheel, Quick Slants, or Mesh Spot and hot route the HB to a block or quick out to buy protection while the rub releases beat man coverage

On 3rd and short, Stick, Close Zona Stick Flat, and Shock H Option give you fast option reads from the SLWR, while Read Option and QB Blast punish defenses that drop eight to cover four wide

When the opponent sits in two high shells, use RPO Alert Bubble and Inside Zone to count the box: six or fewer defenders means handoff to your Power HB, seven or more means throw the bubble to the trips side

Pair Four Verticals with a hot routed HB wheel or streak on the weak side to stress Cover 3 seams and flat defenders, then come back to Curls or All Curl once the defense starts bailing deep

Plays (61)

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18 Plays · 1 RB, 0 TE, 4 WR

4WR Trips Strong

18 Plays · 1 RB, 0 TE, 4 WR

Box

18 Plays · 1 RB, 0 TE, 4 WR

Bunch Open

9 Plays · 1 RB, 0 TE, 4 WR

Flanker Close

17 Plays · 1 RB, 0 TE, 4 WR

Spread

85 Plays · 1 RB, 0 TE, 4 WR

Spread Slots Close

22 Plays · 1 RB, 0 TE, 4 WR

Trey 4WR

21 Plays · 1 RB, 0 TE, 4 WR

Trio 4wr Str

15 Plays · 1 RB, 0 TE, 4 WR

Trips

49 Plays · 1 RB, 0 TE, 4 WR

Trips Slots Close

27 Plays · 1 RB, 0 TE, 4 WR

Wide Trips

15 Plays · 1 RB, 0 TE, 4 WR

See all 237 sets in Shotgun